import { useEffect, useMemo, useState, type CSSProperties } from "react"; import { classById } from "../app/characterCatalog"; import { ACTION_CONTROLS, ACTION_CONTROL_DEFINITIONS, ACTION_LAYERS, ACTION_LAYER_LABELS, actionBindingId, type ActionBindingControl, type ActionBindingLayer, } from "../game/actionBindings"; import { useCombatStore } from "../game/combatStore"; import { useGameStore } from "../game/store"; import { getControllerHeldTokens, subscribeControllerToken } from "../input/controller"; import { INPUT_ACTIONS, controllerBindingMatches, inputKeyForEvent } from "../input/keybinds"; import { getInputPreferences, isCapturingInput } from "../input/keybindRuntime"; import { useInputBindingLabels } from "../input/useInputBindingLabels"; import { useMenuController, type MenuAction } from "../input/useMenuController"; import { ControllerButton } from "./ControllerButton"; function AbilityBindingIcon({ icon, sigil, color }: { icon?: string; sigil: string; color: string }) { const [failed, setFailed] = useState(false); useEffect(() => setFailed(false), [icon]); return ( ); } type RestoreScope = "layer" | "all"; interface RestoreRequest { scope: RestoreScope; layer: ActionBindingLayer; cancelFocusId: string; completeFocusId: string; } const layerControlId = (layer: ActionBindingLayer) => `binding-layer-${layer}`; const slotControlId = (control: ActionBindingControl) => `binding-slot-${control}`; const choiceControlId = (abilityId: string) => `binding-choice-${abilityId}`; const MAIN_ACTION_NEIGHBORS: Readonly>> = { "binding-layer-primary": { up: "binding-restore-layer", down: "binding-slot-dpad-left", left: "binding-layer-tertiary", right: "binding-layer-secondary", }, "binding-layer-secondary": { up: "binding-restore-layer", down: "binding-slot-r1", left: "binding-layer-primary", right: "binding-layer-tertiary", }, "binding-layer-tertiary": { up: "binding-restore-all", down: "binding-slot-r2", left: "binding-layer-secondary", right: "binding-layer-primary", }, "binding-slot-r1": { up: "binding-layer-secondary", down: "binding-slot-face-top", left: "binding-slot-dpad-right", right: "binding-slot-r2", }, "binding-slot-r2": { up: "binding-layer-tertiary", down: "binding-slot-face-right", left: "binding-slot-r1", right: "binding-slot-dpad-left", }, "binding-slot-dpad-left": { up: "binding-layer-primary", down: "binding-restore-layer", left: "binding-slot-face-right", right: "binding-slot-dpad-right", }, "binding-slot-dpad-right": { up: "binding-slot-r1", down: "binding-restore-layer", left: "binding-slot-dpad-left", right: "binding-slot-face-left", }, "binding-slot-face-top": { up: "binding-slot-r1", down: "binding-slot-face-bottom", left: "binding-slot-face-left", right: "binding-slot-face-right", }, "binding-slot-face-right": { up: "binding-slot-face-top", down: "binding-slot-face-bottom", left: "binding-slot-face-left", right: "binding-slot-dpad-left", }, "binding-slot-face-bottom": { up: "binding-slot-face-top", down: "binding-restore-all", left: "binding-slot-face-left", right: "binding-slot-face-right", }, "binding-slot-face-left": { up: "binding-slot-face-top", down: "binding-slot-face-bottom", left: "binding-slot-dpad-right", right: "binding-slot-face-right", }, "binding-restore-layer": { up: "binding-slot-dpad-left", down: "binding-layer-primary", left: "binding-restore-all", right: "binding-restore-all", }, "binding-restore-all": { up: "binding-slot-face-bottom", down: "binding-layer-tertiary", left: "binding-restore-layer", right: "binding-restore-layer", }, }; function AbilityBindingsDialog() { const keyLabel = useInputBindingLabels(); const bindingChord = (layer: ActionBindingLayer, control: ActionBindingControl) => `${keyLabel("controller", `ability:${layer}:${control}`)} / ${keyLabel("pc", `ability:${layer}:${control}`)}`; const openOverlay = useGameStore((state) => state.openOverlay); const classId = useCombatStore((state) => state.classId); const