const { chromium } = require('C:/Users/phenom/.cache/codex-runtimes/codex-primary-runtime/dependencies/node/node_modules/playwright'); const assert = require('node:assert/strict'); const fs = require('node:fs'); const os = require('node:os'); const path = require('node:path'); // UI-driven campaign boss-route QA. Navigation waypoints are tested through // ordinary WASD movement; player/combat state is read-only in the harness. const artifactRoot = path.resolve('playtest-artifacts/campaign-boss-pass'); const stamp = new Date().toISOString().replace(/[-:.]/g, '').replace('T', '-').replace('Z', ''); const baseline = process.argv.includes('--baseline'); const outputDirectory = path.join(artifactRoot, `${baseline ? 'exploration-current-dist' : 'final-build'}-${stamp}`); const durationOption = process.argv.find((value) => value.startsWith('--route-seconds=')); const routeDurationMs = Math.max(15, Number(durationOption?.split('=')[1] ?? (baseline ? 25 : 90))) * 1_000; const routeSelection = process.argv.find((value) => value.startsWith('--route='))?.split('=')[1] ?? null; const cameraDiagnostic = process.argv.includes('--camera-diagnostic'); const campaignBossRoute = process.argv.includes('--campaign-boss-route'); const maxCampaignSecondsOption = process.argv.find((value) => value.startsWith('--max-campaign-seconds=')); const maxCampaignDurationMs = Math.max(60, Number(maxCampaignSecondsOption?.split('=')[1] ?? 720)) * 1_000; const dataDirectory = fs.mkdtempSync(path.join(os.tmpdir(), 'healer-man-native-routes-')); const navigationGuidancePath = path.resolve('playtest-artifacts/campaign-boss-pass/navigation-guidance.jsonl'); const moduleFiles = fs.readdirSync('dist/assets') .filter((file) => /^(?:index|GameRuntime|combatStore|partyStore|PartyFrames)-.*\.js$/.test(file)); const moduleUrls = moduleFiles.map((file) => `/assets/${file}`); const routes = [ { id: 'barren-caves', title: 'Barren Caves', category: 'RoM' }, { id: 'wailing-caverns', title: 'Wailing Caverns', category: 'WoW' }, ]; const routesToRun = routeSelection ? routes.filter((route) => route.id === routeSelection) : routes; const actionSlots = [ ['primary:face-bottom', '1'], ['primary:face-left', '2'], ['primary:face-top', '3'], ['primary:face-right', '4'], ['primary:r1', '5'], ['primary:r2', '6'], ['primary:dpad-left', '7'], ['primary:dpad-right', '8'], ]; fs.mkdirSync(outputDirectory, { recursive: true }); function distance3(left, right) { if (!left || !right) return Number.POSITIVE_INFINITY; return Math.hypot(left[0] - right[0], left[1] - right[1], left[2] - right[2]); } function distancePlanar(left, right) { if (!left || !right) return Number.POSITIVE_INFINITY; return Math.hypot(left[0] - right[0], left[2] - right[2]); } function hasFinitePosition(position) { return Array.isArray(position) && position.length >= 3 && position.every(Number.isFinite); } function escapeRegex(value) { return value.replace(/[.*+?^${}()|[\]\\]/g, '\\$&'); } function flatEffects(effects = []) { return effects.flatMap((effect) => effect.kind === 'composite' ? flatEffects(effect.effects) : [effect]); } function actionPlanFromSnapshot(snapshot) { const abilities = new Map(snapshot.abilities.map((ability) => [ability.id, ability])); const bound = actionSlots.flatMap(([bindingId, key]) => { const id = snapshot.actionBindings[bindingId]; const ability = id ? abilities.get(id) : null; return ability && !ability.passive && (ability.unlockLevel ?? 1) <= snapshot.player.level ? [{ key, ability, effects: flatEffects(ability.effects) }] : []; }); const damage = bound.filter(({ ability, effects }) => ability.target === 'hostile' && effects.some((effect) => effect.kind === 'damage')) .sort((left, right) => Number(right.ability.range?.max ?? 0) - Number(left.ability.range?.max ?? 0))[0] ?? bound.find(({ effects }) => effects.some((effect) => effect.kind === 'damage')); const healing = bound.find(({ ability, effects }) => ability.target === 'friendly' && effects.some((effect) => effect.kind === 'heal')); return { damage: damage ? { key: damage.key, id: damage.ability.id, name: damage.ability.name, target: damage.ability.target, range: damage.ability.range ?? null, selectionReason: 'longest-range-bound-hostile-damage-ability' } : null, healing: healing ? { key: healing.key, id: healing.ability.id, name: healing.ability.name, target: healing.ability.target, range: healing.ability.range ?? null } : null, bound: bound.map(({ key, ability }) => ({ key, id: ability.id, name: ability.name, target: ability.target, range: ability.range ?? null })), }; } async function readLiveState(page, includeActionSetup = false) { return page.evaluate((includeSetup) => window.nativeRouteStores().then(({ game, combat, party, dungeonRun, getMobPosition, mobPositionExports, getPartyPosition, partyPositionExports }) => { const gameState = game.getState(); const combatState = combat.getState(); const dungeonRunProgress = dungeonRun?.getState?.()?.progress ?? null; const canvas = document.querySelector('canvas'); const fiber = canvas?.__r3f; const fiberStore = fiber?.root?.store ?? fiber?.store; const exportedRootMaps = window.nativeRouteRootMaps ?? []; const mappedRoot = exportedRootMaps.flatMap(({ name, value }) => Array.from(value.entries(), ([key, root]) => ({ name, keyTag: key?.tagName ?? key?.nodeName ?? null, root, }))).find(({ root }) => root?.store?.getState?.()?.camera); const rootState = fiberStore?.getState?.() ?? mappedRoot?.root?.store?.getState?.() ?? null; const renderedCamera = rootState?.camera ?? null; const cameraPosition = renderedCamera?.position; const cameraQuaternion = renderedCamera?.quaternion; const cameraRotation = renderedCamera?.rotation; return { now: Date.now(), game: { mobPositionExports, partyPositionExports, activeDungeonId: gameState.activeDungeonId, gameMode: gameState.gameMode, gmTestMode: gameState.gmTestMode, bossTest: gameState.bossTest, assetStatus: gameState.assetStatus, activeSpawn: gameState.activeSpawn, playerPosition: gameState.playerPosition, playerNavigationPosition: gameState.playerNavigationPosition, playerGrounded: gameState.playerGrounded, cameraYaw: gameState.cameraYaw, renderedCamera: renderedCamera ? { position: [cameraPosition.x, cameraPosition.y, cameraPosition.z], quaternion: [cameraQuaternion.x, cameraQuaternion.y, cameraQuaternion.z, cameraQuaternion.w], rotation: [cameraRotation.x, cameraRotation.y, cameraRotation.z], fov: renderedCamera.fov ?? null, } : null, cameraProbe: { canvasFound: Boolean(canvas), fiberFound: Boolean(fiber), fiberKeys: fiber ? Object.keys(fiber).slice(0, 12) : [], storeFound: Boolean(fiberStore || mappedRoot), rootMap: mappedRoot ? { exportName: mappedRoot.name, keyTag: mappedRoot.keyTag } : null, availableRootMapExports: exportedRootMaps.map((entry) => entry.name), canvasKeys: canvas ? Reflect.ownKeys(canvas).map(String).slice(0, 12) : [], pointerLockElement: document.pointerLockElement?.tagName ?? null, }, areaName: gameState.areaName, distanceTravelled: gameState.distanceTravelled, hasMoved: gameState.hasMoved, overlay: gameState.overlay, dungeonIntroActive: gameState.dungeonIntroActive, }, dungeonRun: dungeonRunProgress ? { dungeonId: dungeonRunProgress.dungeonId, difficultyId: dungeonRunProgress.difficultyId, startedAt: dungeonRunProgress.startedAt, finishedAt: dungeonRunProgress.finishedAt, durationMs: dungeonRunProgress.durationMs, killedBossIds: [...(dungeonRunProgress.killedBossIds ?? [])], timed: dungeonRunProgress.timed, bossDifficulty: dungeonRunProgress.bossDifficulty, } : null, dungeonRunStoreFound: Boolean(dungeonRun), player: { classId: combatState.classId, secondaryClassId: combatState.secondaryClassId, level: combatState.level, role: window.nativeRouteStoresRole ?? null, statRuleset: combatState.statRuleset, health: combatState.health, maxHealth: combatState.maxHealth, resource: combatState.resource, maxResource: combatState.maxResource, resourceType: combatState.resourceType, resourceName: combatState.resourceName, position: gameState.playerPosition, selectedTargetId: combatState.selectedTargetId, activeCast: combatState.activeCast?.abilityId ?? null, cooldowns: combatState.cooldowns, }, party: party.getState().members.map((member) => ({ id: member.id, name: member.name, classId: member.classId, secondaryClassId: member.secondaryClassId, role: member.role, statRuleset: member.statRuleset, health: member.health, maxHealth: member.maxHealth, resource: member.resource, maxResource: member.maxResource, resourceType: member.resourceType, status: member.status, activeCast: member.activeCast?.abilityId ?? null, position: getPartyPosition?.(member.id) ?? null, })), mobs: Object.values(combatState.mobs).filter((mob) => !mob.despawned).map((mob) => ({ id: mob.id, name: mob.name, level: mob.level, health: mob.health, maxHealth: mob.maxHealth, dead: mob.dead, diedAt: mob.diedAt ?? null, engaged: mob.engaged, position: getMobPosition?.(mob.id) ?? mob.position ?? mob.homePosition, homePosition: mob.homePosition, attackRevision: mob.attackRevision, abilityCastCounts: mob.abilityCastCounts, activeCast: mob.activeCast ? { name: mob.activeCast.name, attackId: mob.activeCast.attackId, spellId: mob.activeCast.spellId ?? null, startedAt: mob.activeCast.startedAt, completesAt: mob.activeCast.completesAt, interruptible: mob.activeCast.interruptible } : null, boss: mob.boss, })), ...(includeSetup ? { abilities: combatState.abilities, actionBindings: combatState.actionBindings } : {}), feedback: combatState.feedback ? { kind: combatState.feedback.kind, message: combatState.feedback.message, abilityId: combatState.feedback.abilityId ?? null, targetId: combatState.feedback.targetId ?? null } : null, events: combatState.combatEvents.slice(-200), }; }), includeActionSetup); } function liveMobs(snapshot) { return snapshot.mobs.filter((mob) => !mob.dead && !mob.despawned); } function sourcePlayerEvent(event) { return event.sourceActorId === '__player__'; } async function selectHostileWithTab(page, routeResult, attempts = 10) { for (let attempt = 0; attempt < attempts; attempt += 1) { await page.keyboard.press('Tab'); await page.waitForTimeout(80); const snapshot = await readLiveState(page); const target = snapshot.mobs.find((mob) => mob.id === snapshot.player.selectedTargetId && !mob.dead && !mob.despawned && !mob.boss && hasFinitePosition(mob.position)); routeResult.targeting.push({ at: snapshot.now, input: 'Tab', selectedTargetId: snapshot.player.selectedTargetId, targetName: target?.name ?? null, targetDistance: target ? distance3(snapshot.player.position, target.position) : null }); if (target) return { snapshot, target }; } return null; } function movementKeysTo(from, to, yaw) { const dx = to[0] - from[0]; const dz = to[2] - from[2]; const magnitude = Math.hypot(dx, dz) || 1; const worldX = dx / magnitude; const worldZ = dz / magnitude; const cosYaw = Math.cos(yaw); const sinYaw = Math.sin(yaw); const localX = -worldX * cosYaw + worldZ * sinYaw; const localForward = worldX * sinYaw + worldZ * cosYaw; const keys = []; if (localForward > 0.32) keys.push('w'); else if (localForward < -0.32) keys.push('s'); if (localX > 0.32) keys.push('d'); else if (localX < -0.32) keys.push('a'); return keys; } async function walkToward(page, routeResult, destination, durationMs = 650) { const before = await readLiveState(page); const keys = movementKeysTo(before.player.position, destination, before.game.cameraYaw); if (!keys.length) return null; for (const key of keys) await page.keyboard.down(key); try { if (routeSelection && routesToRun.length !