forked from phenom/healer-man
Update Healer Man server
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@@ -41,9 +41,9 @@ The leftmost available action wins after reactive rules, learned-talent gating,
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| Paladin | Protection | Devotion Aura; Blessing of Might; Hammer of the Righteous; Shield of Righteousness; Holy Shield; Consecration; Judgement of Wisdom |
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| Paladin | Retribution | Retribution Aura; Blessing of Might; Divine Storm; Crusader Strike; Judgement of Wisdom; Consecration; Exorcism; Hammer of Wrath |
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| Hunter | Beast Mastery | Aspect of the Dragonhawk/Hawk; Call Pet; Kill Command; Bestial Wrath; Serpent Sting; Arcane Shot; Multi-Shot; Steady Shot |
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| Hunter | Marksmanship | Aspect of the Dragonhawk/Hawk; Call Pet; Misdirection; Rapid Fire; Readiness; Kill Shot; Chimera Shot; Aimed Shot; Serpent Sting; Arcane Shot; Steady Shot; Silencing Shot; Disengage; Feign Death |
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| Hunter | Marksmanship | Aspect of the Dragonhawk/Hawk; Call Pet; Misdirection; Rapid Fire; Readiness; Kill Shot; Volley (3+); Multi-Shot (2+); Chimera Shot; Aimed Shot; Serpent Sting; Arcane Shot; Steady Shot; Silencing Shot; Disengage; Feign Death |
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| Hunter | Survival | Aspect of the Dragonhawk/Hawk; Call Pet; Kill Shot; Explosive Shot; Black Arrow; Serpent Sting; Aimed Shot; Arcane Shot; Steady Shot |
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| Rogue | Assassination | Deadly/Instant Poison; Tricks of the Trade; Cold Blood; Envenom; Shiv; Rupture; Mutilate; Eviscerate; Sinister Strike; Kick; Evasion; Cloak of Shadows; Vanish |
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| Rogue | Assassination | Deadly/Instant Poison; Tricks of the Trade; Cold Blood; Fan of Knives (3+); Envenom; Shiv; Rupture; Mutilate; Eviscerate; Sinister Strike; Kick; Evasion; Cloak of Shadows; Vanish |
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| Rogue | Combat | Killing Spree; Blade Flurry; Eviscerate; Sinister Strike |
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| Rogue | Subtlety | Shadow Dance; Rupture; Eviscerate; Hemorrhage; Backstab |
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| Priest | Discipline | Inner Fire; Pain Suppression; Inner Focus; Power Infusion; Shadowfiend; Divine Hymn; Penance; Power Word: Shield; Flash/Greater Heal; Renew; Dispel Magic; Cure Disease; Resurrection |
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@@ -56,7 +56,7 @@ The leftmost available action wins after reactive rules, learned-talent gating,
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| Shaman | Enhancement | Windfury Weapon (Rockbiter fallback); Lightning Shield; Feral Spirit; Stormstrike; Lava Lash; Earth Shock; Lightning Bolt |
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| Shaman | Restoration | Water Shield; Rockbiter Weapon; Lightning Shield; Riptide; Chain Heal; Lesser Healing Wave; Healing Wave; Earth Shield |
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| Mage | Arcane | Mage Armor; Arcane Barrage; Arcane Blast; Arcane Missiles |
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| Mage | Fire | Molten Armor; Combustion; Mirror Image; Living Bomb; Fireball; Scorch; Fire Blast; Counterspell; Blink; Ice Block; Fire/Frost Ward |
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| Mage | Fire | Molten Armor; Combustion; Mirror Image; Flamestrike (3+); Living Bomb; Fireball; Scorch; Fire Blast; Counterspell; Blink; Ice Block; Fire/Frost Ward |
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| Mage | Frost | Frost Armor; Deep Freeze; Frostbolt; Ice Lance; Cone of Cold |
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| Warlock | Affliction | Fel Armor; Felhunter; Haunt; Unstable Affliction; Corruption; Curse of Agony; Drain Soul; Shadow Bolt |
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| Warlock | Demonology | Fel Armor; Felguard; Metamorphosis; Immolate; Corruption; Shadow Bolt |
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@@ -106,6 +106,13 @@ reset itself and monopolize the Hunter rotation. Blink and Disengage create
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distance from threat, low-health danger, or an imminent strong melee hit;
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Fire Blast is the instant Fire action available while moving.
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Ready DPS AoE uses local engaged packs rather than every hostile in the
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encounter. Marksmanship uses Multi-Shot when two targets fit its three-target
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chain and channels Volley into clustered packs of three or more. Fire uses
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Flamestrike at three or more targets and allows its ground fire to finish
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ticking before recasting. Assassination uses the full-circle Fan of Knives at
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three or more targets. Companion AoE never counts or damages unengaged packs.
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Assassination treats Envenom as its primary four-plus-combo-point finisher,
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matching the pinned Playerbots Assassination trigger, and banks Energy rather
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than spending those points on cheaper Rupture while Envenom becomes affordable.
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