forked from phenom/healer-man
Release Healer Man 0.1.38
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@@ -2558,3 +2558,207 @@ Vite's existing large-chunk advisory remains informational.
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checks passed. Browser error logs were empty. Physical Thor hardware and a
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multiplayer session were not exercised; the new per-party totals consume
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this client's combat stream. No hosted release was published.
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## Player-only revival during ongoing party combat — September 12, 2026
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- In normal offline dungeons, a defeated player with living companions and an
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engaged, living enemy can revive at the entrance or an unlocked boss checkpoint
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without resetting the pull or relocating/restoring companions. The player-only
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path advances the relocation revision, not the party or encounter reset signals.
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Recall remains an explicit, optional command. Full-wipe recovery is unchanged;
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Manastorm's shared-charge resurrection remains separate.
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- Player recovery restores health/resources, clears corpse animation, casts,
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control, shields, harmful player auras, and player-targeted periodic effects.
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It preserves NPC/enemy actor snapshots, positions, health, targets, casts,
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periodic effects on other actors, and ongoing cooldowns. The existing checkpoint
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chooser is retained; its defeat-prompt copy explains that companions keep fighting.
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- Nine dedicated regressions cover trash/boss combat, selected checkpoints,
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unchanged companion/enemy snapshots and Recall revisions, continued simulation,
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periodic-effect isolation, full-wipe fallback, canonical actor health, and invalid
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requests. A prompt-rendering regression checks the optional-Recall explanation.
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Final Vitest validation passed 239 files and 1,511 tests, with six existing skips.
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Test fixtures use a fixed combat clock and respect surviving crowd-control timers.
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- Localhost Stockades smoke testing at 1280x720 showed the rendered dungeon,
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party frames, unchanged Recall control, and an active party fight with increasing
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damage and declining tank health. Session screenshots captured the entrance and
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combat HUD. Startup navigation initially timed out and recovered after reload;
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browser error logs were empty after recovery. A live player-death/mid-fight
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checkpoint-revival replay was not achieved, so spatial proof of that exact
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sequence is not claimed. Multiplayer and physical Thor hardware were not tested.
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- Production TypeScript/Vite compilation, static compression, release-bundle
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verification, and prebuild texture/performance audits passed. Existing chunk
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advisories remain. No hosted release was published. Character rendering,
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camera/input, dungeon geometry, lighting, and unrelated in-progress party damage
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changes were not edited for this request.
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## RoM dungeon entry and level-up crash — September 12, 2026
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- Reproduced in the local PC browser with an offline RoM Human Priest. Stockades
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loaded at level 1, then the first level-up unmounted the entire app. The console
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recorded `Unsupported party specialization: rom-champion:Primary` from
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`partyStore.syncLevel` through `PartyBridge`. Initial party creation already
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skipped WoW talents for RoM classes; level synchronization did not. The same
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call also runs during entry when the saved character level replaces the
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previous combat level.
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- Level synchronization now retains empty, frozen talent ranks for RoM
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companions, matching party creation. Other classes still receive their
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existing talent plans. Two regressions failed with the original exception
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before the fix, then passed. They cover all ten RoM companion classes, all
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three player roles, levels 1/2/10/70 and downward synchronization, stable
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identities, fallen companions, and living health/resource ratios.
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- After reload, the same saved level 2 Priest entered Stockades successfully,
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fought with the RoM party, and reached level 3 without losing the scene. The
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same character then entered Forsaken Abbey and progressed from level 3 to 6.
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At the 74-second check after Attack, the scene and HUD remained present,
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combat continued, and the renderer reported about 60 FPS. No new browser
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errors or context-loss messages appeared. Rapier initialization and multiple
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active KTX2-loader warnings occurred during these development sessions.
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- Screenshots and timestamped browser evidence are in
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`artifacts/rom-dungeon-level-sync/`. Screenshot capture retained the browser
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backend's existing scaling issue; DOM progression and renderer counters
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supplemented the rendered dungeon/body/equipment checks. This was an offline
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PC smoke test, not full dungeon completion, multiplayer, or physical Android
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validation. The temporary desktop viewport was restored and test tab closed.
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- All 54 focused party, talent-plan, and RoM combat tests passed. The production
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TypeScript/Vite build, prebuild texture/performance audits, compression, and
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release-bundle verification passed with existing chunk advisories. The final
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release-candidate check includes untracked changes. No hosted release was
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published. Existing combat, death/respawn, AI, and HUD work was preserved.
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## NPC party damage — September 12, 2026
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- Reproduced Garrick, Arms, and Fury dealing zero damage in level 5/20
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sustained fights: Rage starts at zero, companion Rage regeneration is
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disabled, and the ability loop had no regular weapon swings. Priests,
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hunters, and warlocks also dealt zero because they repeatedly refreshed
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their DoTs before the first tick could fire.
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- Added independent weapon swings for melee companions and hunters, with
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Rage earned from successful hits. Swings respect range, visibility, line
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of sight, facing, control, casting, rejoining, and party orders. Maintained
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DoTs and debuffs now allow other abilities to run between applications;
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utility taunts/interrupts/control require a useful combat context.
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- Self-centered area attacks now validate their radius and hit around the
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caster. Companion direct and periodic amounts use the existing spell
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scaling calculation, including spell base damage and equipment bonuses.
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- The new audit runs 30-second fights for all 26 WoW party templates at
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levels 1, 3, 5, 20, and 80. Every template produces positive damage from
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actual abilities, beyond weapon swings, with resources within bounds.
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Separate regressions cover zero-Rage short pulls, swings during the GCD,
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Stop, Thunder Clap targeting, and zero-coefficient spell base damage.
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- In an offline PC Stockades run, the saved level 3 Priest commanded Attack
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without player attacks. Garrick dealt 6 damage in the first three seconds
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and 80 damage by approximately 20 seconds; Kael dealt 147, Korra 220, and
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Ash 146 at that check. The party defeated enemies and the player reached
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level 4. The saved party's Garrick is a Tauren; the class/role fix also
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applies to Dwarf Garrick. This was a PC combat smoke test, not physical
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Thor, multiplayer, or a full dungeon completion test.
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- `artifacts/npc-damage/stockades-warrior-damage.png` shows the rendered
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dungeon, player body/equipment, and active DPS rows for both warriors.
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A paused accessibility snapshot records totals. No browser errors were
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reported. The temporary browser tab was closed after verification.
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- All 310 focused combat, party, death/respawn, and DPS tests passed. The
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production build, texture/performance audits, compression, bundle
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verification, and release candidate check passed. Existing concurrent
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party-level synchronization, death/respawn, catalog, and server changes
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were preserved.
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## Dungeon release stages and issue reports — September 12, 2026
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- The complete 84-dungeon browser now sorts Full Release, Beta, then Alpha,
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alphabetically within each stage. Stormwind Stockade is the only Beta;
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the other 83 entries are Alpha. WoW/RoM category tabs remain available.
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- Dungeon pause menus can submit a nonempty issue comment of up to 500
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characters to the shared SQLite report database. Connected guest players
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can submit reports too. New reports are stamped Submitted by the server;
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comments remain in the form after a failed network request.
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- View Reports on the main menu shows all reports, including Closed, by
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default. Status and Dungeon filters combine, and Clear filters restores
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the complete list. GM accounts can select Submitted, In-Progress,
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Testing Fixes, or Closed, use Close report, and reopen closed reports.
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The server rejects non-GM updates and stale revisions.
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- Dungeon rows with Submitted, In-Progress, or Testing Fixes reports have
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an orange border and a top-right open-report count. Closing the final
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open report removes both treatments. Counts refresh when opening the
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browser, returning to the app, and every 30 seconds while visible.
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- A headless Edge browser exercised an actual Stockades entry, its pause
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report form, a 500-character submission, whitespace rejection, failed
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submission/retry, the shared player report list, all GM status changes,
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combined filters, and badge removal. Keyboard Back and controller filter
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navigation/GM status changes passed. No browser page errors occurred.
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- Visually inspected the form, orange dungeon badge, player report list,
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and GM report screens at 1280×800 and 390×844. Long comments wrap and the
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mobile report screen has no horizontal overflow. Evidence and the test
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result are in `playtest-artifacts/dungeon-reports/`. This validates the
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reporting flow; it is not an exhaustive dungeon completion or physical
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Android/Thor playtest.
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- All 43 focused report, catalog, store, shell, and display tests passed
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(five existing shelved-mode tests skipped), along with all 61 server tests.
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The 32 party AI/store/sustained-damage checks also passed after preserving
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immutable cast metadata across companion channel updates to resolve three
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concurrent combat type-check errors. A separate, in-progress expanded
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class-damage audit failed its level-1 CoA player case for Witch Doctor
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and Sun Cleric; those combat behaviors are outside the reporting change.
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- The final production TypeScript/Vite build, prebuild texture/performance
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audits, compression, and release-bundle verification passed with existing
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chunk advisories. `npm run release:check` passed after a transient Windows
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Git crash, including untracked files. No hosted release was published.
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## CoA and RoM class damage audit — September 12, 2026
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- Ran 342 sustained, 30-second combat scenarios: all 21 CoA classes as player
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characters and synthetic NPC slots at levels 1, 2, 4, 9, 20, and 80; all 10
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RoM classes in both runtimes at levels 1, 20, and 70; and the actual shipped
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RoM companion templates with their assigned roles and starting resources at
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those three levels. All scenarios passed. CoA expeditions currently use WoW
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companion templates, so the synthetic CoA slots exercise class execution
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without implying that a CoA companion roster has been added.
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- Found and fixed companion spacing based only on WoW class names. RoM and
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CoA casters now use their class metadata and learned offensive spell ranges;
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short-range attacks remain reachable. A thrown summon such as Caltrops does
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not force an early Witch Hunter away from its melee attacks. Hunter aliases
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also use ranged weapon stats and projectile presentations for ranged swings.
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- Fixed Dawn Blade's melee classification: a five-yard hunter-archetype attack
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previously counted as ranged and could not initiate the player's weapon
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swings needed to generate Rage. The companion AI now rejects unlearned CoA
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tree entries and resolves the rank actually learned.
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- Fixed channel execution in both runtimes. Normal amounts are distributed
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across five pulses, while guaranteed periodic trigger payloads fire per
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pulse. Radiant Flame's imported periodic damage now happens during the
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channel. Focused tests verify five damaging pulses and no duplicate amount
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on completion. Conditional proc payloads are not treated as guaranteed hits.
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- Corrected the RoM vocation import to use the player's `FixArgTableID = 1`
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record, as selected in the source client's level-up calculation. The previous
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adjacent table made Champion and Warlock stats grow exponentially; a level-20
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Champion weapon hit reached a raw 704 billion damage in the initial audit.
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The corrected Champion instead sustained attacks and damaging abilities for
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the full test. Source record sentinels and all ten classes' growth bounds are
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covered by regression checks; this is a source-table correction, not a balance
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multiplier adjustment.
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- Corrected tooltip fallback damage on retaliation auras. Drakkari Barrier
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stays friendly and deals its authored damage through its damage-taken proc.
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The imported first offensive unlocks are Witch Doctor 9, Sun Cleric 4, and
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Primalist 2. The player audit requires offensive ability damage once unlocked;
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these classes have no learned offensive cast at level 1. Their NPC weapon
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attacks deal damage at level 1. This supersedes the preliminary player
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failures mentioned in the reporting notes above.
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- Live PC check: created the isolated offline test character Romaudit, entered
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Forsaken Abbey as a healer, and issued Attack. At 26 seconds the meter showed
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Ilyen (Mage) 492 damage, Morgha (Warlock) 370, Veya (Rogue) 217, and Bronn
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(Champion tank) 148. All four NPCs dealt damage; visible enemy effects also
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confirmed Heavy Bash, Electrocution, Weakening Weave Curse, and Shadowstab.