== 1) throw new Error(`Unknown native campaign route id: ${routeSelection}`); await page.waitForTimeout(durationMs); } finally { for (const key of keys) await page.keyboard.up(key); } await page.waitForTimeout(150); const after = await readLiveState(page); const step = { at: after.now, keys: keys.map((key) => key.toUpperCase()), durationMs, from: before.player.position, to: after.player.position, destination, planarDisplacement: distancePlanar(before.player.position, after.player.position), spatialDisplacement: distance3(before.player.position, after.player.position), gameDistanceTravelledDelta: after.game.distanceTravelled - before.game.distanceTravelled, targetDistanceBefore: distance3(before.player.position, destination), targetDistanceAfter: distance3(after.player.position, destination), blocked: distancePlanar(before.player.position, after.player.position) < 0.08, }; routeResult.movement.push(step); return { snapshot: after, step }; } async function performCast(page, routeResult, action, kind, intendedTargetId, reason) { const before = await readLiveState(page); const since = before.now - 1; await page.keyboard.press(action.key); const castWaitStarted = Date.now(); let after = await readLiveState(page); const relevantEventsFor = (state) => state.events.filter((event) => event.occurredAt >= since && event.abilityId === action.id && sourcePlayerEvent(event) && (kind === 'damage' ? event.kind === 'damage' : event.kind === 'healing')); while (Date.now() - castWaitStarted < 2_600) { const relevant = relevantEventsFor(after); if (relevant.some((event) => event.effectiveAmount > 0) || (!after.player.activeCast && Date.now() - castWaitStarted >= 650)) break; await page.waitForTimeout(150); after = await readLiveState(page); } const relevantEvents = relevantEventsFor(after); const memberBefore = before.party.find((member) => member.id === intendedTargetId); const memberAfter = after.party.find((member) => member.id === intendedTargetId); const cast = { at: before.now, key: action.key, abilityId: action.id, abilityName: action.name, kind, reason, intendedTargetId, selectedTargetIdBefore: before.player.selectedTargetId, targetHealthBefore: kind === 'healing' ? before.party.find((member) => member.id === intendedTargetId)?.health ?? null : before.mobs.find((mob) => mob.id === intendedTargetId)?.health ?? null, targetHealthAfter: kind === 'healing' ? after.party.find((member) => member.id === intendedTargetId)?.health ?? null : after.mobs.find((mob) => mob.id === intendedTargetId)?.health ?? null, playerPositionAtInput: before.player.position, allyPositionAtInput: memberBefore?.position ?? null, allyDistanceAtInput: memberBefore?.position ? distance3(before.player.position, memberBefore.position) : null, allyDistanceAfterCast: memberAfter?.position ? distance3(after.player.position, memberAfter.position) : null, castWaitMs: Date.now() - castWaitStarted, resourceBefore: before.player.resource, resourceAfter: after.player.resource, resolvedEvents: relevantEvents.map((event) => ({ kind: event.kind, targetActorId: event.targetActorId, effectiveAmount: event.effectiveAmount, overheal: event.overheal, school: event.school ?? null, abilityId: event.abilityId, occurredAt: event.occurredAt })), actionResolved: relevantEvents.some((event) => event.effectiveAmount > 0), feedback: after.feedback, }; routeResult.actions.push(cast); return { before, after, cast }; } function readNavigationGuidance(dungeonId) { if (!fs.existsSync(navigationGuidancePath)) throw new Error(`Missing navigation guide: ${navigationGuidancePath}`); const rows = fs.readFileSync(navigationGuidancePath, 'utf8').trim().split(/\r?\n/) .filter(Boolean).map((line) => JSON.parse(line)); const guide = rows.find((row) => row.dungeonId === dungeonId); if (!guide || guide.status !== 'navigation-guidance-only; live UI traversal required' || !Array.isArray(guide.waypoints) || guide.waypoints.length < 2) { throw new Error(`${dungeonId}: source navigation guide is absent or malformed.`); } return guide; } function navigationCheckpoints(waypoints) { let accumulatedDistance = 0; const checkpoints = []; for (let index = 1; index < waypoints.length; index += 1) { const previous = waypoints[index - 1]; const position = waypoints[index]; const distance = distance3(previous, position); if (distance < 0.05) continue; accumulatedDistance += distance; checkpoints.push({ waypointIndex: index, position, accumulatedDistance: Number(accumulatedDistance.toFixed(2)), reason: index === waypoints.length - 1 ? 'objective' : 'source-navigation-vertex' }); } return checkpoints; } function ordinaryMovementSpeedEstimate(movement) { const speeds = movement.slice(-16).filter((step) => !step.blocked && step.durationMs >= 60 && step.planarDisplacement >= 0.08).map((step) => step.planarDisplacement / (step.durationMs / 1_000)) .filter((speed) => Number.isFinite(speed) && speed >= 1 && speed <= 12).sort((left, right) => left - right); if (!speeds.length) return 4.2; return Math.min(8, Math.max(2, speeds[Math.floor(speeds.length / 2)])); } async function captureNormalCameraInputProbe(page, directory, prefix) { const screenshots = { before: `${prefix}-before-right-drag.png`, after: `${prefix}-after-right-drag.png`, afterUnheld: `${prefix}-after-unheld-move.png`, }; const before = await readLiveState(page); await page.screenshot({ path: path.join(directory, screenshots.before) }); await page.mouse.move(720, 450); await page.mouse.down({ button: 'right' }); try { await page.mouse.move(900, 450, { steps: 12 }); await page.waitForTimeout(250); } finally { await page.mouse.up({ button: 'right' }); } await page.waitForTimeout(350); const afterRightDrag = await readLiveState(page); await page.screenshot({ path: path.join(directory, screenshots.after) }); await page.mouse.move(1_080, 450, { steps: 12 }); await page.waitForTimeout(350); const afterUnheldMove = await readLiveState(page); await page.screenshot({ path: path.join(directory, screenshots.afterUnheld) }); const yawDelta = Math.atan2(Math.sin(afterRightDrag.game.cameraYaw - before.game.cameraYaw), Math.cos(afterRightDrag.game.cameraYaw - before.game.cameraYaw)); const unheldYawDelta = Math.atan2(Math.sin(afterUnheldMove.game.cameraYaw - afterRightDrag.game.cameraYaw), Math.cos(afterUnheldMove.game.cameraYaw - afterRightDrag.game.cameraYaw)); return { before: { playerPosition: before.player.position, cameraYaw: before.game.cameraYaw, renderedCamera: before.game.renderedCamera, probe: before.game.cameraProbe }, afterRightDrag: { playerPosition: afterRightDrag.player.position, cameraYaw: afterRightDrag.game.cameraYaw, renderedCamera: afterRightDrag.game.renderedCamera, probe: afterRightDrag.game.cameraProbe }, afterUnheldMove: { playerPosition: afterUnheldMove.player.position, cameraYaw: afterUnheldMove.game.cameraYaw, renderedCamera: afterUnheldMove.game.renderedCamera, probe: afterUnheldMove.game.cameraProbe }, screenshots, yawDelta, unheldYawDelta, playerDisplacementDuringDrag: distance3(before.player.position, afterRightDrag.player.position), playerDisplacementAfterRelease: distance3(afterRightDrag.player.position, afterUnheldMove.player.position), pointerLockStayedNull: before.game.cameraProbe.pointerLockElement === null && afterRightDrag.game.cameraProbe.pointerLockElement === null && afterUnheldMove.game.cameraProbe.pointerLockElement === null, unheldYawStable: Math.abs(unheldYawDelta) < 0.02, }; } async function assignVowThroughAbilityControls(page) { const abilities = await readLiveState(page, true); const vow = abilities.abilities.find((ability) => ability.dbcSpellId === 490275); if (!vow) return { learned: false, reason: 'selected identity does not expose DBC 490275 in its learned ability list' }; await page.keyboard.press('Escape'); await page.waitForTimeout(350); await page.getByRole('button', { name: 'Ability controls' }).click(); await page.locator('.ability-bindings__diagram').waitFor({ timeout: 15_000 }); await page.locator('.ability-bindings__layers button').nth(1).click(); const vowSlot = page.locator('button[aria-label*="Shift+5:"]'); await vowSlot.click(); const abilityChoice = page.getByRole('button', { name: new RegExp(`^${escapeRegex(vow.name)}(?:,|$)`) }); await abilityChoice.click(); await page.screenshot({ path: path.join(outputDirectory, 'wailing-caverns-vow-binding-ui.png') }); const after = await readLiveState(page, true); const binding = Object.entries(after.actionBindings).find(([, id]) => id === vow.id)?.[0] ?? null; await page.getByRole('button', { name: 'Close button assignments' }).click(); await page.getByRole('button', { name: 'Resume game' }).click(); return { learned: true, id: vow.id, name: vow.name, dbcSpellId: vow.dbcSpellId, unlockLevel: vow.unlockLevel, playerLevel: after.player.level, boundLayerSlot: binding, input: binding === 'secondary:r1' ? 'Shift+Digit5' : null, menuAssignmentObserved: binding === 'secondary:r1', }; } async function runCampaignBossRoute(page, route, entryState, profile) { const guidance = readNavigationGuidance(route.id); const vowSetup = route.id === 'wailing-caverns' ? await assignVowThroughAbilityControls(page) : null; if (route.id === 'wailing-caverns') entryState = await readLiveState(page, true); const plan = actionPlanFromSnapshot(entryState); const result = { dungeonId: route.id, title: route.title, coverage: `normal campaign navigation attempt from entrance to ${guidance.objective}; navigation graph used only as a WASD guide`, enteredThrough: 'normal Dungeons picker and healer role selection', bossTesting: false, profile, objective: { name: guidance.objective, position: guidance.objectivePosition }, navigationGuidance: { status: guidance.status, expectedNavigationDistance: guidance.expectedNavigationDistance, waypointCount: guidance.waypointCount, startSnapDistance: guidance.startSnapDistance, objectiveSnapDistance: guidance.objectiveSnapDistance, checkpoints: navigationCheckpoints(guidance.waypoints), livePositionMutationUsed: false, }, playerAtEntry: entryState.player, partyAtEntry: entryState.party, dungeonRunStoreFoundAtEntry: entryState.dungeonRunStoreFound, dungeonRunProgressObserved: [], dungeonEntry: entryState.game, actionPlan: plan, vowSetup, startingPosition: entryState.player.position, movement: [], targeting: [], actions: [], samples: [], observedCombatEvents: [], packEncounters: [], screenshots: { entrance: `${route.id}-entrance.png`, route25: `${route.id}-boss-route-25.png`, route50: `${route.id}-boss-route-50.png`, route75: `${route.id}-boss-route-75.png`, route100: `${route.id}-boss-route-100.png`, boss: `${route.id}-boss-arrival.png`, endpoint: `${route.id}-boss-route-end.png`, cameraBefore: `${route.id}-camera-before-right-drag.png`, cameraAfter: `${route.id}-camera-after-right-drag.png`, cameraAfterUnheld: `${route.id}-camera-after-unheld-move.png`, }, segmentStartedAt: Date.now(), }; if (!plan.damage) throw new Error(`${route.id}: no normal bound damage ability for campaign route.