Files
healer-man/src/app/dungeonQueuePolicyStore.ts
2026-09-26 17:51:56 -04:00

114 lines
4.1 KiB
TypeScript

import { create } from "zustand";
import { requestOnlineJson } from "./onlineAccountClient";
import type { PlayerSession } from "./types";
import {
DEFAULT_DUNGEON_QUEUE_POLICY,
normalizeDungeonQueuePolicy,
type DungeonQueueMode,
type DungeonQueuePolicy,
} from "../game/dungeonQueuePolicy";
interface PublishedPolicy {
readonly revision: number;
readonly updatedAt: number | null;
readonly updatedBy?: string | null;
readonly config: DungeonQueuePolicy;
}
interface PolicyState extends PublishedPolicy {
readonly draft: DungeonQueuePolicy;
readonly loading: boolean;
readonly saving: boolean;
readonly dirty: boolean;
readonly error: string | null;
refresh: (session: PlayerSession | null) => Promise<void>;
setEnabled: (mode: DungeonQueueMode, dungeonId: string, enabled: boolean) => void;
resetDraft: () => void;
publish: (session: PlayerSession | null) => Promise<boolean>;
}
const CACHE_KEY = "healer-man.dungeon-queue-policy.v1";
function cached(): PublishedPolicy {
try {
const value = JSON.parse(globalThis.localStorage?.getItem(CACHE_KEY) ?? "null") as PublishedPolicy;
if (!Number.isInteger(value.revision)) throw new Error("missing");
return { ...value, config: normalizeDungeonQueuePolicy(value.config) };
} catch {
return { revision: 0, updatedAt: null, config: DEFAULT_DUNGEON_QUEUE_POLICY };
}
}
function cache(value: PublishedPolicy): void {
try { globalThis.localStorage?.setItem(CACHE_KEY, JSON.stringify(value)); } catch { /* offline cache is optional */ }
}
function normalized(value: PublishedPolicy): PublishedPolicy {
return { ...value, config: normalizeDungeonQueuePolicy(value.config) };
}
/** Fetch for each random roll so a newly published GM setting is used without a reload. */
export async function loadDungeonQueuePolicy(): Promise<DungeonQueuePolicy> {
try {
const value = normalized(await requestOnlineJson<PublishedPolicy>("/api/dungeon-queue-policy"));
cache(value);
useDungeonQueuePolicyStore.setState((state) => state.dirty ? state : { ...value, draft: value.config });
return value.config;
} catch {
return cached().config;
}
}
const initial = cached();
export const useDungeonQueuePolicyStore = create<PolicyState>((set, get) => ({
...initial,
draft: initial.config,
loading: false,
saving: false,
dirty: false,
error: null,
refresh: async (session) => {
set({ loading: true, error: null });
try {
const gm = Boolean(session?.accessToken && session.roles?.includes("gm"));
const value = normalized(await requestOnlineJson<PublishedPolicy>(
gm ? "/api/gm/dungeon-queue-policy" : "/api/dungeon-queue-policy",
{}, gm ? session?.accessToken : undefined,
));
cache(value);
set({ ...value, draft: value.config, loading: false, dirty: false });
} catch (error) {
set({ loading: false, error: error instanceof Error ? error.message : "Could not load dungeon queue settings." });
}
},
setEnabled: (mode, dungeonId, enabled) => set((state) => {
const ids = new Set(state.draft.disabled[mode]);
if (enabled) ids.delete(dungeonId);
else ids.add(dungeonId);
return {
draft: { schemaVersion: 1, disabled: { ...state.draft.disabled, [mode]: [...ids].sort() } },
dirty: true,
error: null,
};
}),
resetDraft: () => set((state) => ({ draft: state.config, dirty: false, error: null })),
publish: async (session) => {
if (!session?.accessToken || !session.roles?.includes("gm")) {
set({ error: "Game Master access is required." });
return false;
}
set({ saving: true, error: null });
try {
const value = normalized(await requestOnlineJson<PublishedPolicy>("/api/gm/dungeon-queue-policy", {
method: "PUT", body: JSON.stringify({ expectedRevision: get().revision, config: get().draft }),
}, session.accessToken));
cache(value);
set({ ...value, draft: value.config, saving: false, dirty: false });
return true;
} catch (error) {
set({ saving: false, error: error instanceof Error ? error.message : "Could not publish dungeon queue settings." });
return false;
}
},
}));