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No player healing was applied during this bounded damage check, and the tank
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eventually died. This was not a dungeon-completion test.
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- Visually verified the loaded roster body/staff and in-dungeon player
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body/staff. The DPS meter remained readable at the PC bottom-left default.
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The first attempt used the downloadable shelved preview without its content
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server; the final captures use the full bundled development asset set and
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recorded no browser errors. No physical Ayn Thor device was tested here.
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- Evidence: `artifacts/class-damage-audit/report.json`,
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`level-20-damage.csv`, `rom-roster.png`, `rom-dungeon-start.png`,
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`rom-party-damage.png`, and `rom-browser-errors.json`. Training-target totals
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demonstrate execution and sustained damage; they are not class-balance
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rankings or exhaustive coverage of every talent build and dual-class pair.
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- All 434 focused combat, party, CoA, RoM, DPS-meter, stat, and avatar tests
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passed, along with the native vocation-import regression. The production
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TypeScript/Vite build and release-bundle verification passed. The final
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release candidate check includes the new tests and generated catalogs.
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Generated
+2
-2
@@ -1,12 +1,12 @@
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{
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"name": "healer-man",
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"version": "0.1.37",
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"version": "0.1.38",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "healer-man",
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"version": "0.1.37",
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"version": "0.1.38",
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"dependencies": {
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"@capacitor/android": "8.4.1",
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"@capacitor/core": "8.4.1",
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+1
-1
@@ -1,7 +1,7 @@
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{
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"name": "healer-man",
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"private": true,
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"version": "0.1.37",
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"version": "0.1.38",
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"type": "module",
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"scripts": {
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"dev": "vite --host 0.0.0.0",
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@@ -1,4 +1,4 @@
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{
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"versionName": "0.1.37",
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"versionCode": 1037
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"versionName": "0.1.38",
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"versionCode": 1038
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}
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@@ -6,6 +6,7 @@ import path from "node:path";
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import { fileURLToPath } from "node:url";
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import { inflateSync } from "node:zlib";
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import sharp from "sharp";
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import { vocationGrowth } from "./vocation-growth.mjs";
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const scriptDirectory = path.dirname(fileURLToPath(import.meta.url));
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const projectRoot = path.resolve(scriptDirectory, "../..");
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@@ -38,17 +39,6 @@ const RACE_MATRIX = {
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"rom-dwarf": [1, 3, 4, 5, 9, 10],
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};
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function vocationGrowth(classIndex) {
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const recordSize = 816;
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const offset = DATA_START + classIndex * recordSize + 8;
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const values = Array.from({ length: 21 }, (_, index) => cleanFloat(float32(buffers.vocationTable, offset + index * 4)));
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const keys = ["strength", "stamina", "intellect", "wisdom", "agility", "health", "mana"];
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return Object.fromEntries(keys.map((key, index) => [key, {
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levelOne: values[index],
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flatGrowth: values[index + 7],
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percentGrowth: values[index + 14],
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}]));
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}
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const DATA_START = 140;
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const LEARN_RECORD_SIZE = 12184;
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const LEARN_ENTRY_SIZE = 24;
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@@ -578,7 +568,7 @@ const catalog = {
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schemaVersion: 1,
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source: { rootHint: "RuneWaker source snapshot", hashes: sourceHashes },
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canonicalClasses: CLASS_IDS.map((id, index) => ({ id, sourceClassId: index + 1, name: CLASS_NAMES[index], resource: RESOURCES[index] })),
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baseStatGrowth: Object.fromEntries(CLASS_IDS.map((id, index) => [id, vocationGrowth(index + 1)])),
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baseStatGrowth: Object.fromEntries(CLASS_IDS.map((id, index) => [id, vocationGrowth(buffers.vocationTable, index + 1)])),
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raceMatrix: Object.fromEntries(Object.entries(RACE_MATRIX).map(([raceId, classes]) => [raceId, classes.map((index) => CLASS_IDS[index - 1])])),
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eliteLevels: ELITE_LEVELS,
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skills,
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@@ -0,0 +1,23 @@
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const DATA_START = 140;
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const RECORD_SIZE = 408;
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const STAT_KEYS = ["strength", "stamina", "intellect", "wisdom", "agility", "health", "mana"];
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/** Players use FixArgTableID = 1; each vocation has two adjacent source records. */
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export function vocationGrowth(buffer, classIndex) {
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const recordId = 301000 + classIndex * 2 + 1;
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const offset = DATA_START + (classIndex * 2 + 1) * RECORD_SIZE;
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if (offset + RECORD_SIZE > buffer.length
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|| buffer.readInt32LE(offset) !== recordId || buffer.readInt32LE(offset + 4) !== recordId) {
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throw new Error(`Player vocation ${classIndex} record sentinel drifted.`);
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}
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const values = Array.from({ length: 21 }, (_, index) => {
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const value = buffer.readFloatLE(offset + 8 + index * 4);
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if (!Number.isFinite(value)) throw new Error(`Player vocation ${classIndex} has invalid growth.`);
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return Number(value.toFixed(5));
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});
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return Object.fromEntries(STAT_KEYS.map((key, index) => [key, {
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levelOne: values[index],
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flatGrowth: values[index + 7],
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percentGrowth: values[index + 14],
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}]));
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}
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@@ -0,0 +1,16 @@
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import assert from "node:assert/strict";
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import { test } from "node:test";
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import { vocationGrowth } from "./vocation-growth.mjs";
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test("reads the player table instead of the adjacent alternate growth table", () => {
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const buffer = Buffer.alloc(140 + 22 * 408);
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const offset = 140 + 21 * 408;
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buffer.writeInt32LE(301021, offset);
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buffer.writeInt32LE(301021, offset + 4);
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const values = [14, 13, 5, 6, 12, 60, 20, 5, 4.5, 1.9, 2.1, 4.25, 2, 2, ...Array(7).fill(0.02)];
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values.forEach((value, index) => buffer.writeFloatLE(value, offset + 8 + index * 4));
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buffer.writeFloatLE(2.8, offset - 408 + 8 + 14 * 4);
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assert.deepEqual(vocationGrowth(buffer, 10).strength, { levelOne: 14, flatGrowth: 5, percentGrowth: 0.02 });
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buffer.writeInt32LE(301020, offset);
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assert.throws(() => vocationGrowth(buffer, 10), /sentinel drifted/);
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});
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@@ -10,6 +10,7 @@ import {
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} from "./manastorm-config.mjs";
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import { arenaRatingBand, calculateArenaRating, clampArenaRating } from "./arena-rules.mjs";
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import { arenaRoleForSpecialization } from "./arena-specializations.mjs";
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import { createDungeonReportRepository } from "./dungeon-reports.mjs";
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const scrypt = promisify(scryptCallback);
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@@ -895,6 +896,7 @@ export function openGameDatabase(options = {}) {
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return {
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databasePath,
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...createDungeonReportRepository(database, { isGameMaster, ErrorType: GameDatabaseError }),
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register,
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login,
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authenticate,
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@@ -0,0 +1,94 @@
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import { randomUUID } from "node:crypto";
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import availability from "../src/game/generated/dungeonAvailability.json" with { type: "json" };
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import policy from "../shared/dungeon-report-policy.json" with { type: "json" };
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export const REPORT_DUNGEON_IDS = new Set(["forsaken-abbey", ...Object.keys(availability.enabled)]);
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export function createDungeonReportRepository(database, { isGameMaster, ErrorType }) {
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database.exec(`
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CREATE TABLE IF NOT EXISTS dungeon_reports (
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id TEXT PRIMARY KEY,
|
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dungeon_id TEXT NOT NULL,
|
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comment TEXT NOT NULL CHECK (length(comment) BETWEEN 1 AND 500),
|
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status TEXT NOT NULL CHECK (status IN ('Submitted', 'In-Progress', 'Testing Fixes', 'Closed')),
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submitted_by_account_id TEXT REFERENCES accounts(id) ON DELETE SET NULL,
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||||
submitted_by_username TEXT NOT NULL,
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||||
created_at INTEGER NOT NULL,
|
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updated_at INTEGER NOT NULL,
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||||
updated_by_username TEXT,
|
||||
revision INTEGER NOT NULL DEFAULT 0
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||||
) STRICT;
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CREATE INDEX IF NOT EXISTS dungeon_reports_dungeon_status_idx ON dungeon_reports(dungeon_id, status);
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`);
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const insert = database.prepare(`
|
||||
INSERT INTO dungeon_reports (
|
||||
id, dungeon_id, comment, status, submitted_by_account_id, submitted_by_username, created_at, updated_at
|
||||
) VALUES (?, ?, ?, 'Submitted', ?, ?, ?, ?)
|
||||
`);
|
||||
const byId = database.prepare("SELECT * FROM dungeon_reports WHERE id = ?");
|
||||
const list = database.prepare(`
|
||||
SELECT * FROM dungeon_reports
|
||||
WHERE (? IS NULL OR status = ?) AND (? IS NULL OR dungeon_id = ?)