`); if (route.id === 'wailing-caverns' && !result.vowSetup?.menuAssignmentObserved) { result.vowSetup?.learned || console.warn('Vow of Silence was not observed in the selected identity action catalog.'); } const initialEventKeys = new Set(entryState.events.map((event) => [event.occurredAt, event.sourceActorId, event.targetActorId, event.abilityId, event.kind, event.effectiveAmount].join('|'))); const seenEventKeys = initialEventKeys; const observedDeadMobs = new Map(); let lastDungeonRunProgressKey = null; const collect = (snapshot) => { if (snapshot.dungeonRun) { const progressKey = JSON.stringify(snapshot.dungeonRun); if (progressKey !== lastDungeonRunProgressKey) { lastDungeonRunProgressKey = progressKey; result.dungeonRunProgressObserved.push(snapshot.dungeonRun); } } for (const mob of snapshot.mobs.filter((entry) => entry.dead)) observedDeadMobs.set(mob.id, mob.name); for (const event of snapshot.events) { const key = [event.occurredAt, event.sourceActorId, event.targetActorId, event.abilityId, event.kind, event.effectiveAmount].join('|'); if (seenEventKeys.has(key)) continue; seenEventKeys.add(key); result.observedCombatEvents.push(event); } }; const deadline = Date.now() + maxCampaignDurationMs; const checkpoints = result.navigationGuidance.checkpoints; const checkpointTolerance = 0.65; result.initialEnemyCount = liveMobs(entryState).length; const firstTarget = await selectHostileWithTab(page, result, 8); if (firstTarget) { await page.keyboard.press('F1'); result.partyCommand = { at: Date.now(), key: 'F1', command: 'Attack', selectedTarget: firstTarget.target.name }; await page.waitForTimeout(300); await page.keyboard.press('F2'); result.partyCommandAfterOpeningTarget = { at: Date.now(), key: 'F2', command: 'Defend', reason: 'keep opening pack near healer' }; } else result.partyCommand = { at: Date.now(), key: 'F1', command: 'Attack', selectedTarget: null }; let current = await readLiveState(page); let routeBlocked = null; let movedSteps = 0; let nextScreenshotMark = 25; let lastSampleAt = 0; for (let checkpointIndex = 0; checkpointIndex < checkpoints.length && Date.now() < deadline; checkpointIndex += 1) { const checkpoint = checkpoints[checkpointIndex]; let blockedStreak = 0; let stepAttempts = 0; while (Date.now() < deadline && distance3(current.player.position, checkpoint.position) > checkpointTolerance) { if (current.player.health <= 0) { routeBlocked = { kind: 'player-death', checkpointIndex, position: current.player.position }; break; } const beforePosition = current.player.position; const beforeDistance = distance3(beforePosition, checkpoint.position); const planarRemaining = distancePlanar(beforePosition, checkpoint.position); const speedEstimate = ordinaryMovementSpeedEstimate(result.movement); const durationMs = Math.max(45, Math.min(350, Math.floor(planarRemaining * 0.58 / speedEstimate * 1_000))); const moved = await walkToward(page, result, checkpoint.position, durationMs); if (!moved) { routeBlocked = { kind: 'no-directional-input', checkpointIndex, checkpoint, position: current.player.position }; break; } current = moved.snapshot; collect(current); movedSteps += 1; stepAttempts += 1; const verticalDelta = current.player.position[1] - beforePosition[1]; if (verticalDelta < -3) { routeBlocked = { kind: 'unexpected-live-vertical-drop', checkpointIndex, checkpoint, from: beforePosition, to: current.player.position, verticalDelta, note: 'Stopped after a large downward displacement from ordinary movement; no route point was skipped.' }; break; } const engagedNearPlayer = current.mobs.some((mob) => !mob.dead && !mob.despawned && mob.engaged && hasFinitePosition(mob.position) && distance3(current.player.position, mob.position) <= 48); const hurtPartyNear = current.party.some((member) => member.health > 0 && member.health < member.maxHealth * 0.78); if (engagedNearPlayer || hurtPartyNear || current.player.health < current.player.maxHealth * 0.68) { current = await stabilizeCampaignPack(page, result, current, profile, plan, collect, deadline, `route checkpoint ${checkpointIndex} live engaged pack / triage`); if (current.game.overlay === 'dungeon-results') { routeBlocked = { kind: 'dungeon-results-overlay-open', checkpointIndex, note: 'Native result overlay ended route input; result evidence is read from the visible UI.' }; break; } if (current.player.health <= 0) { routeBlocked = { kind: 'player-death-during-pack-stabilization', checkpointIndex, position: current.player.position, pack: result.packEncounters.at(-1) }; break; } } const clippedCameraReference = [157.31972, -74.52294, 129.89132]; if (cameraDiagnostic && route.id === 'wailing-caverns' && !result.cameraDiagnosticAtClippedEndpoint && distance3(current.player.position, clippedCameraReference) <= 5.5) { result.cameraDiagnosticAtClippedEndpoint = { referencePosition: clippedCameraReference, actualPositionBeforeProbe: current.player.position, referenceDistance: distance3(current.player.position, clippedCameraReference), inputProbe: await captureNormalCameraInputProbe(page, outputDirectory, 'wailing-caverns-original-clipped-endpoint'), }; current = await readLiveState(page); collect(current); } const afterDistance = distance3(current.player.position, checkpoint.position); blockedStreak = moved.step.planarDisplacement < 0.08 || afterDistance >= beforeDistance - 0.05 ? blockedStreak + 1 : 0; if (blockedStreak >= 5 || stepAttempts >= 24) { const failure = { kind: blockedStreak >= 5 ? 'movement-blocked' : 'checkpoint-timeout', checkpointIndex, checkpoint, stepAttempts, playerPosition: current.player.position, distanceToCheckpoint: afterDistance, recentMovement: result.movement.slice(-5) }; failure.response = 'stopped at the unverified source point; no geometry corner, elevation change, or gap was skipped'; routeBlocked = failure; break; } if (lastSampleAt === 0 || current.now - lastSampleAt > 1_500) { result.samples.push({ at: current.now, checkpointIndex, player: current.player, party: current.party, mobs: current.mobs.map((mob) => ({ id: mob.id, name: mob.name, health: mob.health, maxHealth: mob.maxHealth, dead: mob.dead, engaged: mob.engaged, activeCast: mob.activeCast, position: mob.position })) }); lastSampleAt = current.now; } const progressPercent = Math.floor((checkpointIndex + 1) / checkpoints.length * 100); while (progressPercent >= nextScreenshotMark && nextScreenshotMark <= 100) { const imagePath = path.join(outputDirectory, result.screenshots[`route${nextScreenshotMark}`]); await page.screenshot({ path: imagePath }); result.navigationGuidance.checkpoints[checkpointIndex].screenshotMark = nextScreenshotMark; result.navigationGuidance.checkpoints[checkpointIndex].screenshotPosition = current.player.position; result.navigationGuidance.checkpoints[checkpointIndex].screenshotTravelled = current.game.distanceTravelled; nextScreenshotMark += 25; } } result.navigationGuidance.checkpoints[checkpointIndex].observedPosition = current.player.position; result.navigationGuidance.checkpoints[checkpointIndex].verified = !routeBlocked && distance3(current.player.position, checkpoint.position) <= checkpointTolerance; if (routeBlocked) break; } current = await readLiveState(page); collect(current); const nativeResultText = current.game.overlay === 'dungeon-results' ? await page.locator('.dungeon-results-backdrop').innerText().catch(() => '') : ''; result.dungeonResult = { overlay: current.game.overlay, visibleText: nativeResultText, fullClearVisible: /FULL DUNGEON CLEAR/i.test(nativeResultText), objectiveDefeatedVisible: new RegExp(escapeRegex(guidance.objective), 'i').test(nativeResultText) && /Defeated/i.test(nativeResultText), }; if (result.dungeonResult.fullClearVisible && !result.bossFight?.startedAt) { result.bossFight = { outcome: 'native-full-dungeon-clear-observed-before-harness-boss-handler', attempted: false }; } const bossDistance = distance3(current.player.position, guidance.objectivePosition); let liveBoss = current.mobs.find((mob) => mob.name === guidance.objective && mob.boss && !mob.dead) ?? null; const approachGuardPacks = []; if (current.game.overlay !== 'dungeon-results' && bossDistance <= 18 && !liveBoss) { for (let packIndex = 0; packIndex < 5 && Date.now() < deadline && !liveBoss; packIndex += 1) { current = await readLiveState(page); collect(current); liveBoss = current.mobs.find((mob) => mob.name === guidance.objective && mob.boss && !mob.dead) ?? null; if (liveBoss) break; const localMobs = liveMobs(current).filter((mob) => !mob.boss && hasFinitePosition(mob.position) && distance3(mob.position, guidance.objectivePosition) <= 48); if (!localMobs.length) break; const targetId = new Set(localMobs.map((mob) => mob.id)); let selectedLocal = current.mobs.find((mob) => mob.id === current.player.selectedTargetId && targetId.has(mob.id)); for (let attempt = 0; !selectedLocal && attempt < 16; attempt += 1) { await page.keyboard.press('Tab'); await page.waitForTimeout(60); current = await readLiveState(page); collect(current); selectedLocal = current.mobs.find((mob) => mob.id === current.player.selectedTargetId && targetId.has(mob.id)) ?? null; } if (!selectedLocal) { approachGuardPacks.push({ index: packIndex, outcome: 'nearby-mobs-not-cycle-targetable', nearbyMobs: localMobs.map((mob) => ({ id: mob.id, name: mob.name, distance: distance3(current.player.position, mob.position) })) }); break; } await page.keyboard.press('F1'); await page.waitForTimeout(300); await page.keyboard.press('F2'); current = await readLiveState(page); collect(current); const stabilized = await stabilizeCampaignPack(page, result, current, profile, plan, collect, deadline, `Lady Anacondra lair approach pack ${packIndex + 1}`); current = stabilized; const pack = result.packEncounters.at(-1); approachGuardPacks.push({ index: packIndex, target: selectedLocal.name, outcome: pack.outcome, initialEngagedMobs: pack.initialEngagedMobs.map((mob) => mob.name), heals: pack.heals.length, damageCasts: pack.damage.length }); await page.waitForTimeout(350); current = await readLiveState(page); collect(current); liveBoss = current.mobs.find((mob) => mob.name === guidance.objective && mob.boss && !mob.dead) ?? null; } } const playerToBoss = liveBoss ? distance3(current.player.position, liveBoss.position) : bossDistance; const