import { beforeEach, describe, expect, it } from "vitest"; import { PLAYER_AURA_ENTITY_ID, useCombatStore } from "./combatStore"; import { applyAura } from "./combatAuras"; import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry"; import { clearPartyRuntimeRegistry, registerPartyRuntimePosition, updatePartyRuntimeTargetVisibility } from "./partyRuntimeRegistry"; import { advanceDungeonPartyCombat, resetPartyRuntimeClock } from "./partyRuntime"; import { createConfiguredPartyMember, usePartyStore } from "./partyStore"; import { deriveCharacterStats, hastedDuration } from "./wotlkStats"; import { abilityAtLevel, abilitiesForCharacter } from "./abilityCatalog"; import { nativeDamageCasterAmount, nativeTrainingAutoAttackProfile } from "./romNativeCombatAmount"; import { ROM_FIVE_IDENTITIES } from "./romFiveIdentities"; const TARGET_HP = 10_000_000; function registerTarget(id: string, x = 2): void { useCombatStore.getState().registerMob(id, { name: id, level: 1, maxHealth: TARGET_HP, xpReward: 0 }); setMobPosition(id, [x, 0, 0]); } function giveSemanticHaste(targetId: string, stat: "melee-haste" | "ranged-haste", value = 50): void { const combat = useCombatStore.getState(); const result = applyAura(combat.auras, { definition: { id: `rom-auto-test-${stat}`, name: "Test source haste", disposition: "buff", durationMs: null, modifiers: [{ kind: "stat", stat, operation: "flat", value }], }, sourceId: targetId, targetId, now: 1_000, }); useCombatStore.setState({ auras: result.auras }); } function playerNativeAuto(slot: "main-hand" | "off-hand" | "ranged") { const state = useCombatStore.getState(); const stats = deriveCharacterStats(state.classId, state.level, state.gearStats, state.raceId, {}, state.secondaryClassId, state.gender, state.statRuleset); const profile = nativeTrainingAutoAttackProfile(stats.romNative, slot); if (!profile) throw new Error(`Missing native ${slot} training profile: ${JSON.stringify(stats.romNative?.sourceInputs)}`); return profile; } function partyNativeAuto(member: ReturnType, slot: "main-hand" | "off-hand" | "ranged") { const stats = deriveCharacterStats(member.classId, member.level, member.gearStats, member.raceId, {}, member.secondaryClassId, member.gender, member.statRuleset); const profile = nativeTrainingAutoAttackProfile(stats.romNative, slot); if (!profile) throw new Error(`Missing native ${slot} companion training profile.`); return profile; } function setSingleAttackingPartyMember(member: ReturnType, targetId: string, seed: string): void { usePartyStore.getState().initializeParty(seed, member.level, useCombatStore.getState().health, "damage", 2); usePartyStore.setState({ members: [{ ...member, status: "attacking", nextActionAt: 100_000 }], command: "attack", activeMobId: targetId, }); registerPartyRuntimePosition(member.id, [0, 0, 0]); useCombatStore.getState().synchronizeActors(); useCombatStore.getState().damageMob(targetId, 1, 100, { actorId: PLAYER_AURA_ENTITY_ID, role: "damage" }); updatePartyRuntimeTargetVisibility(member.id, targetId, true); } function autoDamageEvents(sourceActorId: string, abilityId: string) { return useCombatStore.getState().combatEvents.filter((event) => ( event.kind === "damage" && event.sourceActorId === sourceActorId && event.abilityId === abilityId )); } function playerAutoEvents(targetId: string) { return useCombatStore.getState().combatEvents.filter((event) => ( event.kind === "damage" && event.sourceActorId === PLAYER_AURA_ENTITY_ID && event.targetActorId === targetId )); } describe("native RoM auto attack integration", () => { beforeEach(() => { clearMobRuntimeRegistry(); clearPartyRuntimeRegistry(); resetPartyRuntimeClock(); useCombatStore.getState().initializeCharacter({ classId: "rom-knight", secondaryClassId: "rom-scout", raceId: "rom-human", role: "tank", statRuleset: "rom", level: 70 }); useCombatStore.getState().setPlayerPosition([0, 0, 0]); usePartyStore.getState().initializeParty("rom-native-auto", 70, useCombatStore.getState().health, "damage", 2); }); it("uses Main_DMG for player Knight hits and applies semantic melee haste to the source interval", () => { const targetId = "native-player-knight-auto-target"; registerTarget(targetId); giveSemanticHaste(PLAYER_AURA_ENTITY_ID, "melee-haste", 50); const profile = playerNativeAuto("main-hand"); const expectedInterval = Math.max(500, Math.round(hastedDuration(profile.intervalMs, 50))); useCombatStore.setState({ autoAttackTargetId: targetId, nextAutoAttackAt: 1_000 }); useCombatStore.getState().tick(0.1, 1_000); const firstAutoAt = 1_000; expect(playerAutoEvents(targetId)).toEqual([ expect.objectContaining({ occurredAt: firstAutoAt, rawAmount: Math.round(profile.damage) }), ]); expect(useCombatStore.getState().nextAutoAttackAt).toBe(firstAutoAt + expectedInterval); useCombatStore.getState().tick(0.1, firstAutoAt + expectedInterval - 1); expect(playerAutoEvents(targetId)).toHaveLength(1); useCombatStore.getState().tick(0.1, firstAutoAt + expectedInterval); expect(playerAutoEvents(targetId).map((event) => event.occurredAt)) .toEqual([firstAutoAt, firstAutoAt + expectedInterval]); }); it("starts physical auto-attacks after source Holy Strike without changing its holy direct hit", () => { useCombatStore.getState().initializeCharacter({ classId: "rom-knight", secondaryClassId: null, raceId: "rom-human", role: "tank", statRuleset: "rom", level: 1 }); useCombatStore.getState().setPlayerPosition([0, 0, 0]); const targetId = "native-player-knight-holy-strike-auto-target"; registerTarget(targetId); useCombatStore.getState().selectMob(targetId); const strike = useCombatStore.getState().abilities.find((ability) => ability.id === "rom-knight-general-1"); expect(strike).toMatchObject({ sourceAttackKind: "melee", source: "runewaker" }); const cast = useCombatStore.getState().castAbility(strike!.id, { targetActorId: targetId, origin: [0, 0, 0], now: 1_000 }); expect(cast).toMatchObject({ ok: true, damage: 16 }); expect(playerAutoEvents(targetId)).toContainEqual(expect.objectContaining({ abilityId: strike!.id, rawAmount: 16, school: "holy", })); expect(useCombatStore.getState().autoAttackTargetId).toBe(targetId); useCombatStore.getState().tick(0.1, 1_000); const postCastHits = playerAutoEvents(targetId); expect(postCastHits).toHaveLength(2); expect(postCastHits).toContainEqual(expect.objectContaining({ rawAmount: expect.any(Number), school: "physical", })); expect(postCastHits.find((event) => event.school === "physical")?.rawAmount).toBeGreaterThan(0); }); it("uses source ranged damage and interval for a native Scout companion", () => { const targetId = "native-scout-companion-auto-target"; registerTarget(targetId); const identity = ROM_FIVE_IDENTITIES.find((entry) => entry.classId === "rom-scout")!; const scout = createConfiguredPartyMember({ ...identity, secondaryClassId: "rom-rogue", statRuleset: "rom", specialization: "Primary", talentTreeId: "" }, 70, 0, "native-scout-auto-integration"); setSingleAttackingPartyMember(scout, targetId, "native-scout-auto-integration"); giveSemanticHaste(scout.id, "ranged-haste", 50); const profile = partyNativeAuto(usePartyStore.getState().members[0]!, "ranged"); const expectedInterval = Math.max(500, Math.round(hastedDuration(profile.intervalMs, 