import { describe, expect, it, vi } from "vitest"; import { BoxGeometry, Group, InstancedMesh, Matrix4, Mesh, MeshBasicMaterial, Vector3, } from "three"; import { cacheStaticMatrices, instanceRepeatedStaticMeshes } from "./staticSceneInstancing"; function batchIn(root: Group): InstancedMesh { let result: InstancedMesh | null = null; root.traverse((node) => { if ((node as InstancedMesh).isInstancedMesh) result = node as InstancedMesh; }); if (!result) throw new Error("Expected an instanced mesh batch."); return result; } function batchesIn(root: Group): readonly InstancedMesh[] { const result: InstancedMesh[] = []; root.traverse((node) => { if ((node as InstancedMesh).isInstancedMesh) result.push(node as InstancedMesh); }); return result; } describe("static scene instancing", () => { it("caches local transforms without freezing dungeon placement or imported matrices", () => { const parent = new Group(); const root = new Group(); const mesh = new Mesh(new BoxGeometry(), new MeshBasicMaterial()); mesh.matrixAutoUpdate = false; mesh.matrix.makeTranslation(3, 0, 0); parent.add(root); root.add(mesh); const updateChild = vi.spyOn(mesh, "updateMatrixWorld"); cacheStaticMatrices(root); root.position.x = 10; parent.position.x = 20; parent.updateMatrixWorld(true); expect(new Vector3().setFromMatrixPosition(mesh.matrixWorld).x).toBe(33); parent.updateMatrixWorld(true); expect(updateChild).toHaveBeenCalledTimes(1); root.position.x = 15; parent.updateMatrixWorld(true); expect(new Vector3().setFromMatrixPosition(mesh.matrixWorld).x).toBe(38); parent.position.x = 30; parent.updateMatrixWorld(true); expect(new Vector3().setFromMatrixPosition(mesh.matrixWorld).x).toBe(48); expect(updateChild).toHaveBeenCalledTimes(3); expect(root.matrixAutoUpdate).toBe(true); expect(mesh.matrixWorldAutoUpdate).toBe(true); }); it("batches repeated meshes while retaining their world transforms", () => { const root = new Group(); root.position.set(10, 0, 0); const geometry = new BoxGeometry(); const material = new MeshBasicMaterial(); for (const x of [1, 3, 7]) { const mesh = new Mesh(geometry, material); mesh.position.x = x; root.add(mesh); } expect(instanceRepeatedStaticMeshes(root)).toEqual({ batches: 1, instances: 3, removedMeshes: 3, }); const batch = batchIn(root); const matrix = new Matrix4(); const position = new Vector3(); const positions = Array.from({ length: batch.count }, (_, index) => { batch.getMatrixAt(index, matrix); position.setFromMatrixPosition(matrix); return position.x; }); expect(positions).toEqual([1, 3, 7]); }); it("leaves small groups and existing instance batches unchanged", () => { const root = new Group(); const geometry = new BoxGeometry(); const material = new MeshBasicMaterial(); root.add(new Mesh(geometry, material), new Mesh(geometry, material)); const existing = new InstancedMesh(geometry, material, 4); root.add(existing); expect(instanceRepeatedStaticMeshes(root)).toEqual({ batches: 0, instances: 0, removedMeshes: 0, }); expect(root.children).toHaveLength(3); expect(root.children).toContain(existing); }); it("removes containers emptied by batching while preserving authored empty nodes", () => { const root = new Group(); const geometry = new BoxGeometry(); const material = new MeshBasicMaterial(); const authoredMarker = new Group(); authoredMarker.name = "authored-marker"; root.add(authoredMarker); for (let index = 0; index < 3; index += 1) { const outer = new Group(); const inner = new Group(); outer.add(inner); inner.add(new Mesh(geometry, material)); root.add(outer); } instanceRepeatedStaticMeshes(root); expect(root.children).toHaveLength(2); expect(root.children).toContain(authoredMarker); expect(batchIn(root).count).toBe(3); }); it("does not combine meshes whose render state differs", () => { const root = new Group(); const geometry = new BoxGeometry(); const material = new MeshBasicMaterial(); for (let index = 0; index < 3; index += 1) { const mesh = new Mesh(geometry, material); mesh.receiveShadow = index !== 2; root.add(mesh); } expect(instanceRepeatedStaticMeshes(root)).toEqual({ batches: 0, instances: 0, removedMeshes: 0, }); }); it("keeps distant repetitions in separate cullable spatial batches", () => { const root = new Group(); const geometry = new BoxGeometry(); const material = new MeshBasicMaterial(); for (const x of [1, 2, 3, 385, 386, 387]) { const mesh = new Mesh(geometry, material); mesh.position.x = x; root.add(mesh); } expect(instanceRepeatedStaticMeshes(root)).toEqual({ batches: 2, instances: 6, removedMeshes: 6, }); expect(batchesIn(root).map((batch) => batch.count)).toEqual([3, 3]); }); });