playerToObjectiveAfterApproach = distance3(current.player.position, guidance.objectivePosition); result.navigationResult = { expectedDistance: guidance.expectedNavigationDistance, observedDistanceTravelled: current.game.distanceTravelled - entryState.game.distanceTravelled, inputStepDistance: result.movement.reduce((sum, step) => sum + step.planarDisplacement, 0), playerPosition: current.player.position, bossPosition: guidance.objectivePosition, distanceToBoss: playerToObjectiveAfterApproach, liveBossLoaded: Boolean(liveBoss), bossReached: playerToObjectiveAfterApproach <= 10 || Boolean(liveBoss && distance3(current.player.position, liveBoss.position) <= 10), movedSteps, checkpointsVerified: result.navigationGuidance.checkpoints.filter((item) => item.verified).length, checkpointsTotal: checkpoints.length, blocked: routeBlocked, approachGuardPacks, liveBossLoadedAfterApproachClear: Boolean(liveBoss), playerToLiveBossDistance: Number.isFinite(playerToBoss) ? playerToBoss : null, }; await page.screenshot({ path: path.join(outputDirectory, result.screenshots.boss) }); if (result.navigationResult.bossReached && liveBoss) { const selectionAttempts = []; let bossTargetState = current; for (let attempt = 0; attempt < 40 && Date.now() < deadline; attempt += 1) { if (bossTargetState.player.selectedTargetId === liveBoss.id) break; await page.keyboard.press('Tab'); await page.waitForTimeout(60); bossTargetState = await readLiveState(page); const selected = bossTargetState.mobs.find((mob) => mob.id === bossTargetState.player.selectedTargetId); selectionAttempts.push({ at: bossTargetState.now, selectedId: bossTargetState.player.selectedTargetId, selectedName: selected?.name ?? null, selectedBoss: Boolean(selected?.boss) }); } result.bossTargetSelection = { bossId: liveBoss.id, bossName: liveBoss.name, attempts: selectionAttempts, selected: bossTargetState.player.selectedTargetId === liveBoss.id }; if (result.bossTargetSelection.selected) { await page.keyboard.press('F1'); result.bossFight = { startedAt: Date.now(), command: 'F1 Attack', targetId: liveBoss.id, playerDamageCasts: [], vowAttempts: [], samples: [], outcome: 'in-progress' }; let lastDamage = 0; let lastHeal = 0; const fightDeadline = Math.min(deadline, Date.now() + 150_000); while (Date.now() < fightDeadline) { current = await readLiveState(page); collect(current); const boss = current.mobs.find((mob) => mob.id === liveBoss.id); if (!boss || boss.dead || boss.health <= 0) { result.bossFight.outcome = boss?.dead || boss?.health <= 0 ? 'boss-dead' : 'boss-despawned'; result.bossFight.bossAtEnd = boss ?? null; break; } if (current.player.health <= 0) { result.bossFight.outcome = 'player-dead'; break; } if (result.bossFight.samples.length === 0 || current.now - result.bossFight.samples.at(-1).at >= 500) { result.bossFight.samples.push({ at: current.now, bossHealth: boss.health, bossCast: boss.activeCast, playerHealth: current.player.health, partyHealth: current.party.map((member) => ({ name: member.name, health: member.health, maxHealth: member.maxHealth, position: member.position })) }); } if (current.player.selectedTargetId !== liveBoss.id) { await page.keyboard.press('Tab'); await page.waitForTimeout(40); current = await readLiveState(page); } const vowBinding = result.vowSetup?.menuAssignmentObserved ? 'Shift+Digit5' : null; const liveCast = current.mobs.find((mob) => mob.id === liveBoss.id)?.activeCast; if (vowBinding && liveCast?.attackId === 'spell-9532' && liveCast.completesAt > current.now && current.player.selectedTargetId === liveBoss.id) { const attempt = { observedAt: current.now, castStartedAt: liveCast.startedAt, scheduledCompletionAt: liveCast.completesAt, remainingMs: liveCast.completesAt - current.now, input: vowBinding, selectedTargetId: current.player.selectedTargetId, castBefore: liveCast, playerEventsBefore: current.events.filter((event) => event.abilityId === result.vowSetup.id).slice(-3) }; await page.keyboard.press(vowBinding); await page.waitForTimeout(80); const afterVow = await readLiveState(page); const afterBoss = afterVow.mobs.find((mob) => mob.id === liveBoss.id); const vowCastEvents = afterVow.events.filter((event) => event.sourceActorId === '__player__' && event.abilityId === result.vowSetup.id && event.occurredAt >= attempt.observedAt - 10); attempt.inputAt = Date.now(); attempt.castAfter = afterBoss?.activeCast ?? null; attempt.afterReadAt = afterVow.now; attempt.cancelledBeforeScheduledRelease = Boolean(!afterBoss?.activeCast && afterVow.now < liveCast.completesAt); attempt.playerVowEventsAfter = vowCastEvents; result.bossFight.vowAttempts.push(attempt); current = afterVow; } const wounded = current.party.filter((member) => member.health > 0 && member.health < member.maxHealth * 0.58 && hasFinitePosition(member.position)) .sort((a, b) => a.health / a.maxHealth - b.health / b.maxHealth)[0]; if (wounded && plan.healing && current.now - lastHeal > 1_200 && distance3(current.player.position, wounded.position) <= Number(plan.healing.range?.max ?? 25) - 1) { await selectPartyMember(page, wounded); const cast = await performCast(page, result, plan.healing, 'healing', wounded.id, `live Lady Anacondra fight support: ${wounded.name} below 58%`); result.bossFight.playerDamageCasts.push({ ...cast.cast, role: 'party-heal' }); lastHeal = Date.now(); if (cast.cast.actionResolved) result.bossFight.heals ??= 0, result.bossFight.heals += 1; await page.keyboard.press('Tab'); continue; } if (current.player.selectedTargetId === liveBoss.id && current.now - lastDamage >= 1_500 && distance3(current.player.position, boss.position) <= Number(plan.damage.range?.max ?? 20) - 1) { const cast = await performCast(page, result, plan.damage, 'damage', liveBoss.id, 'normal keyboard damage against current live campaign boss'); result.bossFight.playerDamageCasts.push(cast.cast); lastDamage = Date.now(); if (cast.cast.actionResolved) result.effectivePlayerDamageCasts = (result.effectivePlayerDamageCasts ?? 0) + 1; continue; } if (Date.now() - result.bossFight.startedAt > 20_000 && result.bossFight.vowAttempts.length === 0 && result.vowSetup?.learned) { const cast = current.mobs.find((mob) => mob.id === liveBoss.id)?.activeCast; result.bossFight.castOpportunityStatus = cast?.attackId === 'spell-9532' ? 'live-spell-9532-cast-observed-but-not-selected-or-out-of-time' : 'no-live-spell-9532-cast-observed-yet'; } await page.waitForTimeout(75); } result.bossFight.endedAt = Date.now(); result.bossFight.durationMs = result.bossFight.endedAt - result.bossFight.startedAt; if (result.bossFight.outcome === 'in-progress') result.bossFight.outcome = 'fight-time-budget-ended'; current = await readLiveState(page); collect(current); result.bossFight.bossAtFinalRead = current.mobs.find((mob) => mob.id === liveBoss.id) ?? null; result.bossFight.dungeonResultOverlay = current.game.overlay; await page.screenshot({ path: path.join(outputDirectory, result.screenshots.endpoint) }); } } else if (!result.dungeonResult.fullClearVisible) { result.bossFight = { outcome: 'boss-not-reached-or-not-loaded', attempted: false }; } const finalNativeResultText = current.game.overlay === 'dungeon-results' ? await page.locator('.dungeon-results-backdrop').innerText().catch(() => '') : ''; result.dungeonResult = { overlay: current.game.overlay, visibleText: finalNativeResultText, fullClearVisible: /FULL DUNGEON CLEAR/i.test(finalNativeResultText), objectiveDefeatedVisible: new RegExp(escapeRegex(guidance.objective), 'i').test(finalNativeResultText) && /Defeated/i.test(finalNativeResultText), }; if (result.dungeonResult.fullClearVisible && !result.bossFight?.startedAt) { result.bossFight = { outcome: 'native-full-dungeon-clear-observed-before-harness-boss-handler', attempted: false }; } if (cameraDiagnostic && current.game.overlay !== 'dungeon-results') { const beforeDrag = await readLiveState(page); await page.screenshot({ path: path.join(outputDirectory, result.screenshots.cameraBefore) }); await page.mouse.move(720, 450); await page.mouse.down({ button: 'right' }); try { await page.mouse.move(900, 450, { steps: 12 }); await page.waitForTimeout(250); } finally { await page.mouse.up({ button: 'right' }); } await page.waitForTimeout(350); const afterDrag = await readLiveState(page); await page.screenshot({ path: path.join(outputDirectory, result.screenshots.cameraAfter) }); await page.mouse.move(1_080, 450, { steps: 12 }); await page.waitForTimeout(350); const afterUnheldMove = await readLiveState(page); await page.screenshot({ path: path.join(outputDirectory, result.screenshots.cameraAfterUnheld) }); const yawDelta = Math.atan2(Math.sin(afterDrag.game.cameraYaw - beforeDrag.game.cameraYaw), Math.cos(afterDrag.game.cameraYaw - beforeDrag.game.cameraYaw)); const unheldYawDelta = Math.atan2(Math.sin(afterUnheldMove.game.cameraYaw - afterDrag.game.cameraYaw), Math.cos(afterUnheldMove.game.cameraYaw - afterDrag.game.cameraYaw)); result.cameraDiagnostic = { before: { playerPosition: beforeDrag.player.position, cameraYaw: beforeDrag.game.cameraYaw, renderedCamera: beforeDrag.game.renderedCamera, probe: beforeDrag.game.cameraProbe }, afterRightDrag: { playerPosition: afterDrag.player.position, cameraYaw: afterDrag.game.cameraYaw, renderedCamera: afterDrag.game.renderedCamera, probe: afterDrag.game.cameraProbe }, afterUnheldMove: { playerPosition: afterUnheldMove.player.position, cameraYaw: afterUnheldMove.game.cameraYaw, renderedCamera: afterUnheldMove.game.renderedCamera, probe: afterUnheldMove.game.cameraProbe }, yawDelta, unheldYawDelta, playerDisplacementDuringDrag: distance3(beforeDrag.player.position, afterDrag.player.position), playerDisplacementAfterRelease: distance3(afterDrag.player.position, afterUnheldMove.player.position), pointerLockStayedNull: beforeDrag.game.cameraProbe.pointerLockElement === null && afterDrag.game.cameraProbe.pointerLockElement === null && afterUnheldMove.game.cameraProbe.pointerLockElement === null, unheldYawStable: Math.abs(unheldYawDelta) < 0.02, }; } else if (cameraDiagnostic) { result.cameraDiagnostic = { skipped: 'dungeon-results overlay is open; camera input is unavailable' }; } result.endingPosition = current.player.position; result.endingDistanceTravelled = current.game.distanceTravelled; result.partyAtEndpoint = current.party; result.playerAtEndpoint = current.player; result.sceneMobsAtEndpoint = current.mobs; result.observedDeadMobs = [...observedDeadMobs.values()]; result.partyDeaths = current.party.filter((member) => member.health <= 0).map((member) => member.name); result.effectiveNativeHealing = result.observedCombatEvents.filter((event) => event.kind === 'healing' && event.sourceActorId === '__player__' && event.effectiveAmount > 0).reduce((sum, event) => sum + event.effectiveAmount, 0); const objectiveMob = current.mobs.find((mob) => mob.name === guidance.objective) ?? entryState.mobs.find((mob) => mob.name === guidance.objective) ?? result.samples.flatMap((sample) => sample.mobs).find((mob) => mob.name === guidance.objective) ?? null; const objectiveId = objectiveMob?.id ?? null; const objectiveEvents = objectiveId ? result.observedCombatEvents.filter((event) => event.sourceActorId === objectiveId || event.targetActorId === objectiveId) : []; const objectiveDamageEvents = objectiveEvents.filter((event) => event.kind === 'damage' && event.targetActorId === objectiveId && event.effectiveAmount > 0); const objectiveDefeatedFeedback = objectiveId ? result.actions.find((action) => (action.intendedTargetId === objectiveId || action.selectedTargetIdBefore === objectiveId) && action.feedback?.kind === 'error' && /already defeated/i.test(action.feedback.message)) ?? null : null; const objectiveRunCompletionObserved = objectiveId && result.dungeonRunProgressObserved.some((progress) => progress.killedBossIds?.includes(objectiveId)); result.objectiveCombatAudit = { objectiveId, dungeonRunStoreFoundAtEntry: result.dungeonRunStoreFoundAtEntry, objectiveRunCompletionObserved: Boolean(objectiveRunCompletionObserved), combatEventCount: objectiveEvents.length, incomingDamageEventCount: objectiveDamageEvents.length, playerIncomingDamageEventCount: objectiveDamageEvents.filter((event) => event.sourceActorId === '__player__').length, alliedIncomingDamageEventCount: objectiveDamageEvents.filter((event) => event.sourceActorId !