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# WoW dungeon lighting and stair review - 2026-09-13
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## Implemented coverage
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All 54 campaign WoW dungeons now receive environment-specific lighting using
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Stockades' reviewed ambient/hemisphere fill as the baseline. Stone, cavern,
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fire, arcane, crypt, and outdoor profiles preserve atmosphere without applying
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the old dark expansion palettes. Stockades' existing presentation and three
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reviewed stair proxies remain unchanged. RuneWaker environments are excluded.
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The fleet scan produced 347 additional collision-verified walking proxies in
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22 dungeons, and eight filled Recast boundary bridges in Uldaman. This makes
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350 walking proxies including the three existing Stockades flights. Visual
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stairs remain steps: source visual/collision/navigation GLBs were not modified.
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The shared prepared collision is used by players, companions, and enemies.
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| Dungeon | Additional walking proxies | Additional navigation bridges |
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| --- | ---: | ---: |
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| Shadowfang Keep | 41 | 0 |
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| Blackfathom Deeps | 5 | 0 |
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| Uldaman | 5 | 8 |
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| Gnomeregan | 4 | 0 |
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| Sunken Temple | 2 | 0 |
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| Scarlet Monastery | 37 | 0 |
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| Zul'Farrak | 1 | 0 |
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| Scholomance | 36 | 0 |
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| Stratholme | 12 | 0 |
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| Blood Furnace | 1 | 0 |
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| Shadow Labyrinth | 1 | 0 |
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| Mana-Tombs | 3 | 0 |
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| Auchenai Crypts | 5 | 0 |
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| Magister's Terrace | 10 | 0 |
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| Escape From Durnholde | 120 | 0 |
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| Utgarde Keep | 8 | 0 |
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| Utgarde Pinnacle | 32 | 0 |
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| Culling of Stratholme | 11 | 0 |
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| Halls of Stone | 2 | 0 |
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| Halls of Lightning | 1 | 0 |
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| Pit of Saron | 1 | 0 |
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| Halls of Reflection | 9 | 0 |
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The machine-readable `src/game/generated/wowDungeonStairs.generated.json`
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records a scan for every WoW dungeon, including entries with no accepted new
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proxy, collision package identities, candidate/rejection counts, and exact
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navigation portals. Authored Wailing Caverns is scanned against its actual
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source assets, rather than the campaign's separate canonical package.
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## Safety and verification
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- Require repeated short risers with consistent rise/run and overlapping width.
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- Merge compatible continuous flights; independently verify short fallbacks
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when a merged flight is unsafe.
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- Rebuild after rejected proxies are removed, so accepted paths do not depend
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on rejected geometry edits.
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- Check real terrain support and capsule sweeps uphill/downhill along the center
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and two interior lateral lanes at approximately 0.35m intervals.
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- Fill only separate existing boundary portals wholly within a verified flight.
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Do not invent off-mesh links across unrelated floors or walls.
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- Gate generated coordinates by collision package URL/checksum identity, and
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navigation identity where exact portal bridges are present.
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- Keep existing validation/availability gates unchanged. Stair checks do not
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certify boss routes, encounters, resets, checkpoints, or complete runs.
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- Spatially index ramp footprints during preparation to avoid checking every
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ramp against every vertex in large, multi-chunk environments.
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The shipping-asset regression tests independently exercise all 347 new proxies
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through `prepareCollision` and the live NPC direct-segment validator in both
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directions and all three tested lanes. All generated portals match the actual
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shipping navigation vertices. Existing Stockades player/NPC/wall regressions pass.
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Full validation: 247 Vitest files passed, 1,599 tests passed, six existing tests
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skipped. Production TypeScript/Vite build, texture/performance audits, bundle
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compression/verification, and release candidate checking passed. Existing
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physics initialization and bundle-size/import advisories remain.
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## Visual evidence and remaining QA
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The local visual viewer uses the runtime definitions/material policy, shipped
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GLBs, Meshopt/KTX2 decoding, ACES tone mapping, and 1280x720 screenshots. It does
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not modify saved characters or party state. Evidence is under
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`artifacts/wow-dungeon-environment/` (ignored QA artifacts).
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Uldaman's new/old-fill comparison shows clearer stone walls, columns, and floor
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tiles. Wailing Caverns retains green coloration with readable rock formations.
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Mechanar retains cool purple/blue interiors and unchanged visible steps.
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Scholomance's entrance stairs and masonry remain visible with the crypt profile.
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Blood Furnace's dark source textures remain atmospheric; the entrance viewpoint
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faces a nearby wall, so this is not a full-room traversal review.
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Zul'Farrak showed a geometry/viewpoint gap in the standalone entrance and boss
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views. Do not treat its lighting profile or passing isolated proxy sweep as an
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end-to-end visual/playability pass. Durnholde's large package completed loading
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without console errors; its cavern entrance and outdoor fort masonry/trees were
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readable, but the boss viewpoint also showed missing terrain/viewpoint coverage.
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That environment needs a separate terrain/spawn review and live traversal check.
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This is not an exhaustive certification that every staircase is repaired.
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Conservative repeated-riser detection can miss curved flights, one/two-step
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transitions, and heavily decimated source geometry. A rejected candidate may be
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decorative, lack headroom/ground, or require an individually reviewed footprint.
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An entry with no new proxy is not proof that it contains no stairs. Full-dungeon
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actor traversal, entrance/exit lips, outer stair edges, manual review of rejected
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or undetected flights, full clears, and physical Android QA remain open.
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## Repeating the checks
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Requires the project's Node 24 runtime for native TypeScript pipeline execution.
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```text
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npm run dungeon:wow:stairs:audit
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npm run dungeon:wow:stairs:refresh
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npm run dungeon:wow:stairs:audit -- scholomance --diagnostics
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node scripts/dungeon-pipeline/audit-wow-stairs.ts wailing-caverns --update
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npm test -- --run src/game/wowDungeonStairAssets.test.ts
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```
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The audit is read-only by default. Refresh writes the full generated catalog;
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`--update` replaces only the named entry while retaining the other entries.
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Campaign regeneration does not erase the runtime lighting/stair adapter.
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