forked from phenom/healer-man
Release Healer Man 0.1.21
This commit is contained in:
1 parent
699fc858c9
commit
f6f2375145
210 files changed
+976039
-6247
No files matched your search
@@ -0,0 +1,181 @@
|
||||
import { useMemo, useState } from "react";
|
||||
import { buildBossGuideCatalog } from "../game/bossGuide";
|
||||
import { BOSS_GUIDE_OVERRIDES } from "../game/bossGuideOverrides";
|
||||
import { DUNGEON_DEFINITIONS } from "../game/dungeonRegistry";
|
||||
import { useGameStore } from "../game/store";
|
||||
import { useMenuController, type MenuAction } from "../input/useMenuController";
|
||||
import { ControllerButton } from "./ControllerButton";
|
||||
|
||||
const GUIDE_CATALOG = buildBossGuideCatalog(DUNGEON_DEFINITIONS, BOSS_GUIDE_OVERRIDES);
|
||||
|
||||
function BossGuideDialog() {
|
||||
const activeDungeonId = useGameStore((state) => state.activeDungeonId);
|
||||
const openOverlay = useGameStore((state) => state.openOverlay);
|
||||
const initialDungeon = GUIDE_CATALOG.find((dungeon) => dungeon.id === activeDungeonId) ?? GUIDE_CATALOG[0];
|
||||
const [selectedDungeonId, setSelectedDungeonId] = useState(initialDungeon?.id ?? "");
|
||||
const selectedDungeon = GUIDE_CATALOG.find((dungeon) => dungeon.id === selectedDungeonId) ?? initialDungeon;
|
||||
const [selectedBossId, setSelectedBossId] = useState(selectedDungeon?.bosses[0]?.id ?? "");
|
||||
const selectedBoss = selectedDungeon?.bosses.find((boss) => boss.id === selectedBossId)
|
||||
?? selectedDungeon?.bosses[0];
|
||||
const close = () => openOverlay("pause");
|
||||
|
||||
const selectDungeon = (dungeonId: string) => {
|
||||
const dungeon = GUIDE_CATALOG.find((candidate) => candidate.id === dungeonId);
|
||||
setSelectedDungeonId(dungeonId);
|
||||
setSelectedBossId(dungeon?.bosses[0]?.id ?? "");
|
||||
};
|
||||
|
||||
const actions = useMemo<MenuAction[]>(() => {
|
||||
const dungeonActions = GUIDE_CATALOG.map((dungeon, index): MenuAction => ({
|
||||
id: `boss-guide-dungeon:${dungeon.id}`,
|
||||
run: () => selectDungeon(dungeon.id),
|
||||
neighbors: {
|
||||
up: `boss-guide-dungeon:${GUIDE_CATALOG[(index - 1 + GUIDE_CATALOG.length) % GUIDE_CATALOG.length].id}`,
|
||||
down: `boss-guide-dungeon:${GUIDE_CATALOG[(index + 1) % GUIDE_CATALOG.length].id}`,
|
||||
...(dungeon.id === selectedDungeon?.id && dungeon.bosses.length
|
||||
? { right: `boss-guide-boss:${dungeon.bosses[0].id}` }
|
||||
: {}),
|
||||
},
|
||||
}));
|
||||
const bosses = selectedDungeon?.bosses ?? [];
|
||||
const bossActions = bosses.map((boss, index): MenuAction => ({
|
||||
id: `boss-guide-boss:${boss.id}`,
|
||||
run: () => setSelectedBossId(boss.id),
|
||||
neighbors: {
|
||||
up: `boss-guide-boss:${bosses[(index - 1 + bosses.length) % bosses.length].id}`,
|
||||
down: `boss-guide-boss:${bosses[(index + 1) % bosses.length].id}`,
|
||||
left: `boss-guide-dungeon:${selectedDungeon!.id}`,
|
||||
},
|
||||
}));
|
||||
return [...dungeonActions, ...bossActions];
|
||||
}, [selectedDungeon]);
|
||||
const controller = useMenuController(actions, {
|
||||
initialId: `boss-guide-dungeon:${selectedDungeon?.id ?? ""}`,
|
||||
onBack: close,
|
||||
});
|
||||
|
||||
return (
|
||||
<div className="modal-backdrop game-panel-backdrop" role="presentation">
|
||||
<section className="game-panel boss-guide-panel" role="dialog" aria-modal="true" aria-labelledby="boss-guide-title">
|
||||
<header className="game-panel__header boss-guide-panel__header">
|
||||
<div>
|
||||
<p className="eyebrow">Encounter field manual</p>
|
||||
<h2 id="boss-guide-title">Boss Guide</h2>
|
||||
</div>
|
||||
<p aria-live="polite">
|
||||
<strong>{selectedDungeon?.bosses.length ?? 0}</strong>
|
||||
<span>bosses in {selectedDungeon?.title ?? "this dungeon"}</span>
|
||||
</p>
|
||||
<button type="button" className="icon-button" onClick={close} aria-label="Return to pause menu">×</button>
|
||||
</header>
|
||||
|
||||
<div className="boss-guide-panel__layout">
|
||||
<nav className="boss-guide-panel__dungeons" aria-label="Dungeons">
|
||||
<h3>Dungeons</h3>
|
||||
<div>
|
||||
{GUIDE_CATALOG.map((dungeon) => {
|
||||