== '__player__').length, effectiveDamageTotalSupplementaryOnly: objectiveDamageEvents.reduce((sum, event) => sum + event.effectiveAmount, 0), lastEffectiveHit: objectiveDamageEvents.at(-1) ?? null, alreadyDefeatedFeedback: objectiveDefeatedFeedback ? { at: objectiveDefeatedFeedback.at, targetHealthBefore: objectiveDefeatedFeedback.targetHealthBefore, feedback: objectiveDefeatedFeedback.feedback, } : null, }; result.routeBossOutcome = objectiveRunCompletionObserved ? 'objective-completion-observed-in-dungeon-run-store' : objectiveDefeatedFeedback && objectiveEvents.some((event) => event.sourceActorId === objectiveId) && objectiveDamageEvents.length > 0 ? 'boss-fight-and-already-defeated-feedback-observed-during-route' : objectiveEvents.length > 0 ? 'boss-combat-observed; defeat-not-confirmed' : 'boss-combat-not-observed'; result.bossClearAttempted = Boolean(result.bossFight?.startedAt); result.fullClearStatus = result.dungeonResult.fullClearVisible ? 'native-full-dungeon-clear-observed' : objectiveRunCompletionObserved || result.routeBossOutcome === 'boss-fight-and-already-defeated-feedback-observed-during-route' ? 'first-boss-defeated; full dungeon clear still unverified' : result.bossFight?.outcome === 'boss-dead' ? 'first-boss-defeated; full dungeon clear still unverified' : result.bossFight?.outcome ?? 'navigation-ended-before-boss'; result.pageErrors = []; result.consoleErrors = []; fs.writeFileSync(path.join(outputDirectory, `${route.id}-campaign-boss-route.json`), `${JSON.stringify(result, null, 2)}\n`); return result; } async function selectPartyMember(page, member) { const label = new RegExp(`^Target ${escapeRegex(member.name)},`); // Accessible target labels are unique for native companions; getByRole keeps // the test on the same clickable party-frame that a player would use. await page.getByRole('button', { name: label }).click(); } async function selectPlayerFrame(page, playerName) { await page.getByRole('button', { name: new RegExp(`^Target ${escapeRegex(playerName)}, you$`) }).click(); } function routePartySeparation(snapshot) { return Math.max(0, ...snapshot.party.filter((member) => member.health > 0 && hasFinitePosition(member.position)) .map((member) => distance3(snapshot.player.position, member.position))); } async function stabilizeCampaignPack(page, result, snapshot, profile, plan, collect, deadline, label) { const startedAt = Date.now(); const initialPack = snapshot.mobs.filter((mob) => !mob.dead && !mob.despawned && mob.engaged && hasFinitePosition(mob.position) && distance3(snapshot.player.position, mob.position) <= 48); const record = { label, startedAt, initialEngagedMobs: initialPack.map((mob) => ({ id: mob.id, name: mob.name, health: mob.health, position: mob.position })), movement: [], heals: [], damage: [], resurrectionActions: [], outcome: 'in-progress', }; result.packEncounters.push(record); let current = snapshot; let lastDamageAt = 0; let clearedSince = null; let blockStreak = 0; const maxEncounterEnd = Math.min(deadline, Date.now() + 110_000); await page.keyboard.press('F2'); record.initialPartyCommand = { at: Date.now(), key: 'F2', command: 'Defend', reason: 'hold engaged pack near healer' }; while (Date.now() < maxEncounterEnd) { current = await readLiveState(page); collect(current); if (current.game.overlay === 'dungeon-results') { record.outcome = 'dungeon-results-overlay-open'; record.dungeonResultOverlay = current.game.overlay; break; } if (current.player.health <= 0) { record.outcome = 'player-dead'; break; } const alivePack = current.mobs.filter((mob) => !mob.dead && !mob.despawned && mob.engaged && hasFinitePosition(mob.position) && distance3(current.player.position, mob.position) <= 58); const woundedMember = current.party.filter((member) => member.health > 0 && member.health < member.maxHealth * 0.88 && hasFinitePosition(member.position)) .sort((a, b) => a.health / a.maxHealth - b.health / b.maxHealth)[0] ?? null; const selfNeedsHealing = current.player.health < current.player.maxHealth * 0.68; const deadMembers = current.party.filter((member) => member.health <= 0); // The visible resurrection panel invokes the game's normal party-recovery action; // never write health or party positions from the harness. if (!alivePack.length && deadMembers.length && record.resurrectionActions.length < 3) { const rezButton = page.getByRole('button', { name: /Rez dead members/ }); if (await rezButton.isVisible().catch(() => false) && await rezButton.isEnabled().catch(() => false)) { await rezButton.click(); record.resurrectionActions.push({ at: Date.now(), control: 'Rez dead members', returnedNames: deadMembers.map((member) => member.name), selectedCheckpoint: 'normal UI default' }); await page.waitForTimeout(500); current = await readLiveState(page); collect(current); continue; } } if ((woundedMember || selfNeedsHealing) && plan.healing && record.heals.length < 16) { const isSelf = selfNeedsHealing && (!woundedMember || current.player.health / current.player.maxHealth < woundedMember.health / woundedMember.maxHealth); const target = isSelf ? null : woundedMember; const targetPosition = isSelf ? current.player.position : target.position; const maxRange = Number(plan.healing.range?.max ?? 25) - 1.5; let healDistance = distance3(current.player.position, targetPosition); for (let approach = 0; healDistance > maxRange && approach < 6 && Date.now() < maxEncounterEnd; approach += 1) { const moved = await walkToward(page, result, targetPosition, 500); if (!moved) break; record.movement.push(moved.step); current = moved.snapshot; collect(current); healDistance = distance3(current.player.position, targetPosition); if (moved.step.planarDisplacement < 0.08) break; } if (healDistance <= maxRange) { try { if (isSelf) await selectPlayerFrame(page, profile.name); else await selectPartyMember(page, target); } catch (error) { current = await readLiveState(page); collect(current); if (current.game.overlay === 'dungeon-results') { record.outcome = 'dungeon-results-overlay-open'; record.dungeonResultOverlay = current.game.overlay; break; } throw error; } const heal = await performCast(page, result, plan.healing, 'healing', isSelf ? '__player__' : target.id, isSelf ? 'campaign-route survival: player below 68%' : `campaign-route triage: ${target.name} below 88%`); record.heals.push(heal.cast); current = await readLiveState(page); collect(current); continue; } } if (alivePack.length) { clearedSince = null; let target = alivePack.find((mob) => mob.id === current.player.selectedTargetId) ?? null; for (let attempt = 0; !target && attempt < 12; attempt += 1) { await page.keyboard.press('Tab'); await page.waitForTimeout(45); current = await readLiveState(page); collect(current); target = alivePack.find((mob) => mob.id === current.player.selectedTargetId) ?? current.mobs.find((mob) => mob.id === current.player.selectedTargetId && alivePack.some((entry) => entry.id === mob.id)); } if (!target) { target = alivePack.sort((a, b) => distance3(current.player.position, a.position) - distance3(current.player.position, b.position))[0]; } if (current.player.selectedTargetId !== target.id) { record.targetingFailures ??= []; record.targetingFailures.push({ at: Date.now(), target: target.name, selectedTargetId: current.player.selectedTargetId, targetDistance: distance3(current.player.position, target.position) }); } await page.keyboard.press('F1'); record.attackCommands ??= []; record.attackCommands.push({ at: Date.now(), key: 'F1', targetId: target.id, targetName: target.name }); await page.waitForTimeout(250); await page.keyboard.press('F2'); record.attackCommands.push({ at: Date.now(), key: 'F2', targetId: target.id, command: 'Defend at healer' }); current = await readLiveState(page); collect(current); const freshTarget = current.mobs.find((mob) => mob.id === target.id && !mob.dead && !mob.despawned); if (freshTarget && distance3(current.player.position, freshTarget.position) > Number(plan.damage.range?.max ?? 20) - 1) { const move = await walkToward(page, result, freshTarget.position, 450); if (move) { record.movement.push(move.step); current = move.snapshot; } continue; } if (Date.now() - lastDamageAt > 1_050 && current.player.selectedTargetId === target.id) { const attack = await performCast(page, result, plan.damage, 'damage', target.id, 'campaign route pack clear: normal keyboard attack on Tab-selected live mob'); record.damage.push(attack.cast); lastDamageAt = Date.now(); current = await readLiveState(page); collect(current); } else await page.waitForTimeout(130); continue; } if (woundedMember || selfNeedsHealing) continue; if (routePartySeparation(current) > 22) { record.partyConsolidation ??