level = useCombatStore((state) => state.level); const abilities = useCombatStore((state) => state.abilities); const bindings = useCombatStore((state) => state.actionBindings); const [layer, setLayer] = useState("primary"); const [editingControl, setEditingControl] = useState(null); const [restoreRequest, setRestoreRequest] = useState(null); const [notice, setNotice] = useState("Choose a button, then choose the ability it should use."); const classColor = classById(classId).color; const editingAbilityId = editingControl ? bindings[actionBindingId(layer, editingControl)] : null; const pickerAbilities = useMemo(() => { const ordered = abilities .filter((ability) => !ability.passive) .sort((left, right) => left.unlockLevel - right.unlockLevel); return editingAbilityId ? [ ...ordered.filter((ability) => ability.id === editingAbilityId), ...ordered.filter((ability) => ability.id !== editingAbilityId), ] : ordered; }, [abilities, editingAbilityId]); const close = () => openOverlay("pause"); const chooseLayer = (next: ActionBindingLayer) => { setLayer(next); setEditingControl(null); setRestoreRequest(null); setNotice(`${ACTION_LAYER_LABELS[next]} layer selected.`); controller.select(layerControlId(next)); }; const beginEditing = (control: ActionBindingControl) => { const abilityId = bindings[actionBindingId(layer, control)]; setEditingControl(control); setRestoreRequest(null); controller.select(abilityId ? choiceControlId(abilityId) : "binding-choice-empty"); }; const cancelEditing = () => { if (!editingControl) return; const control = editingControl; setEditingControl(null); controller.select(slotControlId(control)); }; const assign = (abilityId: string | null) => { if (!editingControl) return; const control = editingControl; const ability = abilityId ? abilities.find((candidate) => candidate.id === abilityId) ?? null : null; useCombatStore.getState().setActionBinding(layer, control, abilityId); setNotice(`${bindingChord(layer, control)}: ${ability?.name ?? "Empty"}.`); setEditingControl(null); controller.select(slotControlId(control)); }; const clearSelected = (control: ActionBindingControl | null = editingControl) => { if (!control) return; useCombatStore.getState().setActionBinding(layer, control, null); setNotice(`${bindingChord(layer, control)} cleared.`); setEditingControl(null); controller.select(slotControlId(control)); }; const requestRestore = (scope: RestoreScope, focusId: string) => { setRestoreRequest({ scope, layer, cancelFocusId: focusId, completeFocusId: editingControl ? slotControlId(editingControl) : focusId, }); controller.select("binding-confirm-cancel"); }; const cancelRestore = () => { if (!restoreRequest) return; const focusId = restoreRequest.cancelFocusId; setRestoreRequest(null); controller.select(focusId); }; const confirmRestore = () => { if (!restoreRequest) return; const request = restoreRequest; if (request.scope === "layer") { useCombatStore.getState().resetActionBindingLayer(request.layer); setNotice(`${ACTION_LAYER_LABELS[request.layer]} layer restored.`); } else { useCombatStore.getState().resetActionBindings(); setNotice("All controller ability bindings restored."); } setEditingControl(null); setRestoreRequest(null); controller.select(request.completeFocusId); }; const actions = useMemo(() => { if (restoreRequest) { return [ { id: "binding-confirm-cancel", run: cancelRestore, neighbors: { left: "binding-confirm-restore", right: "binding-confirm-restore" }, }, { id: "binding-confirm-restore", run: confirmRestore, neighbors: { left: "binding-confirm-cancel", right: "binding-confirm-cancel" }, }, ]; } if (editingControl) { return [ ...pickerAbilities.map((ability) => ({ id: choiceControlId(ability.id), run: () => assign(ability.id) })), { id: "binding-choice-empty", run: () => assign(null) }, ]; } return [ ...ACTION_LAYERS.map((nextLayer) => { const id = layerControlId(nextLayer); return { id, run: () => chooseLayer(nextLayer), neighbors: MAIN_ACTION_NEIGHBORS[id] }; }), ...ACTION_CONTROLS.map((control) => { const id = slotControlId(control); return { id, run: () => beginEditing(control), neighbors: MAIN_ACTION_NEIGHBORS[id] }; }), { id: "binding-restore-layer", run: () => requestRestore("layer", "binding-restore-layer"), neighbors: MAIN_ACTION_NEIGHBORS["binding-restore-layer"], }, { id: "binding-restore-all", run: () => requestRestore("all", "binding-restore-all"), neighbors: MAIN_ACTION_NEIGHBORS["binding-restore-all"], }, ]; }, [abilities, bindings, editingControl, layer, pickerAbilities, restoreRequest]); const controller = useMenuController(actions, { columns: restoreRequest ? 2 : editingControl ? 1 : 3, initialId: restoreRequest ? "binding-confirm-cancel" : editingControl ? editingAbilityId ? choiceControlId(editingAbilityId) : "binding-choice-empty" : layerControlId(layer), onBack: restoreRequest ? cancelRestore : editingControl ? cancelEditing : close, }); useEffect(() => { const run = (id: string | undefined) => { if (restoreRequest) return; if (id === "editor-layer-2") chooseLayer("secondary"); else if (id === "editor-layer-3") chooseLayer("tertiary"); else if (id === "editor-clear") { if (editingControl) clearSelected(editingControl); else { const prefix = "binding-slot-"; if (controller.selectedId.startsWith(prefix)) clearSelected(controller.selectedId.slice(prefix.length) as ActionBindingControl); } } else if (id === "editor-reset") requestRestore("layer", controller.selectedId); }; const unsubscribe = subscribeControllerToken(({ token, repeat, pressed }) => { if (pressed === false || repeat || isCapturingInput()) return; run(INPUT_ACTIONS.find((entry) => entry.context === "ability-editor" && controllerBindingMatches(getInputPreferences().controller[entry.id], token, getControllerHeldTokens()))?.id); }); const onKey = (event: KeyboardEvent) => { if (event.repeat || event.defaultPrevented || isCapturingInput() || (event.target instanceof Element && event.target.closest("input, textarea, select, [contenteditable='true']"))) return; const key = inputKeyForEvent(event); const id = key && INPUT_ACTIONS.find((entry) => entry.context === "ability-editor" && getInputPreferences().pc[entry.id] === key)?.id; if (id) { event.preventDefault(); run(id); } }; window.addEventListener("keydown", onKey); return () => { unsubscribe(); window.removeEventListener("keydown", onKey); }; }, [controller.selectedId, editingControl, layer, restoreRequest]); const bindingSlot = (control: ActionBindingControl) => { const definition = ACTION_CONTROL_DEFINITIONS[control]; const abilityId = bindings[actionBindingId(layer, control)]; const ability = abilityId ? abilities.find((candidate) => candidate.id === abilityId) ?? null : null; const locked = Boolean(ability && ability.unlockLevel > level); return ( beginEditing(control)} > {keyLabel("controller", `ability:${layer}:${control}`)} {ability ? : } {definition.label}{locked ? `${ability!.name} · Level ${ability!.unlockLevel}` : ability?.name ?? "Empty"} ); }; return (

Controller loadout · 24 customizable slots

Ability controls

{bindingSlot("r1")} {bindingSlot("r2")}
{bindingSlot("dpad-left")} {bindingSlot("dpad-right")}
{bindingSlot("face-top")} {bindingSlot("face-right")} {bindingSlot("face-bottom")} {bindingSlot("face-left")}
requestRestore("layer", "binding-restore-layer")}>Restore {ACTION_LAYER_LABELS[layer]} requestRestore("all", "binding-restore-all")}>Restore all
{restoreRequest ? <>{keyLabel("controller", "menu-confirm")} Choose{keyLabel("controller", "menu-back")} Cancel : <>{keyLabel("controller", "menu-confirm")} Assign{keyLabel("controller", "editor-clear")} Clear{keyLabel("controller", "menu-back")} Back{keyLabel("controller", "editor-reset")} Restore layer}
); } export function AbilityBindingsPanel() { const open = useGameStore((state) => state.overlay === "bindings"); return open ? : null; }