50))); advanceDungeonPartyCombat(1_000); expect(autoDamageEvents(scout.id, "party-auto-attack")).toContainEqual(expect.objectContaining({ occurredAt: 1_000, rawAmount: Math.round(profile.damage), })); advanceDungeonPartyCombat(1_000 + expectedInterval - 1); expect(autoDamageEvents(scout.id, "party-auto-attack")).toHaveLength(1); advanceDungeonPartyCombat(1_000 + expectedInterval); expect(autoDamageEvents(scout.id, "party-auto-attack").map((event) => event.occurredAt)) .toEqual([1_000, 1_000 + expectedInterval]); }); it("uses the RoM Rogue Sec_DMG profile for companion off-hand swings", () => { const targetId = "native-rogue-offhand-auto-target"; registerTarget(targetId); const identity = ROM_FIVE_IDENTITIES.find((entry) => entry.classId === "rom-rogue")!; const rogue = createConfiguredPartyMember({ ...identity, secondaryClassId: "rom-warrior", statRuleset: "rom", specialization: "Primary", talentTreeId: "" }, 70, 0, "native-rogue-offhand-auto-integration"); setSingleAttackingPartyMember(rogue, targetId, "native-rogue-offhand-auto-integration"); giveSemanticHaste(rogue.id, "melee-haste", 50); const profile = partyNativeAuto(usePartyStore.getState().members[0]!, "off-hand"); const expectedInterval = Math.max(500, Math.round(hastedDuration(profile.intervalMs, 50))); advanceDungeonPartyCombat(1_000); expect(autoDamageEvents(rogue.id, "party-auto-attack-offhand")).toHaveLength(1); const first = autoDamageEvents(rogue.id, "party-auto-attack-offhand")[0]!; expect(first.rawAmount).toBeGreaterThanOrEqual(Math.round(profile.damage)); expect(first.rawAmount).toBeLessThanOrEqual(Math.round(profile.damage * 1.3)); advanceDungeonPartyCombat(1_000 + expectedInterval - 1); expect(autoDamageEvents(rogue.id, "party-auto-attack-offhand")).toHaveLength(1); advanceDungeonPartyCombat(1_000 + expectedInterval); expect(autoDamageEvents(rogue.id, "party-auto-attack-offhand").map((event) => event.occurredAt)) .toEqual([1_000, 1_000 + expectedInterval]); }); it("keeps player Scout Shot tied to the native ranged-weapon source binding", () => { useCombatStore.getState().initializeCharacter({ classId: "rom-scout", secondaryClassId: "rom-rogue", raceId: "rom-human", statRuleset: "rom", level: 70 }); useCombatStore.getState().setPlayerPosition([0, 0, 0]); const targetId = "native-player-scout-shot-target"; registerTarget(targetId, 10); const scoutAbilities = abilitiesForCharacter("rom-scout", "rom-rogue"); const baseShot = scoutAbilities .find((ability) => ability.effects.some((effect) => effect.kind === "damage" && effect.romNativeSource?.skillId === 491128)); expect(baseShot).toBeDefined(); const shot = abilityAtLevel(baseShot!, 70); const effect = shot.effects.find((candidate) => candidate.kind === "damage"); expect(effect?.kind).toBe("damage"); if (effect?.kind !== "damage") return; expect(effect.romNativeSource).toMatchObject({ skillId: 491128, kind: "damage" }); const state = useCombatStore.getState(); const stats = deriveCharacterStats(state.classId, state.level, state.gearStats, state.raceId, {}, state.secondaryClassId, state.gender, state.statRuleset); const sourceAmount = nativeDamageCasterAmount(effect, state.level, stats.romNative!); expect(sourceAmount).not.toBeNull(); expect(sourceAmount).toBeGreaterThan(0); const cast = useCombatStore.getState().castAbility(shot.id, { targetActorId: targetId, origin: [0, 0, 0], now: 1_000 }); expect(cast.ok).toBe(true); const activeCast = useCombatStore.getState().activeCast; if (activeCast) useCombatStore.getState().advanceMobCombat(activeCast.completesAt, [0, 0, 0]); const shotHits = autoDamageEvents(PLAYER_AURA_ENTITY_ID, shot.id); expect(shotHits).toHaveLength(1); expect(shotHits[0]?.rawAmount).toBeGreaterThan(0); }); });