|
||||
ORDER BY created_at DESC, id ASC
|
||||
`);
|
||||
const counts = database.prepare(`
|
||||
SELECT dungeon_id, COUNT(*) AS count FROM dungeon_reports WHERE status != 'Closed' GROUP BY dungeon_id
|
||||
`);
|
||||
const update = database.prepare(`
|
||||
UPDATE dungeon_reports SET status = ?, updated_at = ?, updated_by_username = ?, revision = revision + 1
|
||||
WHERE id = ? AND revision = ? RETURNING *
|
||||
`);
|
||||
|
||||
function validateDungeon(id) {
|
||||
if (!REPORT_DUNGEON_IDS.has(id)) throw new ErrorType("Choose a valid dungeon.", 400, "invalid_dungeon");
|
||||
}
|
||||
function validateStatus(status) {
|
||||
if (!policy.statuses.includes(status)) throw new ErrorType("Choose a valid report status.", 400, "invalid_report_status");
|
||||
}
|
||||
function publicReport(row) {
|
||||
return {
|
||||
id: row.id,
|
||||
dungeonId: row.dungeon_id,
|
||||
comment: row.comment,
|
||||
status: row.status,
|
||||
submittedBy: row.submitted_by_username,
|
||||
createdAt: Number(row.created_at),
|
||||
updatedAt: Number(row.updated_at),
|
||||
updatedBy: row.updated_by_username,
|
||||
revision: Number(row.revision),
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
listDungeonReports({ status = null, dungeonId = null } = {}) {
|
||||
if (status !== null) validateStatus(status);
|
||||
if (dungeonId !== null) validateDungeon(dungeonId);
|
||||
return {
|
||||
reports: list.all(status, status, dungeonId, dungeonId).map(publicReport),
|
||||
openCounts: Object.fromEntries(counts.all().map((row) => [row.dungeon_id, Number(row.count)])),
|
||||
};
|
||||
},
|
||||
submitDungeonReport(account, input) {
|
||||
validateDungeon(input?.dungeonId);
|
||||
if (typeof input?.comment !== "string" || !input.comment.trim() || input.comment.length > policy.commentMaxLength) {
|
||||
throw new ErrorType("Describe the issue in 1-500 characters.", 400, "invalid_report_comment");
|
||||
}
|
||||
const id = randomUUID();
|
||||
const now = Date.now();
|
||||
insert.run(id, input.dungeonId, input.comment.replace(/\r\n?/g, "\n").trim(), account?.id ?? null,
|
||||
account?.username ?? "Guest player", now, now);
|
||||
return publicReport(byId.get(id));
|
||||
},
|
||||
updateDungeonReport(account, id, input) {
|
||||
if (!isGameMaster(account)) throw new ErrorType("Game Master access is required.", 403, "gm_required");
|
||||
validateStatus(input?.status);
|
||||
if (!Number.isInteger(input?.expectedRevision) || input.expectedRevision < 0) {
|
||||
throw new ErrorType("A valid expected revision is required.", 400, "invalid_revision");
|
||||
}
|
||||
if (!byId.get(id)) throw new ErrorType("Report not found.", 404, "report_not_found");
|
||||
const row = update.get(input.status, Date.now(), account.username, id, input.expectedRevision);
|
||||
if (!row) throw new ErrorType("This report has changed. Refresh reports and try again.", 409, "report_conflict");
|
||||
return publicReport(row);
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
import assert from "node:assert/strict";
|
||||
import { mkdtempSync, rmSync } from "node:fs";
|
||||
import os from "node:os";
|
||||
import path from "node:path";
|
||||
import test from "node:test";
|
||||
import { openGameDatabase } from "./database.mjs";
|
||||
import { createGameServer } from "./server.mjs";
|
||||
|
||||
async function withDatabase(run) {
|
||||
const directory = mkdtempSync(path.join(os.tmpdir(), "healer-man-reports-test-"));
|
||||
const database = openGameDatabase({ dataDir: directory });
|
||||
try { await run(database); } finally { database.close(); rmSync(directory, { recursive: true, force: true }); }
|
||||
}
|
||||
|
||||
test("validates comments and dungeon IDs and stamps new reports as Submitted", () => withDatabase(async (database) => {
|
||||
assert.deepEqual(database.listDungeonReports(), { reports: [], openCounts: {} });
|
||||
for (const comment of ["", " \n ", "x".repeat(501), null, 123]) {
|
||||
assert.throws(() => database.submitDungeonReport(null, { dungeonId: "stormwind-stockade", comment }), { code: "invalid_report_comment" });
|
||||
}
|
||||
assert.throws(() => database.submitDungeonReport(null, { dungeonId: "fake", comment: "Broken" }), { code: "invalid_dungeon" });
|
||||
const account = (await database.register("Reporter", "report-pass")).account;
|
||||
const report = database.submitDungeonReport(account, {
|
||||
dungeonId: "stormwind-stockade", comment: "x".repeat(500), status: "Closed", submittedBy: "Phenom",
|
||||
});
|
||||
assert.equal(report.comment.length, 500);
|
||||
assert.equal(report.status, "Submitted");
|
||||
assert.equal(report.submittedBy, "Reporter");
|
||||
assert.equal(database.submitDungeonReport(null, { dungeonId: "forsaken-abbey", comment: " Door is stuck\r\nAfter a wipe " }).comment, "Door is stuck\nAfter a wipe");
|
||||
assert.deepEqual(database.listDungeonReports().openCounts, { "forsaken-abbey": 1, "stormwind-stockade": 1 });
|
||||
}));
|
||||
|
||||
test("enforces GM updates, counts all open statuses, supports reopening, and prevents stale changes", () => withDatabase(async (database) => {
|
||||
const gm = (await database.register("Phenom", "report-admin")).account;
|
||||
const player = (await database.register("Tester", "report-player")).account;
|
||||
let report = database.submitDungeonReport(player, { dungeonId: "stormwind-stockade", comment: "Gate is stuck" });
|
||||
database.submitDungeonReport(player, { dungeonId: "wailing-caverns", comment: "Boss stuck" });
|
||||
assert.throws(() => database.updateDungeonReport({ ...player, roles: ["gm"] }, report.id, { status: "Closed", expectedRevision: 0 }), { status: 403 });
|
||||
assert.throws(() => database.updateDungeonReport(gm, report.id, { status: "Other", expectedRevision: 0 }), { code: "invalid_report_status" });
|
||||
assert.throws(() => database.updateDungeonReport(gm, report.id, { status: "Closed" }), { code: "invalid_revision" });
|
||||
assert.throws(() => database.updateDungeonReport(gm, "missing", { status: "Closed", expectedRevision: 0 }), { status: 404 });
|
||||
for (const status of ["In-Progress", "Testing Fixes"]) {
|
||||
report = database.updateDungeonReport(gm, report.id, { status, expectedRevision: report.revision });
|
||||
assert.equal(report.updatedBy, "Phenom");
|
||||
assert.equal(database.listDungeonReports().openCounts[report.dungeonId], 1);
|
||||
}
|
||||
assert.throws(() => database.updateDungeonReport(gm, report.id, { status: "Closed", expectedRevision: 0 }), { status: 409 });
|
||||
report = database.updateDungeonReport(gm, report.id, { status: "Closed", expectedRevision: report.revision });
|
||||
assert.deepEqual(database.listDungeonReports().openCounts, { "wailing-caverns": 1 });
|
||||
assert.equal(database.listDungeonReports().reports.length, 2);
|
||||
const filtered = database.listDungeonReports({ status: "Closed", dungeonId: report.dungeonId });
|
||||
assert.equal(filtered.reports.length, 1);
|
||||
assert.deepEqual(filtered.openCounts, { "wailing-caverns": 1 });
|
||||
report = database.updateDungeonReport(gm, report.id, { status: "Submitted", expectedRevision: report.revision });
|
||||
assert.equal(database.listDungeonReports().openCounts[report.dungeonId], 1);
|
||||
}));
|
||||
|
||||
test("persists reports and status changes across database restarts", async () => {
|
||||
const directory = mkdtempSync(path.join(os.tmpdir(), "healer-man-report-restart-"));
|
||||
let database;
|
||||
try {
|
||||
database = openGameDatabase({ dataDir: directory });
|
||||
const gm = (await database.register("Phenom", "report-admin")).account;
|
||||
const report = database.submitDungeonReport(null, { dungeonId: "stormwind-stockade", comment: "Entrance issue" });
|
||||
const updated = database.updateDungeonReport(gm, report.id, { status: "Testing Fixes", expectedRevision: 0 });
|
||||
database.close();
|
||||
database = openGameDatabase({ dataDir: directory });
|
||||
assert.deepEqual(database.listDungeonReports().reports, [updated]);
|
||||
assert.equal(database.listDungeonReports().openCounts[report.dungeonId], 1);
|
||||
} finally { database?.close(); rmSync(directory, { recursive: true, force: true }); }
|
||||
});
|
||||
|
||||
test("serves public reports and GM-only status API with shelved modes disabled", async () => {
|
||||
const directory = mkdtempSync(path.join(os.tmpdir(), "healer-man-report-api-"));
|
||||
const runtime = createGameServer({ dataDir: directory, enableShelvedModes: false });
|
||||
await new Promise((resolve) => runtime.server.listen(0, "127.0.0.1", resolve));
|
||||
const origin = `http://127.0.0.1:${runtime.server.address().port}`;
|
||||
const request = (route, method = "GET", body, token) => fetch(`${origin}/api/dungeon-reports${route}`, {
|
||||
method, headers: { "Content-Type": "application/json", ...(token ? { Authorization: `Bearer ${token}` } : {}) },
|
||||
...(body === undefined ? {} : { body: JSON.stringify(body) }),
|
||||
});
|
||||
try {
|
||||
const player = await runtime.database.register("ApiPlayer", "report-player");
|
||||
const gm = await runtime.database.register("Phenom", "report-admin");
|
||||
const created = await request("", "POST", { dungeonId: "stormwind-stockade", comment: "Issue via API" }, player.token);
|
||||
assert.equal(created.status, 201);
|
||||
const { report } = await created.json();
|
||||
assert.equal((await request("", "POST", { dungeonId: "wailing-caverns", comment: "Guest issue" })).status, 201);
|
||||
assert.equal((await request(`/${report.id}`, "PATCH", { status: "Closed", expectedRevision: 0 })).status, 401);
|
||||
assert.equal((await request(`/${report.id}`, "PATCH", { status: "Closed", expectedRevision: 0 }, player.token)).status, 403);
|
||||
assert.equal((await request("", "POST", { dungeonId: "stormwind-stockade", comment: "x".repeat(501) })).status, 400);
|
||||
const closed = await request(`/${report.id}`, "PATCH", { status: "Closed", expectedRevision: 0 }, gm.token);
|
||||
assert.equal(closed.status, 200);
|
||||
assert.equal((await closed.json()).report.status, "Closed");
|
||||
const all = await (await request("")).json();
|
||||
assert.equal(all.reports.length, 2);
|
||||
assert.deepEqual(all.openCounts, { "wailing-caverns": 1 });
|
||||
assert.equal((await (await request("?status=Closed&dungeon=stormwind-stockade")).json()).reports.length, 1);
|
||||
assert.equal((await request("?status=Bad")).status, 400);
|
||||
assert.equal((await request("?dungeon=Bad")).status, 400);
|
||||
} finally {
|
||||
await new Promise((resolve) => runtime.server.close(resolve));
|
||||
rmSync(directory, { recursive: true, force: true });
|
||||
}
|
||||
});
|
||||
@@ -181,6 +181,7 @@ export function createGameServer(options = {}) {
|
||||
const onlineSessions = createOnlineSessionManager();
|
||||
const arenaService = createArenaService({ database: gameDatabase, autoPump: enableShelvedModes });
|
||||
const allowAuthRequest = createAuthLimiter();
|
||||
const allowReportRequest = createAuthLimiter();
|
||||
