Release Healer Man 0.1.9

This commit is contained in:
phenom committed 2026-08-30 14:16:56 -04:00
1 parent c245a199b6
commit d060296ade
74 files changed
+5901 -334

No files matched your search

+56 -5
View File
@@ -18,11 +18,35 @@ let context: AudioContext | null = null;
let masterGain: GainNode | null = null;
let groupGains: Record<CombatActorGroup, GainNode> | null = null;
let configuredSettings: CombatPresentationSettings | null = null;
let configuredMasterVolume = 0.8;
let configuredMasterVolume = 0;
const activeVoices: ActiveVoice[] = [];
const activeMasterVoices = new Set<() => void>();
const decodedBuffers = new Map<string, Promise<AudioBuffer | null>>();
export function masterAudioOutputEnabled(masterVolume: number): boolean {
return Number.isFinite(masterVolume) && masterVolume > 0;
}
export function combatAudioOutputEnabled(
settings: CombatPresentationSettings,
masterVolume: number,
): boolean {
return masterAudioOutputEnabled(masterVolume)
&& (["player", "party", "enemy"] as const).some((group) => (
settings.audioEnabled[group] && settings.audioVolume[group] > 0
));
}
function combatAudioGroupOutputEnabled(
settings: CombatPresentationSettings,
masterVolume: number,
group: CombatActorGroup,
): boolean {
return masterAudioOutputEnabled(masterVolume)
&& settings.audioEnabled[group]
&& settings.audioVolume[group] > 0;
}
function audioContextConstructor(): typeof AudioContext | null {
if (typeof window === "undefined") return null;
return window.AudioContext
@@ -66,7 +90,11 @@ export function configureCombatAudio(
configuredSettings = settings;
configuredMasterVolume = Number.isFinite(masterVolume)
? Math.max(0, Math.min(1, masterVolume))
: 0.8;
: 0;
if (!masterAudioOutputEnabled(configuredMasterVolume)) {
resetCombatAudio();
if (context?.state === "running") void context.suspend().catch(() => undefined);
}
applyCombatAudioSettings();
}
@@ -113,6 +141,10 @@ const SCHOOL_FREQUENCY: Readonly<Record<CombatPresentationSchool, number>> = {
};
function playSynthesizedCombatCue(event: CombatPresentationEvent): void {
if (
!configuredSettings
|| !combatAudioGroupOutputEnabled(configuredSettings, configuredMasterVolume, event.actorGroup)
) return;
const audioContext = ensureContext();
if (!audioContext || !groupGains || !configuredSettings?.audioEnabled[event.actorGroup]) return;
void audioContext.resume().catch(() => undefined);
@@ -181,9 +213,15 @@ export async function playMasterAudioCue(
url: string,
volume = 1,
): Promise<(() => void) | null> {
if (!masterAudioOutputEnabled(configuredMasterVolume)) return null;
const audioContext = ensureContext();
const buffer = await decodeAudio(url);
if (!audioContext || !buffer || !masterGain) return null;
if (
!masterAudioOutputEnabled(configuredMasterVolume)
|| !audioContext
|| !buffer
|| !masterGain
) return null;
void audioContext.resume().catch(() => undefined);
const source = audioContext.createBufferSource();
const envelope = audioContext.createGain();
@@ -211,9 +249,19 @@ export async function playMasterAudioCue(
async function playBufferedCombatCue(event: CombatPresentationEvent, sound: CombatEffectSoundAsset): Promise<boolean> {
if (!sound.url) return false;
if (
!configuredSettings
|| !combatAudioGroupOutputEnabled(configuredSettings, configuredMasterVolume, event.actorGroup)
) return false;
const audioContext = ensureContext();
const buffer = await decodeAudio(sound.url);
if (!audioContext || !buffer || !groupGains || !configuredSettings?.audioEnabled[event.actorGroup]) return false;
if (
!configuredSettings
|| !combatAudioGroupOutputEnabled(configuredSettings, configuredMasterVolume, event.actorGroup)
|| !audioContext
|| !buffer
|| !groupGains
) return false;
void audioContext.resume().catch(() => undefined);
const source = audioContext.createBufferSource();
const envelope = audioContext.createGain();
@@ -248,7 +296,10 @@ export function playCombatAudio(event: CombatPresentationEvent): void {
stopCombatAudioGroup(event.actorGroup);
return;
}
if (!configuredSettings?.audioEnabled[event.actorGroup] || configuredSettings.audioVolume[event.actorGroup] <= 0) return;
if (
!configuredSettings
|| !combatAudioGroupOutputEnabled(configuredSettings, configuredMasterVolume, event.actorGroup)
) return;
const sound = weightedSound(event);
if (!sound) {
playSynthesizedCombatCue(event);