= []; record.partyConsolidation.push({ at: current.now, maxSeparation: routePartySeparation(current), action: 'wait for ordinary party-follow movement', position: current.player.position }); await page.waitForTimeout(700); continue; } if (clearedSince === null) clearedSince = Date.now(); if (Date.now() - clearedSince >= 1_000) { record.outcome = 'pack-cleared-and-party-consolidated'; break; } await page.waitForTimeout(150); } record.endedAt = Date.now(); record.durationMs = record.endedAt - startedAt; if (record.outcome === 'in-progress') record.outcome = 'encounter-time-budget-ended'; record.playerAtEnd = current.player; record.partyAtEnd = current.party; record.liveEngagedMobsAtEnd = current.mobs.filter((mob) => !mob.dead && mob.engaged && distance3(current.player.position, mob.position) <= 58).map((mob) => ({ id: mob.id, name: mob.name, health: mob.health, position: mob.position })); record.partyMaxSeparationAtEnd = routePartySeparation(current); return current; } async function rosterContinueHitTest(page, viewport) { return page.evaluate((viewportSize) => { const button = document.querySelector('.roster-enter'); const toggle = document.querySelector('.single-context-toggle'); if (!button) throw new Error('Roster Continue button is missing.'); const buttonRect = button.getBoundingClientRect(); const toggleRect = toggle?.getBoundingClientRect() ?? null; const overlaps = Boolean(toggleRect && buttonRect.left < toggleRect.right && buttonRect.right > toggleRect.left && buttonRect.top < toggleRect.bottom && buttonRect.bottom > toggleRect.top); const center = { x: buttonRect.left + buttonRect.width / 2, y: buttonRect.top + buttonRect.height / 2 }; const hit = document.elementFromPoint(center.x, center.y); return { viewport: viewportSize, buttonRect: { x: buttonRect.x, y: buttonRect.y, width: buttonRect.width, height: buttonRect.height }, toggleRect: toggleRect ? { x: toggleRect.x, y: toggleRect.y, width: toggleRect.width, height: toggleRect.height } : null, overlaps, centerHit: hit?.className?.toString?.() ?? hit?.tagName ?? null, centerHitIsContinue: Boolean(hit && (hit === button || button.contains(hit))), }; }, viewport); } async function prepareCharacter(page) { await page.getByRole('button', { name: /Play offline/ }).click(); await page.getByRole('button', { name: /Create character/ }).click(); await page.locator('.creator-category-tabs button').filter({ hasText: 'RoM' }).click(); await page.locator('.class-option').filter({ hasText: /^Priest/ }).click(); await page.getByRole('button', { name: /Customize & name/ }).click(); await page.getByLabel('Character name').fill('RoutePriestQA'); await page.getByRole('button', { name: /Create character/ }).click(); await page.locator('.character-select-screen').waitFor(); const profile = await page.evaluate(async () => { const { shell } = await window.nativeRouteStores(); const state = shell.getState(); const character = state.characters.find((entry) => entry.id === state.selectedCharacterId); if (!character || character.classId !== 'rom-priest') throw new Error('UI-created RoM Priest profile is missing.'); shell.setState({ activeCharacter: character }); shell.getState().saveActiveProgression(30, 0, character.talentRanks); shell.setState({ activeCharacter: null }); if (!shell.getState().chooseRomSecondaryClass('rom-knight')) throw new Error('Priest/Knight pairing was not accepted.'); const updated = shell.getState().characters.find((entry) => entry.id === character.id); return { id: updated.id, name: updated.name, classId: updated.classId, secondaryClassId: updated.secondaryClassId, level: updated.level, categoryId: updated.categoryId }; }); assert.equal(profile.classId, 'rom-priest'); assert.equal(profile.secondaryClassId, 'rom-knight'); assert.equal(profile.level, 30); await page.waitForTimeout(1_500); await page.screenshot({ path: path.join(outputDirectory, 'roster-priest-knight-level-30.png') }); const desktopRosterHit = await rosterContinueHitTest(page, { width: 1440, height: 900 }); await page.setViewportSize({ width: 390, height: 844 }); await page.waitForTimeout(300); await page.screenshot({ path: path.join(outputDirectory, 'roster-compact-priest-knight-level-30.png') }); const compactRosterHit = await rosterContinueHitTest(page, { width: 390, height: 844 }); await page.setViewportSize({ width: 1440, height: 900 }); await page.waitForTimeout(300); const rosterUi = { desktop: desktopRosterHit, compact: compactRosterHit, forceClickUsed: false }; if (!baseline) { assert.equal(desktopRosterHit.overlaps, false, 'Desktop roster toggle does not overlap Continue.'); assert.equal(desktopRosterHit.centerHitIsContinue, true, 'Desktop Continue button owns its center hit point.'); assert.equal(compactRosterHit.overlaps, false, 'Compact roster toggle does not overlap Continue.'); assert.equal(compactRosterHit.centerHitIsContinue, true, 'Compact Continue button owns its center hit point.'); } if (desktopRosterHit.centerHitIsContinue) { await page.locator('.roster-enter').click(); } else if (baseline) { // A baseline with the known floating-toggle obstruction may continue via // a forced pointer action for diagnostics, and records that exception. rosterUi.forceClickUsed = true; await page.locator('.roster-enter').click({ force: true }); } else { throw new Error('Final-build roster Continue button is obscured at its center hit point.'); } await page.locator('.main-menu-screen').waitFor(); return { profile, rosterUi }; } async function enterCampaignDungeon(page, route, isFirst, minimumLevel = 30) { if (!isFirst) { await page.keyboard.press('Escape'); await page.getByRole('button', { name: 'Main menu', exact: true }).waitFor({ state: 'visible' }); await page.getByRole('button', { name: 'Main menu', exact: true }).click(); await page.locator('.main-menu-screen').waitFor(); } await page.getByRole('button', { name: /^Dungeons/ }).click(); await page.locator('.dungeon-select-screen').waitFor(); await page.locator('.dungeon-category-tab').filter({ hasText: route.category }).click(); const exactTitle = new RegExp(`^${escapeRegex(route.title)}$`, 'i'); const row = page.locator('.dungeon-select-row').filter({ has: page.locator('strong').filter({ hasText: exactTitle }), }); const exactRowCount = await row.count(); assert.equal(exactRowCount, 1, `${route.title} has one exact source campaign row in ${route.category}`); await row.waitFor({ state: 'visible' }); const selectedRowTitle = (await row.locator('strong').innerText()).trim(); assert.equal(selectedRowTitle, route.title, `${route.title} campaign selection is exact`); await page.screenshot({ path: path.join(outputDirectory, `${route.id}-campaign-picker.png`) }); await row.click(); if (await page.getByRole('alertdialog').count()) { const confirmDownload = page.getByRole('button', { name: 'Download and continue', exact: true }); if (await confirmDownload.count()) await confirmDownload.click(); } else { await page.locator('.dungeon-select-enter').click(); if (await page.getByRole('alertdialog').count()) { await page.getByRole('button', { name: 'Download and continue', exact: true }).click(); } } await page.locator('.dungeon-role-option--healer').waitFor({ state: 'visible', timeout: 180_000 }); await page.locator('.dungeon-role-option--healer').click(); await page.locator('.party-frames').waitFor({ timeout: 180_000 }); await page.locator('.loading-screen').waitFor({ state: 'detached', timeout: 180_000 }).catch(() => {}); await page.waitForFunction(async (expectedId) => { const { game } = await window.nativeRouteStores(); const state = game.getState(); return state.activeDungeonId === expectedId && state.assetStatus === 'ready'; }, route.id, { timeout: 240_000 }); await page.locator('.dungeon-boss-intro').waitFor({ state: 'detached', timeout: 15_000 }).catch(() => {}); await page.evaluate(() => document.activeElement instanceof HTMLElement && document.activeElement.blur()); const state = await readLiveState(page); assert.equal(state.game.activeDungeonId, route.id, `${route.title} entered via the selected campaign route`); assert.equal(state.game.gameMode, 'dungeon'); assert.equal(state.game.gmTestMode, false, 'campaign entry is not GM mode'); assert.equal(state.game.bossTest, null, 'campaign entry is not Boss Testing'); assert.equal(state.player.classId, 'rom-priest'); assert.equal(state.player.secondaryClassId, 'rom-knight'); assert(state.player.level >= minimumLevel, `${route.title} entry level remains at least the UI-created profile's level ${minimumLevel}`); assert.equal(state.party.length, 4, 'the UI-created Priest has four NPC companions'); assert(state.party.every((member) => member.classId.startsWith('rom-') && member.statRuleset === 'rom'), 'all four companions use native RoM identities and rules'); await page.screenshot({ path: path.join(outputDirectory, `${route.id}-entrance.png`) }); return state; } async function runRouteSegment(page, route, entryState, profile) { if (campaignBossRoute) return runCampaignBossRoute(page, route, entryState, profile); const result = { dungeonId: route.id, title: route.title, coverage: 'campaign entrance through first live in-scene pack/encounter segment; no full route or boss-clear claim', enteredThrough: 'normal Dungeons picker and healer role selection', bossTesting: false, profile, playerAtEntry: entryState.player, partyAtEntry: entryState.party, dungeonEntry: entryState.game, startingPosition: entryState.player.position, actionPlan: actionPlanFromSnapshot(entryState), movement: [], healPursuits: [], targeting: [], actions: [], samples: [], observedCombatEvents: [], screenshots: { entrance: `${route.id}-entrance.png`, campaignPicker: `${route.id}-campaign-picker.png`, walk: `${route.id}-keyboard-traversal.png`, middle: `${route.id}-encounter-midpoint.png`, endpoint: `${route.id}-segment-end.png`, }, segmentStartedAt: Date.now(), }; const seenEventKeys = new Set(entryState.events.map((event) => [event.occurredAt, event.sourceActorId, event.targetActorId, event.abilityId, event.kind, event.effectiveAmount].join('|'))); const observedDeadMobs = new Map(); const collectCombatEvents = (snapshot) => { for (const mob of snapshot.mobs.filter((entry) => entry.dead)) observedDeadMobs.set(mob.id, mob.name); for (const event of snapshot.events) { const key = [event.occurredAt, event.sourceActorId, event.targetActorId, event.abilityId, event.kind, event.effectiveAmount].join('|'); if (seenEventKeys.has(key)) continue; seenEventKeys.add(key); result.observedCombatEvents.push(event); } }; const initialMobs = liveMobs(entryState).map((mob) => ({ id: mob.id, name: mob.name, level: mob.level, position: mob.position, distanceFromEntrance: distance3(entryState.player.position, mob.position), boss: mob.boss, })).sort((left, right) => left.distanceFromEntrance - right.distanceFromEntrance); result.sceneMobsAtEntry = initialMobs; const plan = result.actionPlan; if (!plan.damage) { result.bindingDiagnostic = { actionBindings: entryState.actionBindings, computedActionPlan: plan, playerLevel: entryState.player.level, boundSlots: actionSlots.map(([bindingId, key]) => ({ bindingId, key, abilityId: entryState.actionBindings[bindingId] ?? null })), rawBoundAbilities: actionSlots.map(([bindingId, key]) => { const id = entryState.actionBindings[bindingId]; const ability = entryState.abilities.find((candidate) => candidate.id === id); return { key, id, passive: ability?.passive, unlockLevel: ability?.unlockLevel, target: ability?.target, rawEffects: ability?.effects, flattenedEffects: ability ? flatEffects(ability.effects).map((effect) => effect.kind) : null }; }), abilityCount: entryState.abilities.length, availableAbilities: entryState.abilities.filter((ability) => !ability.passive && (ability.unlockLevel ?? 