gameDatabase.pruneExpiredSessions();
|
||||
|
||||
const server = createServer(async (request, response) => {
|
||||
@@ -239,6 +240,30 @@ export function createGameServer(options = {}) {
|
||||
json(response, 200, { account: gameDatabase.authenticate(bearerToken(request)) });
|
||||
return;
|
||||
}
|
||||
if (url.pathname === "/api/dungeon-reports" && request.method === "GET") {
|
||||
json(response, 200, gameDatabase.listDungeonReports({
|
||||
status: url.searchParams.get("status"),
|
||||
dungeonId: url.searchParams.get("dungeon"),
|
||||
}));
|
||||
return;
|
||||
}
|
||||
if (url.pathname === "/api/dungeon-reports" && request.method === "POST") {
|
||||
const token = bearerToken(request);
|
||||
const account = token ? gameDatabase.authenticate(token) : null;
|
||||
if (!allowReportRequest(account?.id ?? request.socket.remoteAddress)) {
|
||||
throw new GameDatabaseError("Too many reports. Please wait a minute and try again.", 429, "rate_limited");
|
||||
}
|
||||
const body = await readJson(request, 8 * 1024);
|
||||
json(response, 201, { report: gameDatabase.submitDungeonReport(account, body) });
|
||||
return;
|
||||
}
|
||||
const reportMatch = /^\/api\/dungeon-reports\/([^/]+)$/.exec(url.pathname);
|
||||
if (reportMatch && request.method === "PATCH") {
|
||||
const account = gameDatabase.authenticate(bearerToken(request));
|
||||
const body = await readJson(request, 8 * 1024);
|
||||
json(response, 200, { report: gameDatabase.updateDungeonReport(account, reportMatch[1], body) });
|
||||
return;
|
||||
}
|
||||
if (url.pathname === "/api/cloud-save" && request.method === "GET") {
|
||||
const account = gameDatabase.authenticate(bearerToken(request));
|
||||
json(response, 200, gameDatabase.getCloudSave(account.id));
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"commentMaxLength": 500,
|
||||
"statuses": ["Submitted", "In-Progress", "Testing Fixes", "Closed"]
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import {
|
||||
DUNGEON_REPORT_STATUSES, fetchDungeonReports, filterDungeonReports, sessionCanManageDungeonReports,
|
||||
submitDungeonReport, updateDungeonReport, type DungeonReport,
|
||||
} from "./dungeonReports";
|
||||
import { useGameStore } from "../game/store";
|
||||
|
||||
function report(id: string, dungeonId: string, status: DungeonReport["status"]): DungeonReport {
|
||||
return { id, dungeonId, status, comment: "Door does not open", submittedBy: "Player", createdAt: 1, updatedAt: 1, updatedBy: null, revision: 0 };
|
||||
}
|
||||
|
||||
afterEach(() => { vi.unstubAllGlobals(); useGameStore.getState().closeOverlay(); });
|
||||
|
||||
describe("dungeon reports", () => {
|
||||
it("shows all statuses by default, including Closed, and combines status and dungeon filters", () => {
|
||||
const reports = DUNGEON_REPORT_STATUSES.flatMap((status, index) => [
|
||||
report(`stock-${index}`, "stormwind-stockade", status), report(`cave-${index}`, "wailing-caverns", status),
|
||||
]);
|
||||
expect(filterDungeonReports(reports, "all", "all")).toEqual(reports);
|
||||
expect(filterDungeonReports(reports, "Closed", "all")).toHaveLength(2);
|
||||
expect(filterDungeonReports(reports, "all", "wailing-caverns")).toHaveLength(4);
|
||||
expect(filterDungeonReports(reports, "Testing Fixes", "stormwind-stockade").map((item) => item.id)).toEqual(["stock-2"]);
|
||||
expect(filterDungeonReports(reports, "Submitted", "missing")).toEqual([]);
|
||||
});
|
||||
|
||||
it("allows GM report management in the ordinary release and rejects offline or local-only authority", () => {
|
||||
const gm = { kind: "account" as const, ownerId: "gm", displayName: "Phenom", accessToken: "token", roles: ["gm" as const] };
|
||||
expect(sessionCanManageDungeonReports(gm)).toBe(true);
|
||||
expect(sessionCanManageDungeonReports({ ...gm, roles: [] })).toBe(false);
|
||||
expect(sessionCanManageDungeonReports({ ...gm, kind: "offline" })).toBe(false);
|
||||
expect(sessionCanManageDungeonReports({ ...gm, accessToken: undefined })).toBe(false);
|
||||
expect(sessionCanManageDungeonReports(null)).toBe(false);
|
||||
});
|
||||
|
||||
it("sends the active dungeon and preserves the expected report revision for GM updates", async () => {
|
||||
const item = report("report-id", "stormwind-stockade", "Submitted");
|
||||
const fetchMock = vi.fn().mockResolvedValue({ ok: true, json: async () => ({ report: item }) });
|
||||
vi.stubGlobal("fetch", fetchMock);
|
||||
const gm = { kind: "account" as const, ownerId: "gm", displayName: "Phenom", accessToken: "token", roles: ["gm" as const] };
|
||||
await submitDungeonReport(gm, item.dungeonId, "Door does not open");
|
||||
expect(JSON.parse(fetchMock.mock.calls[0][1].body)).toEqual({ dungeonId: item.dungeonId, comment: "Door does not open" });
|
||||
expect(fetchMock.mock.calls[0][1].headers.get("Authorization")).toBe("Bearer token");
|
||||
await updateDungeonReport(gm, { ...item, revision: 3 }, "Closed");
|
||||
expect(fetchMock.mock.calls[1][1].method).toBe("PATCH");
|
||||
expect(JSON.parse(fetchMock.mock.calls[1][1].body)).toEqual({ status: "Closed", expectedRevision: 3 });
|
||||
await fetchDungeonReports();
|
||||
expect(fetchMock.mock.calls[2][0]).toBe("/api/dungeon-reports");
|
||||
});
|
||||
|
||||
it("keeps the game paused and camera look stopped while reporting and returning to pause", () => {
|
||||
const game = useGameStore.getState();
|
||||
game.setCameraLookActive(true);
|
||||
game.openOverlay("report-issue");
|
||||
expect(useGameStore.getState()).toMatchObject({ paused: true, overlay: "report-issue", cameraLookActive: false });
|
||||
game.openOverlay("pause");
|
||||
expect(useGameStore.getState()).toMatchObject({ paused: true, overlay: "pause", cameraLookActive: false });
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,61 @@
|
||||
import type { PlayerSession } from "./types";
|
||||
import { requestOnlineJson } from "./onlineAccountClient";
|
||||
import policy from "../../shared/dungeon-report-policy.json";
|
||||
|
||||
export type DungeonReportStatus = "Submitted" | "In-Progress" | "Testing Fixes" | "Closed";
|
||||
export const DUNGEON_REPORT_STATUSES = policy.statuses as readonly DungeonReportStatus[];
|
||||
export const DUNGEON_REPORT_COMMENT_MAX_LENGTH = policy.commentMaxLength;
|
||||
|
||||
export interface DungeonReport {
|
||||
readonly id: string;
|
||||
readonly dungeonId: string;
|
||||
readonly comment: string;
|
||||
readonly status: DungeonReportStatus;
|
||||
readonly submittedBy: string;
|
||||
readonly createdAt: number;
|
||||
readonly updatedAt: number;
|
||||
readonly updatedBy: string | null;
|
||||
readonly revision: number;
|
||||
}
|
||||
|
||||
export interface DungeonReportSnapshot {
|
||||
readonly reports: readonly DungeonReport[];
|
||||
readonly openCounts: Readonly<Record<string, number>>;
|
||||
}
|
||||
|
||||
export function sessionCanManageDungeonReports(session: PlayerSession | null): boolean {
|
||||
return Boolean(session?.kind === "account" && session.accessToken && session.roles?.includes("gm"));
|
||||
}
|
||||
|
||||
export function filterDungeonReports(
|
||||
reports: readonly DungeonReport[],
|
||||
status: DungeonReportStatus | "all",
|
||||
dungeonId: string,
|
||||
): readonly DungeonReport[] {
|
||||
return reports.filter((report) => (status === "all" || report.status === status)
|
||||
&& (dungeonId === "all" || report.dungeonId === dungeonId));
|
||||
}
|
||||
|
||||
export function fetchDungeonReports(): Promise<DungeonReportSnapshot> {
|
||||
return requestOnlineJson<DungeonReportSnapshot>("/api/dungeon-reports");
|
||||
}
|
||||
|
||||
export async function submitDungeonReport(session: PlayerSession | null, dungeonId: string, comment: string): Promise<DungeonReport> {
|
||||
const response = await requestOnlineJson<{ report: DungeonReport }>("/api/dungeon-reports", {
|
||||
method: "POST",
|
||||
body: JSON.stringify({ dungeonId, comment }),
|
||||
}, session?.kind === "account" ? session.accessToken : undefined);
|
||||
return response.report;
|
||||
}
|
||||
|
||||
export async function updateDungeonReport(
|
||||
session: PlayerSession,
|
||||
report: DungeonReport,
|
||||
status: DungeonReportStatus,
|
||||
): Promise<DungeonReport> {
|
||||
const response = await requestOnlineJson<{ report: DungeonReport }>(`/api/dungeon-reports/${encodeURIComponent(report.id)}`, {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ status, expectedRevision: report.revision }),
|
||||
}, session.accessToken);
|
||||
return response.report;
|
||||
}
|
||||
@@ -14,6 +14,16 @@ import {
|
||||
} from "./coaLiveCatalog";
|
||||
|
||||
const abilities = Object.values(COA_ABILITIES_BY_CLASS).flat();
|
||||
|
||||
it("keeps Drakkari Barrier friendly and its retaliation in the damage-taken proc", () => {
|
||||
const barrier = COA_ABILITIES_BY_CLASS["witch-doctor"].find((ability) => ability.name === "Drakkari Barrier")!;
|
||||
expect(barrier.target).toBe("friendly");
|
||||
for (const rank of barrier.ranks ?? []) {
|
||||
expect(rank.effects.some((effect) => effect.kind === "damage")).toBe(false);
|
||||
expect(rank.effects.some((effect) => effect.kind === "apply-aura"
|
||||
&& effect.aura.procs?.some((proc) => proc.triggers === "damage-taken" && proc.action.kind === "damage"))).toBe(true);
|
||||
}
|
||||
});
|
||||
const ranksFor = (ability: AbilityDefinition): readonly AbilityRankDefinition[] => ability.ranks ?? [{
|
||||
rank: 1,
|
||||
spellId: ability.dbcSpellId,
|
||||
|
||||
@@ -987,7 +987,8 @@ function effectsForSpell(
|
||||
}
|
||||
|
||||
const hasHealing = effects.some((effect) => ["heal", "hot"].includes(effect.kind));
|
||||
const hasDamage = effects.some((effect) => ["damage", "dot"].includes(effect.kind));
|
||||
const hasDamage = effects.some((effect) => ["damage", "dot"].includes(effect.kind)
|
||||
|| (effect.kind === "apply-aura" && effect.aura.procs?.some((proc) => proc.action.kind === "damage")));
|
||||
const describesHealing = /\b(?:heal(?:s|ing|ed)?|restores? .*health|mends?|rejuvenat\w*)\b/i.test(description);
|
||||
const describesDamage = /\b(?:deal(?:s|ing)?|inflict(?:s|ing)?|caus(?:e|es|ing)|damag(?:e|es|ing))\b[^.]*\bdamage\b/i.test(description);
|
||||
if (!hasHealing && describesHealing) effects.unshift({ kind: "heal", coefficient: 1 });
|
||||
|
||||
@@ -33,6 +33,7 @@ export interface CombatActorCastState {
|
||||
/** Simulation-space origin used for movement cancellation and completion validation. */
|
||||
readonly origin?: CombatActorPosition;
|
||||
readonly targetId?: string | null;
|
||||
readonly channelTicksCompleted?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { abilitiesForClass } from "./abilityCatalog";
|
||||
import { channelAmountEffects } from "./combatChannelAmounts";
|
||||
|
||||
describe("channel amount expansion", () => {
|
||||
it("spreads a normal channel's full amount across its pulses", () => {
|
||||
const ability = abilitiesForClass("mage")[0];
|
||||
const effects = channelAmountEffects({ ...ability, effects: [
|
||||
