Release Healer Man 0.1.15

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phenom committed 2026-09-05 15:33:06 -04:00
1 parent 7b41b102fa
commit f49e54f35f
43 files changed
+1478 -112

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@@ -14,6 +14,7 @@ import {
updateCharacterManastormProgress,
updateCharacterProgression,
updateCharacterSettings,
updateCharacterSpecialization,
updateCombatPresentationSettings as persistCombatPresentationSettings,
swapRomClasses,
} from "./accountRepository";
@@ -55,6 +56,11 @@ import {
} from "./onlineAccountClient";
import { isGameMasterSession } from "../game/manastormAdminConfig";
import { useGameStore } from "../game/store";
import {
normalizeSpecializationId,
specializationById,
specializationsForClass,
} from "../game/specializationCatalog";
export interface ShellState {
phase: ShellPhase;
@@ -82,6 +88,7 @@ export interface ShellState {
openManastorms: () => boolean;
openGmAdmin: () => boolean;
openClassHall: () => boolean;
changeSelectedSpecialization: (specializationId: string, resetTalents: boolean) => boolean;
chooseRomSecondaryClass: (classId: RomClassId) => boolean;
swapSelectedRomClasses: () => boolean;
returnToMainMenu: () => void;
@@ -110,11 +117,13 @@ export interface ShellState {
function defaultDraft(categoryId: ContentCategoryId = "wow"): CharacterDraft {
const raceId: RaceId = categoryId === "rom" ? "rom-human" : "human";
const classId = categoryId === "rom" ? "rom-priest" : categoryId === "coa" ? "barbarian" : "priest";
return {
name: "",
categoryId,
raceId,
classId: categoryId === "rom" ? "rom-priest" : categoryId === "coa" ? "barbarian" : "priest",
classId,
specializationId: specializationsForClass(classId)[0]?.id ?? null,
gender: "female",
appearance: createDefaultAppearance(),
rotation: -12,
@@ -202,6 +211,11 @@ export const useShellStore = create<ShellState>((set, get) => ({
if (!availableClasses.some((definition) => definition.id === next.classId)) {
next.classId = availableClasses[0].id;
}
next.specializationId = next.categoryId === "rom"
? null
: normalizeSpecializationId(next.classId, next.specializationId)
?? specializationsForClass(next.classId)[0]?.id
?? null;
next.appearance = clampAppearance(next.raceId, next.gender, next.appearance);
return { draft: next, notice: "" };
}),
@@ -233,12 +247,17 @@ export const useShellStore = create<ShellState>((set, get) => ({
set({ notice: "That gender model is not available for the selected race." });
return false;
}
if (draft.categoryId !== "rom" && !normalizeSpecializationId(draft.classId, draft.specializationId)) {
set({ notice: "Choose a specialization before creating this character." });
return false;
}
const result = persistCharacter({
ownerId: session.ownerId,
name: normalizeCharacterName(draft.name),
categoryId: draft.categoryId,
raceId: draft.raceId,
classId: draft.classId,
specializationId: draft.categoryId === "rom" ? null : draft.specializationId,
gender: draft.gender,
appearance: clampAppearance(draft.raceId, draft.gender, draft.appearance),
});
@@ -278,6 +297,11 @@ export const useShellStore = create<ShellState>((set, get) => ({
set({ notice: "That character is no longer available." });
return false;
}
const character = characters.find((entry) => entry.id === selectedCharacterId)!;
if (character.categoryId !== "rom" && !character.specializationId) {
set({ phase: "class-hall", activeCharacter: null, notice: "Choose a specialization before continuing." });
return true;
}
set({ phase: "main-menu", activeCharacter: null, notice: "" });
return true;
},
@@ -287,6 +311,11 @@ export const useShellStore = create<ShellState>((set, get) => ({
set({ phase: session ? "characters" : "login", notice: "Select or create a character first." });
return false;
}
const character = characters.find((entry) => entry.id === selectedCharacterId)!;
if (character.categoryId !== "rom" && !character.specializationId) {
set({ phase: "class-hall", activeCharacter: null, notice: "Choose a specialization before entering activities." });
return false;
}
set({ phase: "dungeons", activeCharacter: null, notice: "" });
return true;
},
@@ -296,6 +325,11 @@ export const useShellStore = create<ShellState>((set, get) => ({
set({ phase: session ? "characters" : "login", notice: "Select or create a character first." });
return false;
}
const character = characters.find((entry) => entry.id === selectedCharacterId)!;
if (character.categoryId !== "rom" && !character.specializationId) {
set({ phase: "class-hall", activeCharacter: null, notice: "Choose a specialization before entering activities." });
return false;
}
set({ phase: "manastorms", activeCharacter: null, notice: "" });
return true;
},
@@ -315,13 +349,40 @@ export const useShellStore = create<ShellState>((set, get) => ({
openClassHall: () => {
const { session, selectedCharacterId, characters } = get();
const character = characters.find((entry) => entry.id === selectedCharacterId);
if (!session || !character || character.categoryId !== "rom") {
set({ notice: "The Class Hall is available to Runes of Magic characters." });
if (!session || !character) {
set({ notice: "Select a character before opening the Class Hall." });
return false;
}
set({ phase: "class-hall", activeCharacter: null, notice: "" });
return true;
},
changeSelectedSpecialization: (specializationId, resetTalents) => {
const { session, selectedCharacterId, phase } = get();
if (!session || !selectedCharacterId || phase !== "class-hall") {
set({ notice: "Specializations may only be changed inside the Class Hall." });
return false;
}
const definition = specializationById(specializationId);
if (!definition) {
set({ notice: "That specialization is unavailable." });
return false;
}
const result = updateCharacterSpecialization(
session.ownerId,
selectedCharacterId,
definition.id,
resetTalents,
);
if (!result.ok || !result.character) {
set({ notice: result.error ?? "The specialization could not be changed." });
return false;
}
set((state) => ({
characters: state.characters.map((entry) => entry.id === result.character!.id ? result.character! : entry),
notice: `${definition.displayName} selected. ${resetTalents ? "Talents reset." : "Talents kept."}`,
}));
return true;
},
chooseRomSecondaryClass: (classId) => {
const { session, selectedCharacterId } = get();
if (!session || !selectedCharacterId) return false;