1) <= entryState.player.level).map((ability) => ({ id: ability.id, name: ability.name, target: ability.target, unlockLevel: ability.unlockLevel, effects: flatEffects(ability.effects).map((effect) => effect.kind) })), }; fs.writeFileSync(path.join(outputDirectory, `${route.id}-binding-diagnostic.json`), `${JSON.stringify(result.bindingDiagnostic, null, 2)}\n`); throw new Error(`${route.title}: no native damage ability is bound to a normal keyboard slot. Details: ${JSON.stringify({ actionBindings: result.bindingDiagnostic.actionBindings, availableAbilities: result.bindingDiagnostic.availableAbilities.slice(0, 18), })}`); } result.mappedHealAvailable = Boolean(plan.healing); let snapshot = await readLiveState(page); let selected = await selectHostileWithTab(page, result, 10); if (selected) snapshot = selected.snapshot; let candidate = (selected?.target && hasFinitePosition(selected.target.position) ? selected.target : null) ?? liveMobs(snapshot) .map((mob) => ({ ...mob, distance: distance3(snapshot.player.position, mob.position) })) .filter((mob) => mob.distance < 120 && !mob.boss && hasFinitePosition(mob.position)) .sort((left, right) => left.distance - right.distance)[0] ?? null; if (!candidate) { const diagnostic = await readLiveState(page, true); fs.writeFileSync(path.join(outputDirectory, `${route.id}-target-diagnostic.json`), `${JSON.stringify({ targeting: result.targeting, sceneMobsAtEntry: result.sceneMobsAtEntry, player: diagnostic.player, mobs: diagnostic.mobs }, null, 2)}\n`); throw new Error(`${route.title}: no live in-scene pack was available near the campaign entrance.`); } assert(hasFinitePosition(candidate.position), `${route.title}: candidate mob transform must be finite before movement.`); result.firstPackTarget = { id: candidate.id, name: candidate.name, position: candidate.position, transformAvailable: hasFinitePosition(candidate.position), distanceAtSelection: distance3(snapshot.player.position, candidate.position), boss: candidate.boss }; const damageRange = Number(plan.damage.range?.max ?? 40); let walked = 0; let stuckSteps = 0; for (let step = 0; step < 18; step += 1) { const current = await readLiveState(page); let freshTarget = current.mobs.find((mob) => mob.id === candidate.id && !mob.dead && !mob.despawned && !mob.boss && hasFinitePosition(mob.position)); if (!freshTarget) { freshTarget = liveMobs(current).filter((mob) => !mob.boss && hasFinitePosition(mob.position)) .map((mob) => ({ ...mob, distance: distance3(current.player.position, mob.position) })) .filter((mob) => mob.distance < 120).sort((left, right) => left.distance - right.distance)[0]; } if (!freshTarget) break; candidate = freshTarget; const targetPosition = freshTarget.position; const dist = distance3(current.player.position, targetPosition); if (dist <= Math.max(7, damageRange - 3) && walked >= 6) break; const moved = await walkToward(page, result, targetPosition, 700); if (!moved) break; walked += moved.step.planarDisplacement; stuckSteps = moved.step.blocked ? stuckSteps + 1 : 0; snapshot = moved.snapshot; if (stuckSteps >= 3) break; } await page.screenshot({ path: path.join(outputDirectory, result.screenshots.walk) }); result.keyboardTravelDistance = walked; result.positionAfterTraversal = snapshot.player.position; result.distanceTravelledAtEntry = entryState.game.distanceTravelled; result.distanceTravelledAfterTraversal = snapshot.game.distanceTravelled; await page.keyboard.press('F1'); result.partyCommands = [{ at: Date.now(), key: 'F1', command: 'Attack', targetId: snapshot.player.selectedTargetId }]; await page.waitForTimeout(900); await page.keyboard.press('F2'); result.partyCommands.push({ at: Date.now(), key: 'F2', command: 'Defend', reason: 'hold the initial encounter near the healer' }); const targetAgain = await selectHostileWithTab(page, result, 6); if (targetAgain) { snapshot = targetAgain.snapshot; if (targetAgain.target.position) candidate = targetAgain.target; } const endAt = Date.now() + routeDurationMs; let lastDamageAt = 0; let lastHealAt = 0; let middleCaptured = false; let lastSampleAt = 0; let noTargetStreak = 0; while (Date.now() < endAt) { snapshot = await readLiveState(page); collectCombatEvents(snapshot); if (snapshot.player.health <= 0) break; if (lastSampleAt === 0 || snapshot.now - lastSampleAt >= 1_000) { result.samples.push({ at: snapshot.now, player: snapshot.player, party: snapshot.party, mobs: snapshot.mobs.map((mob) => ({ id: mob.id, name: mob.name, health: mob.health, maxHealth: mob.maxHealth, dead: mob.dead, engaged: mob.engaged, activeCast: mob.activeCast, position: mob.position })) }); lastSampleAt = snapshot.now; } const currentTarget = snapshot.mobs.find((mob) => mob.id === snapshot.player.selectedTargetId && !mob.dead && !mob.despawned && !mob.boss && hasFinitePosition(mob.position)); const wounded = snapshot.party.filter((member) => member.health > 0 && member.health < member.maxHealth - 1) .sort((left, right) => left.health / left.maxHealth - right.health / right.maxHealth); if (wounded.length && plan.healing && Date.now() - lastHealAt > 1_100) { let member = wounded[0]; const healRange = Number(plan.healing.range?.max ?? 25); const pursuit = { at: Date.now(), memberId: member.id, memberName: member.name, startPosition: snapshot.player.position, startAllyPosition: member.position, startDistance: hasFinitePosition(member.position) ? distance3(snapshot.player.position, member.position) : null, movement: [], outcome: 'position-unavailable' }; for (let step = 0; step < 6 && !snapshot.player.activeCast; step += 1) { const refreshed = await readLiveState(page); const freshMember = refreshed.party.find((entry) => entry.id === member.id); if (!freshMember || freshMember.health <= 0 || !hasFinitePosition(freshMember.position)) { snapshot = refreshed; pursuit.outcome = 'member-no-longer-live-or-position-unavailable'; break; } snapshot = refreshed; member = freshMember; const distance = distance3(snapshot.player.position, member.position); pursuit.lastAllyPosition = member.position; pursuit.lastDistance = distance; if (distance <= healRange - 1.5) { pursuit.outcome = 'within-heal-range'; break; } const moved = await walkToward(page, result, member.position, 600); if (!moved || moved.step.planarDisplacement < 0.08) { pursuit.outcome = 'movement-blocked-or-aligned'; break; } pursuit.movement.push(moved.step); snapshot = moved.snapshot; } snapshot = await readLiveState(page); member = snapshot.party.find((entry) => entry.id === member.id) ?? member; pursuit.endPosition = snapshot.player.position; pursuit.endAllyPosition = member.position ?? null; pursuit.endDistance = hasFinitePosition(member.position) ? distance3(snapshot.player.position, member.position) : null; if (pursuit.endDistance !== null && pursuit.endDistance <= healRange - 1.5) { pursuit.outcome = 'within-heal-range'; } if (pursuit.outcome !== 'within-heal-range') { result.healPursuits.push(pursuit); lastHealAt = Date.now(); await page.waitForTimeout(200); continue; } const targetBefore = snapshot.player.selectedTargetId; await selectPartyMember(page, member); const cast = await performCast(page, result, plan.healing, 'healing', member.id, `heal-lowest-wounded-active-NPC (${Math.round(member.health / member.maxHealth * 100)}% before cast)`); pursuit.castActionIndex = result.actions.length - 1; pursuit.outcome = cast.cast.actionResolved ? 'cast-effective-heal' : cast.cast.actionAccepted ? 'cast-accepted-without-observed-healing' : 'cast-not-accepted'; result.healPursuits.push(pursuit); lastHealAt = Date.now(); if (!middleCaptured) { await page.screenshot({ path: path.join(outputDirectory, result.screenshots.middle) }); middleCaptured = true; } result.actions[result.actions.length - 1].hostileTargetBeforeAllySelection = targetBefore; if (cast.cast.actionResolved) result.effectiveNativeHeals = (result.effectiveNativeHeals ?? 0) + 1; noTargetStreak = 0; continue; } let target = currentTarget; if (!target) { const selectedTarget = await selectHostileWithTab(page, result, 6); target = selectedTarget?.target ?? null; if (selectedTarget) snapshot = selectedTarget.snapshot; } if (!target) { noTargetStreak += 1; const available = liveMobs(snapshot).filter((mob) => !mob.boss).map((mob) => ({ ...mob, distance: distance3(snapshot.player.position, mob.position) })) .filter((mob) => mob.distance < 75 && hasFinitePosition(mob.position)) .sort((left, right) => left.distance - right.distance)[0]; if (available && noTargetStreak < 3) { const moved = await walkToward(page, result, available.position, 650); if (moved && moved.step.planarDisplacement > 0.1) { await selectHostileWithTab(page, result, 6); continue; } } await page.waitForTimeout(350); continue; } noTargetStreak = 0; const targetDistance = distance3(snapshot.player.position, target.position); const targetRange = Math.max(0, Number(plan.damage.range?.max ?? 40) - 1.5); if (targetDistance > targetRange || !target.position) { const destination = target.position ?? (target.id === candidate.id ? candidate.position : null); if (!destination) { result.targetingWithoutPosition ??= []; result.targetingWithoutPosition.push({ at: snapshot.now, id: target.id, name: target.name }); const cast = await performCast(page, result, plan.damage, 'damage', target.id, 'keyboard damage attempt after Tab selection where mob transform was not readable'); if (cast.cast.actionResolved) result.effectivePlayerDamageCasts = (result.effectivePlayerDamageCasts ?? 0) + 1; continue; } const moved = await walkToward(page, result, destination, 550); if (moved && moved.step.planarDisplacement > 0.08) continue; } if (Date.now() - lastDamageAt > 700) { const cast = await performCast(page, result, plan.damage, 'damage', target.id, 'player keyboard cast against the Tab-selected live campaign mob'); lastDamageAt = Date.now(); if (!middleCaptured) { await page.screenshot({ path: path.join(outputDirectory, result.screenshots.middle) }); middleCaptured = true; } if (cast.cast.actionResolved) result.effectivePlayerDamageCasts = (result.effectivePlayerDamageCasts ?? 