{ kind: "damage", coefficient: 1, basePoints: 100 },
|
||||
{ kind: "dot", coefficient: 1, ticks: 5, intervalMs: 1_000, tag: "channel" },
|
||||
] }, 5);
|
||||
expect(effects.map(({ multiplier }) => multiplier)).toEqual([0.2, 1]);
|
||||
});
|
||||
|
||||
it("uses the authored periodic payload for Radiant Flame", () => {
|
||||
const ability = abilitiesForClass("sun-cleric").find((candidate) => candidate.name === "Radiant Flame")!;
|
||||
const amounts = channelAmountEffects(ability, 5);
|
||||
expect(amounts).toHaveLength(1);
|
||||
expect(amounts[0]).toMatchObject({ effect: { kind: "damage", basePoints: 1 }, multiplier: 1 });
|
||||
const conditional = { ...ability, effects: ability.effects.map((effect) => effect.kind === "apply-aura"
|
||||
? { ...effect, aura: { ...effect.aura, procs: effect.aura.procs?.map((proc) => ({ ...proc, chance: 0.5 })) } }
|
||||
: effect) };
|
||||
expect(channelAmountEffects(conditional, 5)).toEqual([]);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,33 @@
|
||||
import { triggeredAbilityBySpellId, type AbilityDefinition, type AbilityEffect } from "./abilityCatalog";
|
||||
|
||||
type ChannelAmountEffect = Extract<AbilityEffect, { kind: "damage" | "dot" | "heal" | "hot" }>;
|
||||
|
||||
/** Direct channel amounts span the cast; periodic trigger payloads fire each pulse. */
|
||||
export function channelAmountEffects(ability: AbilityDefinition, totalTicks: number): readonly {
|
||||
effect: ChannelAmountEffect;
|
||||
multiplier: number;
|
||||
}[] {
|
||||
const ticks = Math.max(1, totalTicks);
|
||||
const amounts: { effect: ChannelAmountEffect; multiplier: number }[] = [];
|
||||
for (const effect of ability.effects) {
|
||||
if (effect.kind === "damage" || effect.kind === "heal" || effect.kind === "dot" || effect.kind === "hot") {
|
||||
amounts.push({ effect, multiplier: (effect.kind === "dot" || effect.kind === "hot" ? effect.ticks : 1) / ticks });
|
||||
} else if (effect.kind === "apply-aura") {
|
||||
for (const proc of effect.aura.procs ?? []) {
|
||||
const triggers = Array.isArray(proc.triggers) ? proc.triggers : [proc.triggers];
|
||||
const action = proc.action;
|
||||
if (!triggers.includes("periodic") || proc.chance !== 1 || proc.internalCooldownMs || proc.charges !== undefined
|
||||
|| action.kind !== "custom"
|
||||
|| !["wow335-trigger-spell", "rom-trigger-skill"].includes(action.id)
|
||||
|| typeof action.data?.spellId !== "number") continue;
|
||||
const payload = triggeredAbilityBySpellId(action.data.spellId);
|
||||
for (const payloadEffect of payload?.effects ?? []) {
|
||||
if (payloadEffect.kind === "damage" || payloadEffect.kind === "heal") {
|
||||
amounts.push({ effect: payloadEffect, multiplier: 1 });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return amounts;
|
||||
}
|
||||
+60
-16
@@ -129,6 +129,7 @@ import {
|
||||
} from "./combatAuras";
|
||||
import { rollBossLoot } from "./lootCatalog";
|
||||
import { adaptRunewakerEnemyDamage } from "./runewakerCombatFormula";
|
||||
import { channelAmountEffects } from "./combatChannelAmounts";
|
||||
import { normalizeInventory, type InventoryItem } from "./lootTypes";
|
||||
import {
|
||||
PLAYER_EQUIPMENT_OWNER_ID,
|
||||
@@ -721,6 +722,8 @@ export interface CombatState {
|
||||
damageSummon: (id: string, amount: number) => number;
|
||||
healPlayer: (amount: number) => number;
|
||||
revivePlayer: (percentMaxHealth?: number) => number;
|
||||
/** Checkpoint recovery of the player only; keeps the party and current pull intact. */
|
||||
respawnPlayerOnly: (position: CombatPosition, now?: number) => boolean;
|
||||
cancelCast: (message?: string) => boolean;
|
||||
engageNearbyMobs: (now?: number, playerPosition?: CombatPosition) => number;
|
||||
advanceMobCombat: (now?: number, playerPosition?: CombatPosition) => number;
|
||||
@@ -1183,7 +1186,7 @@ function abilityAttackKind(classId: ClassId, ability: AbilityDefinition): WotlkA
|
||||
const physicalKeyword = /\b(?:strike|slash|stab|shot|arrow|mangle|claw|bite|weapon|melee)\b/.test(searchable);
|
||||
const rangedPhysicalKeyword = /\b(?:shot|arrow|bow|gun|bullet|javelin)\b/.test(searchable);
|
||||
if (healing) return "spell";
|
||||
if (ability.range.max > 4 && (rangedPhysicalKeyword || baseClassFor(classId) === "hunter")) return "ranged";
|
||||
if (ability.range.max > 5 && (rangedPhysicalKeyword || baseClassFor(classId) === "hunter")) return "ranged";
|
||||
if (["warrior", "rogue", "death-knight"].includes(baseClassFor(classId)) || physicalKeyword) return "melee";
|
||||
return "spell";
|
||||
}
|
||||
@@ -1202,7 +1205,7 @@ export function abilityDamageSchool(classId: ClassId, ability: AbilityDefinition
|
||||
return "arcane";
|
||||
}
|
||||
|
||||
function equipmentAdjustedCombatAmount(
|
||||
export function equipmentAdjustedCombatAmount(
|
||||
scaling: number | (AbilityAmountScaling & { readonly coefficient: number }),
|
||||
level: number,
|
||||
gearStats: ItemStats,
|
||||
@@ -6106,12 +6109,7 @@ export const useCombatStore = create<CombatState>((set, get) => ({
|
||||
const sourceActor = state.actors[sourceActorId];
|
||||
const sourceMember = usePartyStore.getState().members.find((member) => member.id === sourceActorId);
|
||||
const amount = sourceMember
|
||||
? Math.max(1, Math.round((effect.basePoints ?? 0) + Math.max(0.1, effect.coefficient) * (
|
||||
sourceMember.level * 4
|
||||
+ sourceMember.gearStats.spellPower
|
||||
+ sourceMember.gearStats.attackPower * 0.35
|
||||
+ sourceMember.gearStats.rangedAttackPower * 0.35
|
||||
)))
|
||||
? equipmentAdjustedCombatAmount(effect, sourceMember.level, sourceMember.gearStats, sourceMember.classId, ability)
|
||||
: Math.max(1, Math.round((effect.basePoints ?? 0) + Math.max(0.1, effect.coefficient) * sourceActor.level * 4));
|
||||
const next = state.effects.filter((entry) => !(
|
||||
entry.kind === effect.kind
|
||||
@@ -6417,6 +6415,51 @@ export const useCombatStore = create<CombatState>((set, get) => ({
|
||||
return restored;
|
||||
},
|
||||
|
||||
respawnPlayerOnly: (position, now = combatNow()) => {
|
||||
const state = get();
|
||||
if (state.health > 0 || state.maxHealth <= 0 || !Number.isFinite(now)
|
||||
|| position.length !== 3 || !position.every(Number.isFinite)) return false;
|
||||
const auras = syncPassiveAuras(state.auras.filter((aura) => (
|
||||
aura.targetId !== PLAYER_AURA_ENTITY_ID || aura.definition.disposition === "buff"
|
||||
)), state.abilities, state.level, state.talentRanks, now);
|
||||
const maxHealth = auraAdjustedPlayerMaxHealth(state.classId, state.level, state.talentModifiers,
|
||||
state.gearStats, state.raceId, state.secondaryClassId, auras);
|
||||
const patch: Partial<CombatState> = {
|
||||
health: maxHealth,
|
||||
maxHealth,
|
||||
resource: initialResourceForMaximum(state.classId, state.maxResource),
|
||||
resourcePools: Object.fromEntries(Object.entries(state.maxResourcePools).map(([type, maximum]) => [
|
||||
type, type === resourceProfileForClass(state.classId).type
|
||||
? initialResourceForMaximum(state.classId, maximum ?? state.maxResource) : 0,
|
||||
])),
|
||||
controlledUntil: 0,
|
||||
controlMechanic: null,
|
||||
schoolLockedUntil: {},
|
||||
shield: 0,
|
||||
shieldExpiresAt: 0,
|
||||
activeCast: null,
|
||||
pendingGroundTarget: null,
|
||||
autoAttackTargetId: null,
|
||||
nextAutoAttackAt: 0,
|
||||
comboPoints: 0,
|
||||
comboTargetId: null,
|
||||
playerPosition: [...position],
|
||||
playerAnimationEvent: nextAnimationEvent("ability-cancel"),
|
||||
effects: state.effects.filter((effect) => effect.targetId !== null && effect.targetId !== PLAYER_AURA_ENTITY_ID),
|
||||
auras,
|
||||
combatEvents: recordCombatEvent(state.combatEvents, {
|
||||
occurredAt: now, kind: "resurrection", sourceActorId: PLAYER_AURA_ENTITY_ID,
|
||||
targetActorId: PLAYER_AURA_ENTITY_ID, abilityId: "player-checkpoint-resurrection",
|
||||
rawAmount: maxHealth, effectiveAmount: maxHealth, overheal: 0, absorbed: 0, critical: false,
|
||||
}),
|
||||
feedback: nextFeedback("success", "You have revived. Your party is still fighting; use Recall only if you want to regroup."),
|
||||
};
|
||||
// Publish only the player snapshot; never replace or mirror companion/enemy actors.
|
||||
const player = combatActorSnapshots({ ...state, ...patch })[PLAYER_AURA_ENTITY_ID];
|
||||
set({ ...patch, actors: { ...state.actors, [PLAYER_AURA_ENTITY_ID]: player } });
|
||||
return true;
|
||||
},
|
||||
|
||||
cancelCast: (message = "Casting interrupted.") => {
|
||||
const cast = get().activeCast;
|
||||
if (!cast) return false;
|
||||
@@ -8151,30 +8194,31 @@ export const useCombatStore = create<CombatState>((set, get) => ({
|
||||
: "Channel interrupted: target unavailable.");
|
||||
return;
|
||||
}
|
||||
const damageAmount = ability.effects.reduce(
|
||||
(total, effect) => total + (effect.kind === "damage" || effect.kind === "dot"
|
||||
const channelEffects = channelAmountEffects(ability, cast.totalTicks);
|
||||
const damageAmount = channelEffects.reduce(
|
||||
(total, { effect, multiplier }) => total + (effect.kind === "damage" || effect.kind === "dot"
|
||||
? equipmentAdjustedCombatAmount(
|
||||
effect,
|
||||
get().level,
|
||||
get().gearStats,
|
||||
get().classId,
|
||||
ability,
|
||||
) * (effect.kind === "dot" ? effect.ticks : 1)
|
||||
) * multiplier
|
||||
: 0),
|
||||
0,
|
||||
) / cast.totalTicks;
|
||||
const healingAmount = ability.effects.reduce(
|
||||
(total, effect) => total + (effect.kind === "heal" || effect.kind === "hot"
|
||||
);
|
||||
const healingAmount = channelEffects.reduce(
|
||||
(total, { effect, multiplier }) => total + (effect.kind === "heal" || effect.kind === "hot"
|
||||
? equipmentAdjustedCombatAmount(
|
||||
effect,
|
||||
get().level,
|
||||
get().gearStats,
|
||||
get().classId,
|
||||
ability,
|
||||
) * (effect.kind === "hot" ? effect.ticks : 1)
|
||||
) * multiplier
|
||||
: 0),
|
||||
0,
|
||||
) / cast.totalTicks;
|
||||
);
|
||||
if (damageAmount > 0) {
|
||||
const channelCenter = channelHostile ? targetPosition ?? cast.origin : get().playerPosition;
|
||||
const channelTargets = ability.radius === undefined
|
||||
|
||||
@@ -1,23 +1,41 @@
|
||||
import { useCombatStore } from "./combatStore";
|
||||
import { useCombatStore, type MobCombatState } from "./combatStore";
|
||||
import type { CombatActorState } from "./combatActors";
|
||||
import { requireDungeonDefinition } from "./dungeonRegistry";
|
||||
import { useGameStore } from "./store";
|
||||
import { resolveResurrectionCheckpoint } from "./resurrectionCheckpoints";
|
||||
import { usePartyStore, type PartyMember } from "./partyStore";
|
||||
import {
|
||||
activeDungeonCompletedObjectiveIds,
|
||||
resetDungeonEncounters,
|
||||
} from "./dungeonEncounterRuntime";
|
||||
|
||||
/**
|
||||
* Atomically returns a defeated player to the saved run spawn and resets the
|
||||
* current pull. Defeated enemies and persisted dungeon progress remain clear,
|
||||
* matching a wipe instead of silently starting a brand-new dungeon.