const controlId = `boss-guide-dungeon:${dungeon.id}`;
|
||||
return (
|
||||
<ControllerButton
|
||||
key={dungeon.id}
|
||||
controlId={controlId}
|
||||
selectedId={controller.selectedId}
|
||||
select={controller.select}
|
||||
type="button"
|
||||
className={dungeon.id === selectedDungeon?.id ? "is-active" : ""}
|
||||
aria-pressed={dungeon.id === selectedDungeon?.id}
|
||||
onClick={() => selectDungeon(dungeon.id)}
|
||||
>
|
||||
<strong>{dungeon.title}</strong>
|
||||
<small>{`${dungeon.bosses.length} ${dungeon.bosses.length === 1 ? "boss" : "bosses"}`}</small>
|
||||
</ControllerButton>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<nav className="boss-guide-panel__bosses" aria-label={`${selectedDungeon?.title ?? "Dungeon"} bosses`}>
|
||||
<h3>Bosses</h3>
|
||||
<div>
|
||||
{selectedDungeon?.bosses.map((boss, index) => {
|
||||
const controlId = `boss-guide-boss:${boss.id}`;
|
||||
return (
|
||||
<ControllerButton
|
||||
key={boss.id}
|
||||
controlId={controlId}
|
||||
selectedId={controller.selectedId}
|
||||
select={controller.select}
|
||||
type="button"
|
||||
className={boss.id === selectedBoss?.id ? "is-active" : ""}
|
||||
aria-pressed={boss.id === selectedBoss?.id}
|
||||
onClick={() => setSelectedBossId(boss.id)}
|
||||
>
|
||||
<b>{index + 1}</b>
|
||||
<span><strong>{boss.name}</strong><small>{`${boss.mechanics.length} special ${boss.mechanics.length === 1 ? "mechanic" : "mechanics"}`}</small></span>
|
||||
</ControllerButton>
|
||||
);
|
||||
})}
|
||||
{!selectedDungeon?.bosses.length ? (
|
||||
<p className="boss-guide-panel__empty">No bosses are registered for this dungeon package.</p>
|
||||
) : null}
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<main className="boss-guide-panel__details" aria-live="polite">
|
||||
{selectedBoss ? (
|
||||
<>
|
||||
<header>
|
||||
<p className="eyebrow">{selectedDungeon?.title}</p>
|
||||
<h3>{selectedBoss.name}</h3>
|
||||
{selectedBoss.title && selectedBoss.title !== selectedBoss.name ? <p>{selectedBoss.title}</p> : null}
|
||||
</header>
|
||||
{selectedBoss.mechanics.length ? (
|
||||
<ol className="boss-guide-mechanics">
|
||||
{selectedBoss.mechanics.map((mechanic, index) => (
|
||||
<li key={mechanic.id} className={`boss-guide-mechanic boss-guide-mechanic--${mechanic.fidelity}`}>
|
||||
<header>
|
||||
<b>{index + 1}</b>
|
||||
<h4>{mechanic.name}</h4>
|
||||
<span title={mechanic.sourceDetail}>{mechanic.fidelityLabel}</span>
|
||||
</header>
|
||||
<dl>
|
||||
<div><dt>Trigger</dt><dd>{mechanic.trigger}</dd></div>
|
||||
<div><dt>Timing</dt><dd>{mechanic.timing}</dd></div>
|
||||
<div><dt>Target / effect</dt><dd>{mechanic.targetAndEffect}</dd></div>
|
||||
<div><dt>Warning area</dt><dd>{mechanic.telegraph}</dd></div>
|
||||
</dl>
|
||||
<div className="boss-guide-mechanic__response">
|
||||
<p><strong>What to do</strong>{mechanic.counterplay}</p>
|
||||
<p><strong>How to test it</strong>{mechanic.testInstruction}</p>
|
||||
</div>
|
||||
</li>
|
||||
))}
|
||||
</ol>
|
||||
) : (
|
||||
<div className="boss-guide-panel__no-specials" role="status">
|
||||
<strong>Basic attacks only</strong>
|
||||
<p>This boss has no special mechanics in the current runtime definition. There is no timer, health trigger, or warning area to verify yet.</p>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
) : (
|
||||
<div className="boss-guide-panel__no-specials" role="status">
|
||||
<strong>No boss selected</strong>
|
||||
<p>Select a dungeon with registered bosses to inspect its live mechanic definitions.</p>
|
||||
</div>
|
||||
)}
|
||||
</main>
|
||||
</div>
|
||||
|
||||
<footer className="game-panel__footer">
|
||||
<span><kbd>↑↓</kbd> Browse</span><span><kbd>←→</kbd> Change column</span><span><kbd>A / Enter</kbd> Select</span><span><kbd>B / Esc</kbd> Pause menu</span>
|
||||
</footer>
|
||||
</section>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export function BossGuidePanel() {
|
||||
const open = useGameStore((state) => state.overlay === "boss-guide");
|
||||
return open ? <BossGuideDialog /> : null;
|
||||
}
|
||||
Reference in new issue
Block a user