0) + 1; } else { await page.waitForTimeout(250); } } const final = await readLiveState(page); collectCombatEvents(final); result.segmentEndedAt = Date.now(); result.endingPosition = final.player.position; result.endingDistanceTravelled = final.game.distanceTravelled; result.playerAtEndpoint = final.player; result.partyAtEndpoint = final.party; result.sceneMobsAtEndpoint = final.mobs; const playerEvents = result.observedCombatEvents.filter(sourcePlayerEvent); const healedPartyIds = new Set(entryState.party.map((member) => member.id)); const effectiveHealEvents = playerEvents.filter((event) => event.kind === 'healing' && healedPartyIds.has(event.targetActorId) && event.effectiveAmount > 0); const effectiveDamageEvents = playerEvents.filter((event) => event.kind === 'damage' && event.effectiveAmount > 0); for (let index = 0; index < result.actions.length; index += 1) { const action = result.actions[index]; const nextSameActionAt = result.actions.slice(index + 1) .find((next) => next.abilityId === action.abilityId)?.at ?? Number.POSITIVE_INFINITY; const actionEvents = playerEvents.filter((event) => event.abilityId === action.abilityId && event.targetActorId === action.intendedTargetId && event.occurredAt >= action.at - 20 && event.occurredAt < nextSameActionAt); const effectEvents = actionEvents.filter((event) => event.kind === action.kind); action.resolvedEvents = effectEvents.map((event) => ({ kind: event.kind, targetActorId: event.targetActorId, effectiveAmount: event.effectiveAmount, overheal: event.overheal, school: event.school ?? null, abilityId: event.abilityId, occurredAt: event.occurredAt })); action.actionAccepted = actionEvents.some((event) => event.kind === 'cast' && ['started', 'completed'].includes(event.outcome)); action.actionResolved = effectEvents.some((event) => event.effectiveAmount > 0); } result.effectiveNativeHeals = effectiveHealEvents.length; result.totalEffectiveNativeHealing = effectiveHealEvents.reduce((sum, event) => sum + event.effectiveAmount, 0); result.effectivePlayerDamageEvents = effectiveDamageEvents.length; result.totalEffectivePlayerDamage = effectiveDamageEvents.reduce((sum, event) => sum + event.effectiveAmount, 0); result.coverageEndpoint = { endpoint: final.game.areaName, endpointPosition: final.player.position, accumulatedTravelDistance: final.game.distanceTravelled - entryState.game.distanceTravelled, keyboardStepDisplacement: result.movement.reduce((sum, step) => sum + step.planarDisplacement, 0), totalKeyboardKeyDowns: result.movement.length, damageEvents: result.effectivePlayerDamageEvents, totalEffectivePlayerDamage: result.totalEffectivePlayerDamage, healingEvents: effectiveHealEvents.length, totalEffectiveNativeHealing: result.totalEffectiveNativeHealing, observedSchools: [...new Set(result.observedCombatEvents.map((event) => event.school).filter(Boolean))].sort(), eventCountsByKind: Object.fromEntries([...new Set(result.observedCombatEvents.map((event) => event.kind))] .map((kind) => [kind, result.observedCombatEvents.filter((event) => event.kind === kind).length])), killedMobNames: final.mobs.filter((mob) => mob.dead).map((mob) => mob.name), observedDeadMobNames: [...new Set(observedDeadMobs.values())].sort(), observedDeadMobCount: observedDeadMobs.size, partyDeaths: final.party.filter((member) => member.health <= 0).map((member) => member.name), }; if (cameraDiagnostic) { result.cameraDiagnostic = { before: { playerPosition: final.player.position, cameraYaw: final.game.cameraYaw, camera: final.game.renderedCamera, probe: final.game.cameraProbe, }, screenshots: { before: `${route.id}-camera-before-right-drag.png`, after: `${route.id}-camera-after-right-drag.png`, }, }; await page.screenshot({ path: path.join(outputDirectory, result.cameraDiagnostic.screenshots.before) }); await page.mouse.move(720, 450); await page.mouse.down({ button: 'right' }); try { await page.mouse.move(900, 450, { steps: 12 }); await page.waitForTimeout(250); } finally { await page.mouse.up({ button: 'right' }); } await page.waitForTimeout(500); const afterDrag = await readLiveState(page); const yawDelta = Math.atan2(Math.sin(afterDrag.game.cameraYaw - final.game.cameraYaw), Math.cos(afterDrag.game.cameraYaw - final.game.cameraYaw)); result.cameraDiagnostic.after = { playerPosition: afterDrag.player.position, cameraYaw: afterDrag.game.cameraYaw, camera: afterDrag.game.renderedCamera, probe: afterDrag.game.cameraProbe, }; result.cameraDiagnostic.yawDelta = yawDelta; result.cameraDiagnostic.playerDisplacement = distance3(final.player.position, afterDrag.player.position); result.cameraDiagnostic.pointerLockStayedNull = afterDrag.game.cameraProbe.pointerLockElement === null; await page.screenshot({ path: path.join(outputDirectory, result.cameraDiagnostic.screenshots.after) }); } await page.screenshot({ path: path.join(outputDirectory, result.screenshots.endpoint) }); result.pageErrors = []; fs.writeFileSync(path.join(outputDirectory, `${route.id}-route.json`), `${JSON.stringify(result, null, 2)}\n`); return result; } (async () => { const { createGameServer } = await import('../server/server.mjs'); const runtime = createGameServer({ dataDir: dataDirectory, enableShelvedModes: false }); await new Promise((resolve, reject) => { runtime.server.once('error', reject); runtime.server.listen(0, '127.0.0.1', resolve); }); const address = runtime.server.address(); const baseUrl = `http://127.0.0.1:${address.port}`; const browser = await chromium.launch({ channel: 'msedge', headless: true }); const page = await browser.newPage({ viewport: { width: 1440, height: 900 } }); page.setDefaultTimeout(120_000); const pageErrors = []; const consoleErrors = []; const completedRoutes = []; page.on('pageerror', (error) => pageErrors.push(error.message)); page.on('console', (message) => { if (message.type() === 'error') consoleErrors.push({ text: message.text(), location: message.location() }); }); await page.addInitScript(({ urls }) => { window.nativeRouteKeyLog = []; window.addEventListener('keydown', (event) => { if (['KeyW', 'KeyA', 'KeyS', 'KeyD', 'Tab', 'F1', 'Digit1', 'Digit2', 'Digit3', 'Digit4', 'Digit5', 'Digit6', 'Digit7', 'Digit8', 'Escape'].includes(event.code)) { window.nativeRouteKeyLog.push({ at: Date.now(), code: event.code, repeat: event.repeat }); } }, true); window.nativeRouteStores = async () => { const modules = await Promise.all(urls.map((url) => import(url))); const namedExports = modules.flatMap((module) => Object.entries(module)); const exports = namedExports.map(([, value]) => value); const stores = exports.filter((value) => value && typeof value.getState === 'function'); window.nativeRouteRootMaps = namedExports.filter(([, value]) => value instanceof Map && [...value.values()].some((root) => root?.store?.getState?.()?.camera)) .map(([name, value]) => ({ name, value })); // Vite renames this exported registry function. Match the inspected pure // getMobRuntimeTransform body: it only reads the private Map and copies // position/yaw, returning null for an unmounted actor. const transformExport = namedExports.find(([, value]) => { if (typeof value !== 'function') return false; const source = Function.prototype.toString.call(value); return source.includes('.mounted') && source.includes('.value') && source.includes('position:') && source.includes('yaw:') && source.includes('...') && source.includes('null'); }); const readTransform = transformExport?.[1] ?? null; // Source-mapped to getPartyRuntimePosition: it reads the party position // registry and returns a defensive copy or null, with no state mutation. const partyPositionExport = namedExports.find(([, value]) => { if (typeof value !== 'function') return false; const source = Function.prototype.toString.call(value); return /\.get\(/.test(source) && /return\s+[A-Za-z_$][\w$]*\s*\?\s*\[\s*\.\.\.\s*[A-Za-z_$][\w$]*\s*\]\s*:\s*null/.test(source); }); const readPartyPosition = partyPositionExport?.[1] ?? null; return { getMobPosition: readTransform ? (id) => readTransform(id)?.position ?? null : null, mobPositionExports: transformExport ? [transformExport[0]] : [], getPartyPosition: readPartyPosition, partyPositionExports: partyPositionExport ? [partyPositionExport[0]] : [], game: stores.find((store) => typeof store.getState()?.relocatePlayer === 'function'), shell: stores.find((store) => typeof store.getState()?.saveActiveProgression === 'function'), combat: stores.find((store) => typeof store.getState()?.castAbility === 'function'), party: stores.find((store) => typeof store.getState()?.setCommand === 'function' && Array.isArray(store.getState()?.members)), dungeonRun: stores.find((store) => typeof store.getState()?.begin === 'function' && typeof store.getState()?.advance === 'function' && typeof store.getState()?.start === 'function'), }; }; }, { urls: moduleUrls }); try { if (moduleFiles.length < 3) throw new Error(`Expected built game assets were not found in dist/assets: ${moduleFiles.join(', ')}`); await page.goto(baseUrl, { waitUntil: 'domcontentloaded' }); const { profile, rosterUi } = await prepareCharacter(page); for (let index = 0; index < routesToRun.length; index += 1) { const route = routesToRun[index]; await enterCampaignDungeon(page, route, index === 0, profile.level); await page.evaluate(() => { window.nativeRouteStoresRole = 'healer'; }); const entry = await readLiveState(page, true); const routeResult = await runRouteSegment(page, route, entry, profile); routeResult.pageErrors = pageErrors.slice(); routeResult.consoleErrors = consoleErrors.slice(); routeResult.keyboardEvents = await page.evaluate(() => window.nativeRouteKeyLog.slice(-500)); fs.writeFileSync(path.join(outputDirectory, `${route.id}-route.json`), `${JSON.stringify(routeResult, null, 2)}\n`); completedRoutes.push(routeResult); } assert.deepEqual(pageErrors, [], `No browser page exceptions: ${JSON.stringify(pageErrors)}`); fs.writeFileSync(path.join(outputDirectory, 'results.json'), `${JSON.stringify({ status: 'complete', snapshotKind: baseline ? 'exploration-current-dist; final-build rerun required' : 'final-build route QA', buildAssets: moduleFiles, routeDurationMs, profile, rosterUi, routes: completedRoutes.map((route) => ({ dungeonId: route.dungeonId, coverage: route.coverage, coverageEndpoint: route.coverageEndpoint, mappedHealAvailable: route.mappedHealAvailable, effectiveNativeHeals: route.effectiveNativeHeals ?? 0, totalEffectiveNativeHealing: route.totalEffectiveNativeHealing ?? 0, effectivePlayerDamageEvents: route.effectivePlayerDamageEvents ?? 0, totalEffectivePlayerDamage: route.totalEffectivePlayerDamage ?? 0, coverageEndpoint: route.coverageEndpoint, })), pageErrors, consoleErrors, }, null, 2)}\n`); console.log(`Native campaign route QA ${baseline ? 'baseline' : 'complete'}: ${outputDirectory}`); } catch (error) { await page.screenshot({ path: path.join(outputDirectory, 'failure.png') }).catch(() => {}); const failed = { status: 'failed', snapshotKind: baseline ? 'exploration-current-dist' : 'final-build route QA', buildAssets: moduleFiles, error: error.stack ?? error.message, pageErrors, consoleErrors, bodyText: await page.locator('body').innerText().catch(() => '') }; fs.writeFileSync(path.join(outputDirectory, 'failure.json'), `${JSON.stringify(failed, null, 2)}\n`); console.error(failed.bodyText.slice(-2_500)); throw error; } finally { await browser.close(); await new Promise((resolve) => runtime.server.close(resolve)); const target = fs.realpathSync(dataDirectory); if (path.dirname(target) !== fs.realpathSync(os.tmpdir()) || !path.basename(target).startsWith('healer-man-native-routes-')) { throw new Error('Unsafe temporary playtest database cleanup path.'); } fs.rmSync(target, { recursive: true, force: true }); } })().catch((error) => { console.error(error); process.exitCode = 1; });