|
||||
*/
|
||||
export function partyFightStillActive(
|
||||
members: readonly Pick<PartyMember, "id" | "health">[],
|
||||
mobs: Readonly<Record<string, MobCombatState>>,
|
||||
actors: Readonly<Record<string, Pick<CombatActorState, "health">>> = {},
|
||||
): boolean {
|
||||
return members.some((member) => (actors[member.id]?.health ?? member.health) > 0)
|
||||
&& Object.values(mobs).some((mob) => mob.engaged && !mob.dead && !mob.despawned);
|
||||
}
|
||||
|
||||
/** Recover only the player during an ongoing party fight; otherwise retain wipe recovery. */
|
||||
export function respawnDefeatedPlayer(checkpointId?: string): boolean {
|
||||
const combat = useCombatStore.getState();
|
||||
if (combat.health > 0) return false;
|
||||
const game = useGameStore.getState();
|
||||
if (game.gameMode !== "dungeon") return false;
|
||||
const checkpoint = checkpointId === undefined ? null : resolveResurrectionCheckpoint(checkpointId);
|
||||
if (checkpointId !== undefined && !checkpoint) return false;
|
||||
|
||||
if (partyFightStillActive(usePartyStore.getState().members, combat.mobs, combat.actors)) {
|
||||
const spawn = checkpoint?.spawn ?? game.activeSpawn;
|
||||
if (!combat.respawnPlayerOnly(spawn.footPosition)) return false;
|
||||
// Relocation does not fire the resetRevision watched by PartyBridge/PartyPopulation.
|
||||
useGameStore.getState().relocatePlayer(spawn, true);
|
||||
useGameStore.getState().closeOverlay();
|
||||
return true;
|
||||
}
|
||||
|
||||
const dungeonId = useGameStore.getState().activeDungeonId;
|
||||
const completedObjectiveIds = new Set(activeDungeonCompletedObjectiveIds(dungeonId));
|
||||
const retrySpawnIds = new Set(
|
||||
|
||||
@@ -7,16 +7,22 @@ import {
|
||||
} from "./dungeonCatalog";
|
||||
import { DUNGEON_MANIFEST } from "./dungeonManifest";
|
||||
import { RUNEWAKER_DUNGEON_DEFINITIONS } from "./generated/runewakerDungeonDefinitions.generated";
|
||||
import { compareDungeonReleaseOrder } from "./dungeonReleaseStage";
|
||||
import availability from "./generated/dungeonAvailability.json";
|
||||
|
||||
describe("dungeon catalog", () => {
|
||||
it("lists the complete generated campaign with authored Wailing Caverns first", () => {
|
||||
it("lists the complete generated campaign with Stormwind Stockades in Beta first", () => {
|
||||
expect(DUNGEON_CATALOG).toHaveLength(84);
|
||||
expect(DUNGEON_CATALOG[0]).toMatchObject({
|
||||
id: DUNGEON_MANIFEST.id,
|
||||
id: "stormwind-stockade",
|
||||
releaseStage: "beta",
|
||||
available: true,
|
||||
});
|
||||
expect(dungeonById(DUNGEON_MANIFEST.id)).toMatchObject({
|
||||
title: DUNGEON_MANIFEST.title,
|
||||
mapId: DUNGEON_MANIFEST.mapId,
|
||||
entranceName: DUNGEON_MANIFEST.entrance.name,
|
||||
available: true,
|
||||
releaseStage: "alpha",
|
||||
});
|
||||
expect(DUNGEON_CATALOG.find((dungeon) => dungeon.id === "deadmines")).toMatchObject({
|
||||
id: "deadmines",
|
||||
@@ -33,10 +39,10 @@ describe("dungeon catalog", () => {
|
||||
|
||||
it("separates WoW and RoM dungeons with all RuneWaker imports under RoM", () => {
|
||||
expect(DUNGEON_CATEGORIES.map((category) => category.id)).toEqual(["wow", "rom"]);
|
||||
expect(dungeonsByCategory("rom").map((dungeon) => dungeon.id)).toEqual([
|
||||
expect(dungeonsByCategory("rom").map((dungeon) => dungeon.id).sort()).toEqual([
|
||||
"forsaken-abbey",
|
||||
...RUNEWAKER_DUNGEON_DEFINITIONS.map((definition) => definition.id),
|
||||
]);
|
||||
].sort());
|
||||
expect(dungeonsByCategory("wow")).not.toContainEqual(
|
||||
expect.objectContaining({ id: "forsaken-abbey" }),
|
||||
);
|
||||
@@ -46,7 +52,7 @@ describe("dungeon catalog", () => {
|
||||
it("keeps stable unique ids and resolves only catalogued dungeons", () => {
|
||||
const ids = DUNGEON_CATALOG.map((dungeon) => dungeon.id);
|
||||
expect(new Set(ids).size).toBe(ids.length);
|
||||
expect(dungeonById(DUNGEON_MANIFEST.id)).toBe(DUNGEON_CATALOG[0]);
|
||||
expect(dungeonById(DUNGEON_MANIFEST.id)).toBe(DUNGEON_CATALOG.find((dungeon) => dungeon.id === DUNGEON_MANIFEST.id));
|
||||
expect(dungeonById("missing-dungeon")).toBeNull();
|
||||
});
|
||||
|
||||
@@ -57,4 +63,30 @@ describe("dungeon catalog", () => {
|
||||
expect(dungeon.summary.trim()).not.toBe("");
|
||||
}
|
||||
});
|
||||
|
||||
it("keeps only Stockades in Beta and alphabetizes each release group", () => {
|
||||
expect(DUNGEON_CATALOG.filter((dungeon) => dungeon.releaseStage === "beta").map((dungeon) => dungeon.id))
|
||||
.toEqual(["stormwind-stockade"]);
|
||||
expect(DUNGEON_CATALOG.filter((dungeon) => dungeon.id !== "stormwind-stockade").every((dungeon) => dungeon.releaseStage === "alpha"))
|
||||
.toBe(true);
|
||||
for (const category of DUNGEON_CATEGORIES) {
|
||||
const dungeons = dungeonsByCategory(category.id);
|
||||
expect(dungeons).toEqual([...dungeons].sort(compareDungeonReleaseOrder));
|
||||
}
|
||||
const stages = [
|
||||
{ title: "Zeta", releaseStage: "alpha" as const },
|
||||
{ title: "Beta Z", releaseStage: "beta" as const },
|
||||
{ title: "Released Z", releaseStage: "full-release" as const },
|
||||
{ title: "Alpha", releaseStage: "alpha" as const },
|
||||
{ title: "Beta A", releaseStage: "beta" as const },
|
||||
{ title: "Released A", releaseStage: "full-release" as const },
|
||||
];
|
||||
expect(stages.sort(compareDungeonReleaseOrder).map((entry) => entry.title))
|
||||
.toEqual(["Released A", "Released Z", "Beta A", "Beta Z", "Alpha", "Zeta"]);
|
||||
});
|
||||
|
||||
it("shares the complete dungeon identity list used to validate reports on the server", () => {
|
||||
expect(DUNGEON_CATALOG.map((dungeon) => dungeon.id).sort())
|
||||
.toEqual(["forsaken-abbey", ...Object.keys(availability.enabled)].sort());
|
||||
});
|
||||
});
|
||||
@@ -1,5 +1,6 @@
|
||||
import { DUNGEON_DEFINITIONS, dungeonCanEnter, type DungeonId } from "./dungeonRegistry";
|
||||
import { contentCategoryById, type ContentCategoryId } from "../app/contentCategories";
|
||||
import { compareDungeonReleaseOrder, dungeonReleaseStage, type DungeonReleaseStage } from "./dungeonReleaseStage";
|
||||
|
||||
const DUNGEON_CATEGORY_IDS = ["wow", "rom"] as const satisfies readonly ContentCategoryId[];
|
||||
export type DungeonCategoryId = (typeof DUNGEON_CATEGORY_IDS)[number];
|
||||
@@ -27,10 +28,11 @@ export interface DungeonCatalogEntry {
|
||||
readonly theme: string;
|
||||
readonly summary: string;
|
||||
readonly available: boolean;
|
||||
readonly releaseStage: DungeonReleaseStage;
|
||||
readonly availabilityReason?: string;
|
||||
}
|
||||
|
||||
/** Stable browser ordering is the registry order; identity is never duplicated. */
|
||||
/** Release readiness first, then alphabetical title within each release stage. */
|
||||
export const DUNGEON_CATALOG: readonly DungeonCatalogEntry[] = Object.freeze(
|
||||
DUNGEON_DEFINITIONS.map<DungeonCatalogEntry>((definition) => ({
|
||||
id: definition.id as DungeonId,
|
||||
@@ -42,8 +44,9 @@ export const DUNGEON_CATALOG: readonly DungeonCatalogEntry[] = Object.freeze(
|
||||
theme: definition.presentation.theme,
|
||||
summary: definition.presentation.summary,
|
||||
available: dungeonCanEnter(definition.id),
|
||||
releaseStage: dungeonReleaseStage(definition.id),
|
||||
availabilityReason: "availabilityReason" in definition ? definition.availabilityReason : undefined,
|
||||
})),
|
||||
})).sort(compareDungeonReleaseOrder),
|
||||
);
|
||||
|
||||
export type { DungeonId } from "./dungeonRegistry";
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
export const DUNGEON_RELEASE_STAGES = ["full-release", "beta", "alpha"] as const;
|
||||
export type DungeonReleaseStage = (typeof DUNGEON_RELEASE_STAGES)[number];
|
||||
|
||||
export const DUNGEON_RELEASE_STAGE_LABELS: Readonly<Record<DungeonReleaseStage, string>> = {
|
||||
"full-release": "Full Release",
|
||||
beta: "Beta",
|
||||
alpha: "Alpha",
|
||||
};
|
||||
|
||||
export function dungeonReleaseStage(id: string): DungeonReleaseStage {
|
||||
return id === "stormwind-stockade" ? "beta" : "alpha";
|
||||
}
|
||||
|
||||
export function compareDungeonReleaseOrder(
|
||||
left: { readonly title: string; readonly releaseStage: DungeonReleaseStage },
|
||||
right: { readonly title: string; readonly releaseStage: DungeonReleaseStage },
|
||||
): number {
|
||||
return DUNGEON_RELEASE_STAGES.indexOf(left.releaseStage) - DUNGEON_RELEASE_STAGES.indexOf(right.releaseStage)
|
||||
|| left.title.localeCompare(right.title, "en", { sensitivity: "base" });
|
||||
}
|
||||
@@ -0,0 +1,225 @@
|
||||
import { afterAll, describe, expect, it } from "vitest";
|
||||
import { mkdirSync, writeFileSync } from "node:fs";
|
||||
import { resolve } from "node:path";
|
||||
import { COA_CLASS_IDS, ROM_CLASS_IDS, PLAYABLE_RACES, classesForRace, type ClassId } from "../app/characterCatalog";
|
||||
import { createDungeonParty, usePartyStore, type PartyMember } from "./partyStore";
|
||||
import { useCombatStore } from "./combatStore";
|
||||
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
|
||||
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition, updatePartyRuntimeTargetVisibility } from "./partyRuntimeRegistry";
|
||||
import { advanceDungeonPartyCombat, partyCombatRangeBand, resetPartyRuntimeClock } from "./partyRuntime";
|
||||
import { subscribeCombatPresentation } from "./combatPresentation";
|
||||
import { subscribeCombatEvents } from "./combatEvents";
|
||||
import { abilitiesForClass, resourceProfileForClass } from "./abilityCatalog";
|
||||
import { choosePartyAbility } from "./partyAbilityAi";
|
||||
|
||||
const auditReport: unknown[] = [];
|
||||
|
||||
afterAll(() => {
|
||||
if (process.env.CLASS_DAMAGE_AUDIT_REPORT !== "1") return;
|
||||
const directory = resolve("artifacts/class-damage-audit");
|
||||
mkdirSync(directory, { recursive: true });
|
||||
writeFileSync(resolve(directory, "report.json"), `${JSON.stringify({ durationSeconds: 30, results: auditReport }, null, 2)}\n`);
|
||||
});
|
||||
|
||||
function initializeAudit(classId: ClassId, level: number, template?: PartyMember): PartyMember {
|
||||
clearMobRuntimeRegistry();
|
||||
clearPartyRuntimeRegistry();
|
||||
resetPartyRuntimeClock();
|
||||
const raceId = PLAYABLE_RACES.find((race) => classesForRace(race.id).some((entry) => entry.id === classId))!.id;
|
||||
useCombatStore.getState().initializeCharacter({ classId, raceId, level });
|
||||
const combat = useCombatStore.getState();
|
||||
const profile = resourceProfileForClass(classId);
|
||||
const base = createDungeonParty("expanded-damage-audit", level)[0];
|
||||
const member: PartyMember = template ?? { ...base, id: `audit-${classId}`, name: classId, classId, raceId, level,
|
||||
role: "damage", specialization: "Primary", specializationId: null, talentTreeId: "", talentRanks: {},
|
||||
health: combat.maxHealth, maxHealth: combat.maxHealth, gearStats: combat.gearStats,
|
||||
resourceType: profile.type, resourceName: combat.resourceName, resource: combat.resource,
|
||||
maxResource: combat.maxResource, resourcePools: combat.resourcePools, runes: combat.deathKnightRunes };
|
||||
usePartyStore.getState().initializeParty("expanded-damage-audit", level, combat.health);
|
||||
usePartyStore.setState({ members: [member] });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
registerPartyRuntimePosition(member.id, [2 - partyCombatRangeBand(member).preferred, 0, 0]);
|
||||
useCombatStore.getState().registerMob("audit", { name: "Training target", maxHealth: 10_000_000, xpReward: 0 });
|
||||
setMobPosition("audit", [2, 0, 0]);
|
||||
useCombatStore.getState().damageMob("audit", 1, 100);
|
||||
updatePartyRuntimeTargetVisibility(member.id, "audit", true);
|
||||
return member;
|
||||
}
|
||||
|
||||
describe("expanded class damage audit", () => {
|
||||
for (const control of ["NPC", "player"] as const) {
|
||||
it(`${control} Radiant Flame deals five pulses during the channel without repeating them on completion`, () => {
|
||||
const member = initializeAudit("sun-cleric", 20);
|
||||
const ability = abilitiesForClass(member.classId).find((candidate) => candidate.name === "Radiant Flame")!;
|
||||
const damageEvents: number[] = [];
|
||||
if (control === "NPC") {
|
||||
usePartyStore.setState({ members: [{ ...member, cooldowns: Object.fromEntries(abilitiesForClass(member.classId)
|
||||
.filter((candidate) => candidate.id !== ability.id).map((candidate) => [candidate.id, 60_000])) }] });
|
||||
useCombatStore.getState().commitCompanionActors(usePartyStore.getState().members);
|
||||
} else {
|
||||
usePartyStore.setState({ members: [], selectedMemberId: null, selfSelected: false });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
useCombatStore.getState().selectMob("audit");
|
||||
}
|
||||
const stop = subscribeCombatEvents((event) => {
|
||||
if (event.kind === "damage" && event.targetActorId === "audit" && event.abilityId === ability.id) damageEvents.push(event.effectiveAmount);
|
||||
});
|
||||
const advance = (now: number) => {
|
||||
useCombatStore.getState().tick(0.1, now);
|
||||
if (control === "NPC") advanceDungeonPartyCombat(now);
|
||||
};
|
||||
if (control === "player") expect(useCombatStore.getState().castAbility(ability.id, undefined, 1_000).ok).toBe(true);
|
||||
advance(1_000);
|
||||
advance(1_700);
|
||||
expect(damageEvents).toHaveLength(0);
|
||||
advance(1_800);
|
||||
expect(damageEvents).toHaveLength(1);
|
||||
expect(damageEvents[0]).toBeGreaterThan(0);
|
||||
for (const now of [2_600, 3_400, 4_200, 5_000]) advance(now);
|
||||
expect(damageEvents).toHaveLength(5);
|
||||
usePartyStore.getState().setCommand("stop");
|
||||
advance(5_100);
|
||||
advance(6_000);
|
||||
expect(damageEvents).toHaveLength(5);
|
||||
stop();
|
||||
});
|
||||
}
|
||||
|
||||
for (const [mode, classes, levels] of [["CoA", COA_CLASS_IDS, [1, 2, 4, 9, 20, 80]], ["RoM", ROM_CLASS_IDS, [1, 20, 70]]] as const) {
|
||||
for (const level of levels) {
|
||||
it(`${mode} NPCs execute damaging abilities at level ${level}`, () => {
|
||||
const report: unknown[] = [];
|
||||
const failures: string[] = [];
|
||||
for (const classId of classes) {
|
||||
const member = initializeAudit(classId, level);
|
||||
const releases = new Set<string>();
|
||||
let damage = 0;
|
||||
let abilityDamage = 0;
|
||||
const stopEvents = subscribeCombatEvents((event) => {
|
||||
const actor = useCombatStore.getState().actors[event.sourceActorId];
|
||||
if (event.kind === "damage" && event.targetActorId === "audit"
|
||||
&& (event.sourceActorId === member.id || actor?.ownerId === member.id)) {
|
||||
damage += event.effectiveAmount;
|
||||
if (event.abilityId !== "party-auto-attack") abilityDamage += event.effectiveAmount;
|
||||
}
|
||||
});
|
||||
const stopPresentation = subscribeCombatPresentation((message) => {
|
||||
if (message.kind === "event" && message.event.sourceActorId === member.id && message.event.phase === "release") releases.add(message.event.name);
|
||||
});
|
||||
for (let now = 1_000; now <= 31_000; now += 100) {
|
||||
useCombatStore.getState().tick(0.1, now);
|
||||
advanceDungeonPartyCombat(now);
|
||||
}
|
||||
stopEvents();
|
||||
stopPresentation();
|
||||
expect(useCombatStore.getState().mobs.audit.dead, `${classId} level ${level} must sustain the full audit`).toBe(false);
|
||||
report.push({ classId, damage, abilityDamage, releases: [...releases], resource: usePartyStore.getState().members[0].resource });
|
||||
auditReport.push({ mode, control: "NPC", classId, level, damage, abilityDamage, abilities: [...releases] });
|
||||
const hasDamageAbility = abilitiesForClass(classId).some((ability) => !ability.passive
|
||||
&& ability.talentEntryId === undefined && ability.unlockLevel <= level
|
||||
&& ability.effects.some((effect) => ["damage", "dot", "finisher-damage", "execute", "summon"].includes(effect.kind)));
|
||||
if (damage <= 1 || (hasDamageAbility && abilityDamage <= 0)) failures.push(classId);
|
||||
}
|
||||
expect(failures, JSON.stringify(report)).toEqual([]);
|
||||
});
|
||||
}
|
||||
for (const level of levels) {
|
||||
it(`${mode} players execute damaging abilities at level ${level}`, () => {
|
||||
const failures: unknown[] = [];
|
||||
for (const classId of classes) {
|
||||
const member = initializeAudit(classId, level);
|
||||
usePartyStore.setState({ members: [], selectedMemberId: null, selfSelected: false });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
useCombatStore.getState().setPlayerPosition([0, 0, 0]);
|
||||
setMobPosition("audit", [partyCombatRangeBand(member).preferred, 0, 0]);
|
||||
useCombatStore.getState().selectMob("audit");
|
||||
const abilities = abilitiesForClass(classId);
|
||||
const harmful = (ability: (typeof abilities)[number]) => !ability.passive && ability.talentEntryId === undefined
|
||||
&& ability.effects.some((effect) => ["damage", "dot", "finisher-damage", "execute", "summon"].includes(effect.kind));
|
||||
const firstAttack = abilities.filter(harmful).sort((left, right) => left.unlockLevel - right.unlockLevel)[0];
|
||||
let damage = 0;
|
||||
let abilityDamage = 0;
|
||||
const casts = new Set<string>();
|
||||
const reasons = new Set<string>();
|
||||
const stop = subscribeCombatEvents((event) => {
|
||||
if (event.kind === "damage" && event.targetActorId === "audit") {
|
||||
damage += event.effectiveAmount;
|
||||
if (event.abilityId && !event.abilityId.includes("auto-attack")) abilityDamage += event.effectiveAmount;
|
||||
}
|
||||
});
|
||||
const kickoff = firstAttack ? useCombatStore.getState().castAbility(firstAttack.id, undefined, 1_000) : null;
|
||||
if (kickoff?.ok && firstAttack) casts.add(firstAttack.name);
|
||||
for (let now = 1_000; now <= 31_000; now += 100) {
|
||||
useCombatStore.getState().tick(0.1, now);
|
||||
const combat = useCombatStore.getState();
|
||||
if (combat.activeCast) continue;
|
||||
const rejected = new Set<string>();
|
||||
const playerMember: PartyMember = { ...member, resource: combat.resource, resourcePools: combat.resourcePools,
|
||||
cooldowns: combat.cooldowns, globalCooldownEndsAt: combat.globalCooldownEndsAt, runes: combat.deathKnightRunes };
|
||||
for (let attempts = 0; attempts < abilities.length; attempts += 1) {
|
||||
const ability = choosePartyAbility(playerMember, { now, target: combat.mobs.audit,
|
||||
canUseAbility: (candidate) => harmful(candidate) && !rejected.has(candidate.id)
|
||||
&& !combat.effects.some((effect) => effect.sourceAbilityId === candidate.id && effect.remainingTicks > 0)
|
||||
&& !candidate.effects.some((effect) => effect.kind === "apply-aura"
|
||||
&& combat.auras.some((aura) => aura.definition.id === effect.aura.id && aura.targetId === "audit")) });
|
||||
if (!ability) break;
|
||||
const result = useCombatStore.getState().castAbility(ability.id, undefined, now);
|
||||
if (result.ok) { casts.add(ability.name); break; }
|
||||
rejected.add(ability.id);
|
||||
if (result.reason) reasons.add(result.reason);
|
||||
}
|
||||
}
|
||||
stop();
|
||||
expect(useCombatStore.getState().mobs.audit.dead, `${classId} level ${level} must sustain the full audit`).toBe(false);
|
||||
const hasAttack = abilities.some((ability) => harmful(ability) && ability.unlockLevel <= level);
|
||||
auditReport.push({ mode, control: "player", classId, level, damage, abilityDamage, abilities: [...casts],
|
||||
firstOffensiveAbilityLevel: firstAttack?.unlockLevel ?? null, failureReasons: [...reasons] });
|
||||
if (hasAttack && abilityDamage <= 0) failures.push({ classId, damage, abilityDamage, casts: [...casts], reasons: [...reasons], kickoff,
|
||||
firstAttack: firstAttack?.name, autoAttackTargetId: useCombatStore.getState().autoAttackTargetId });
|
||||
}
|
||||
expect(failures).toEqual([]);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (const level of [1, 20, 70]) {
|
||||
it(`actual RoM companion templates deal ability damage at level ${level}`, () => {
|
||||
const templates = new Map<string, PartyMember>();
|
||||
for (let seed = 0; seed < 100; seed += 1) {
|
||||
for (const role of ["healer", "damage"] as const) {
|
||||
for (const member of createDungeonParty(`rom-audit-${seed}`, level, role, 5, "rom")) {
|
||||
templates.set(`${member.classId}:${member.role}`, member);
|
||||
}
|
||||
}
|
||||
}
|
||||
expect(new Set([...templates.values()].map((member) => member.classId))).toEqual(new Set(ROM_CLASS_IDS));
|
||||
for (const template of templates.values()) {
|
||||
const member = initializeAudit(template.classId, level, template);
|
||||
let damage = 0;
|
||||
let abilityDamage = 0;
|
||||
const abilities = new Set<string>();
|
||||
const stop = subscribeCombatEvents((event) => {
|
||||
const actor = useCombatStore.getState().actors[event.sourceActorId];
|
||||
if (event.kind !== "damage" || event.targetActorId !== "audit"
|
||||
|| (event.sourceActorId !== member.id && actor?.ownerId !== member.id)) return;
|
||||
damage += event.effectiveAmount;
|
||||
if (event.abilityId !== "party-auto-attack") {
|
||||
abilityDamage += event.effectiveAmount;
|
||||
if (event.abilityId) abilities.add(event.abilityId);
|
||||
}
|
||||
});
|
||||
for (let now = 1_000; now <= 31_000; now += 100) {
|
||||
useCombatStore.getState().tick(0.1, now);
|
||||
advanceDungeonPartyCombat(now);
|
||||
}
|
||||
stop();
|
||||
auditReport.push({ mode: "RoM", control: "shipped NPC", classId: member.classId, role: member.role,
|
||||
level, damage, abilityDamage, abilities: [...abilities] });
|
||||
expect(abilityDamage, `${member.classId} ${member.role} level ${level}`).toBeGreaterThan(0);
|
||||
const finalMember = usePartyStore.getState().members[0];
|
||||
expect(finalMember.resource).toBeGreaterThanOrEqual(0);
|
||||
expect(finalMember.resource).toBeLessThanOrEqual(finalMember.maxResource);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -1 +1 @@
|
||||
{"schemaVersion":1,"classId":"necromancer","abilities":[{"id":"coa-tree-30600","classId":"necromancer","dbcSpellId":805428,"name":"Animate: Frost Wyrm","unlockLevel":1,"icon":"/assets/ui/spells/5_dragoncoldbreath_border.png","sigil":"AF","description":"Animate a Frost Wyrm that flies behind the Necromancer that blasts nearby enemies every 2 sec for 30 seconds, dealing 1500 + 14.88% frost SP + 14.88% Intellect Frost damage.","target":"self","range":{"min":0,"max":0},"castMode":"instant","castTimeMs":0,"cooldownMs":120000,"gcdMs":1500,"cost":{"resource":"mana","amount":31,"percentage":true},"effects":[{"kind":"summon","creatureId":50177,"coefficient":0.08,"durationMs":30000}],"passive":false,"source":"coa-tree","ranks":[{"rank":1,"spellId":805428,"level":1,"description":"Animate a Frost Wyrm that flies behind the Necromancer that blasts nearby enemies every 2 sec for 30 seconds, dealing 1500 + 14.88% frost SP + 14.88% Intellect Frost damage.","castMode":"instant","castTimeMs":0,"cooldownMs":120000,"gcdMs":1500,"cost":{"resource":"mana","amount":31,"percentage":true},"effects":[{"kind":"summon","creatureId":50177,"coefficient":0.08,"durationMs":30000}]}],"talentEntryId":30600},{"id":"coa-23-animate-zombies-84-504315","classId":"necromancer","dbcSpellId":504315,"name":"Animate: Zombies","unlockLevel":1,"icon":"/assets/ui/spells/zombiewc3.png","sigil":"AZ","description":"Animate: ZombiesRank 121% of base mana 3 sec cast15 sec cooldownAnimate 2 Zombies to aid you in combat for 15 sec. Every 3 sec, Zombies emit Zombie Plague, dealing 79+1.0 Points Per Level+SP*0.1 Plague Damage to nearby enemies.","target":"hostile","range":{"min":0,"max":0},"radius":3,"castMode":"cast","castTimeMs":3000,"cooldownMs":15000,"gcdMs":1000,"cost":{"resource":"mana","amount":21,"percentage":true},"effects":[{"kind":"trigger-spell","spellId":525379,"withValue":2},{"kind":"damage","coefficient":1},{"kind":"summon","creatureId":503031,"coefficient":0.08,"durationMs":15000},{"kind":"utility","action":"class-script","effectType":3,"auraType":0,"miscValue":524287,"triggerSpellId":500991,"durationMs":100}],"passive":false,"source":"coa-progression","ranks":[{"rank":1,"spellId":504315,"level":1,"description":"Animate: ZombiesRank 121% of base mana 3 sec cast15 sec cooldownAnimate 2 Zombies to aid you in combat for 15 sec. Every 3 sec, Zombies emit Zombie Plague, dealing 79+1.0 Points Per Level+SP*0.1 Plague Damage to nearby enemies.","castMode":"cast","castTimeMs":3000,"cooldownMs":15000,"gcdMs":1000,"cost":{"resource":"mana","amount":21,"percentage":true},"effects":[{"kind":"trigger-spell","spellId":525379,"withValue":2},{"kind":"damage","coefficient":1},{"kind":"summon","creatureId":503031,"coefficient":0.08,"durationMs":15000},{"kind":"utility","action":"class-script","effectType":3,"auraType":0,"miscValue":524287,"triggerSpellId":500991,"durationMs":100}]},{"rank":2,"spellId":525378,"level":30,"description":"Animate: ZombiesRank 223% of base mana 3 sec cast15 sec cooldownAnimate 3 Zombies to aid you in combat for 15 sec. Every 3 sec, Zombies emit Zombie Plague, dealing 79+1.0 Points Per Level+SP*0.1 Plague Damage to nearby enemies.","castMode":"cast","castTimeMs":3000,"cooldownMs":15000,"gcdMs":1000,"cost":{"resource":"mana","amount":23,"percentage":true},"effects":[{"kind":"trigger-spell","spellId":525379,"withValue":3},{"kind":"damage","coefficient":1},{"kind":"summon","creatureId":503031,"coefficient":0.08,"durationMs":15000},{"kind":"utility","action":"class-script","effectType":3,"auraType":0,"miscValue":524287,"triggerSpellId":500991,"durationMs":100}]},{"rank":3,"spellId":525381,"level":51,"description":"Animate: ZombiesRank 324% of base mana 3 sec cast15 sec cooldownAnimate 4 Zombies to aid you in combat for 10 sec. Every 3 sec, Zombies emit Zombie Plague, dealing 79+1.0 Points Per Level+SP*0.1 Plague Damage to nearby enemies.","castMode":"cast","castTimeMs":3000,"cooldownMs":15000,"gcdMs":1000,"cost":{"resource":"mana","amount":24,"percentage":true},"effects":[{"kind":"trigger-spell","spellId":525379,"withValue":4},{"kind":"damage","coefficient":1},{"kind":"summon","creatureId":503031,"coefficient":0.08,"durationMs":15000},{"kind":"utility","action":"class-script","effectType":3,"auraType":0,"miscValue":524287,"triggerSpellId":500991,"durationMs":100}]}]},{"id":"coa-tree-29774","classId":"necromancer","dbcSpellId":802121,"name":"Bone Tithe","unlockLevel":1,"icon":"/assets/ui/spells/ossuary_bond.png","sigil":"BT","description":"Siphon life from your undead minions, sacrificing 40% of their health to grant yourself an absorb shield equal to half of the health stolen for 20 seconds. Usable while stunned.","target":"self","range":{"min":0,"max":0},"castMode":"instant","castTimeMs":0,"cooldownMs":120000,"gcdMs":1500,"cost":{"resource":"mana","amount":25,"percentage":true},"effects":[{"kind":"shield","coefficient":1,"durationMs":15000},{"kind":"utility","action":"class-script","effectType":77,"auraType":0,"miscValue":0,"triggerSpellId"Line truncated
|
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108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}],"passive":true,"source":"coa-progression","ranks":[{"rank":1,"spellId":705153,"level":1,"description":"Ancestral SpiritRank 1Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 50%.","castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705153:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705153:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}]},{"rank":2,"spellId":705154,"level":1,"description":"Ancestral SpiritRank 2Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 100%.","castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705154:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-1}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705154:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":1}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}]}]},{"id":"coa-tree-34279","classId":"barbarian","dbcSpellId":560456,"name":"Athleticism","unlockLevel":1,"icon":"/assets/ui/spells/5_run_border.png","sigil":"AT","descriptionLine truncated
|
||||
@@ -3,7 +3,7 @@ import { abilitiesForClass, abilityAtLevel, resourceProfileForClass } from "./ab
|
||||
import { aiHintsForAbility } from "./abilityRules";
|
||||
import { useCombatStore } from "./combatStore";
|
||||
import { EMPTY_ITEM_STATS } from "./itemStats";
|
||||
import { commitPartyAbilityUse, choosePartyAbility, partyAbilityIsReady } from "./partyAbilityAi";
|
||||
import { commitPartyAbilityUse, choosePartyAbility, partyAbilityIsReady, partyAbilityAmount } from "./partyAbilityAi";
|
||||
import { usePartyStore, type PartyMember } from "./partyStore";
|
||||
import { deriveCharacterStats } from "./wotlkStats";
|
||||
|
||||
@@ -87,4 +87,19 @@ describe("catalog-driven party rotations", () => {
|
||||
.find((ability) => aiHintsForAbility(ability).categories.includes("heal") && ability.cost.amount > 0)!;
|
||||
expect(partyAbilityIsReady(member, heal, 2_000)).toBe(false);
|
||||
});
|
||||
|
||||
it("preserves spell base damage when its bonus-power coefficient is zero", () => {
|
||||
const member = { ...memberFor("warrior", "tank"), level: 5, gearStats: EMPTY_ITEM_STATS };
|
||||
const ability = abilitiesForClass("warrior").find((candidate) => candidate.id === "warrior-heroic-strike")!;
|
||||
expect(partyAbilityAmount(member, ability, {
|
||||
kind: "damage", coefficient: 0, basePoints: 17, dieSides: 1, sourceLevel: 5,
|
||||
})).toBe(17);
|
||||
});
|
||||
|
||||
it("requires a learned CoA tree entry before the NPC can cast it", () => {
|
||||
const member = { ...memberFor("pyromancer", "damage"), talentRanks: {} };
|
||||
const ability = abilitiesForClass(member.classId).find((candidate) => candidate.talentEntryId !== undefined && !candidate.passive)!;
|
||||
expect(partyAbilityIsReady(member, ability, 2_000)).toBe(false);
|
||||
expect(partyAbilityIsReady({ ...member, talentRanks: { [`coa-entry-${ability.talentEntryId}`]: 1 } }, ability, 2_000)).toBe(true);
|
||||
});
|
||||
});
|
||||
@@ -8,7 +8,7 @@ import {
|
||||
} from "./abilityCatalog";
|
||||
import { aiHintsForAbility, runeCostForAbility } from "./abilityRules";
|
||||
import { spendDeathKnightRunes } from "./combatResources";
|
||||
import type { MobCombatState } from "./combatStore";
|
||||
import { equipmentAdjustedCombatAmount, type MobCombatState } from "./combatStore";
|
||||
import type { PartyMember } from "./partyStore";
|
||||
|
||||
export interface PartyAbilityContext {
|
||||
@@ -20,6 +20,7 @@ export interface PartyAbilityContext {
|
||||
readonly fallenAlly?: boolean;
|
||||
readonly injuredAllies?: number;
|
||||
readonly lowestHealthFraction?: number;
|
||||
readonly canUseAbility?: (ability: AbilityDefinition) => boolean;
|
||||
}
|
||||
|
||||
function currentResource(member: PartyMember, type: ResourceType): number {
|
||||
@@ -35,6 +36,7 @@ function abilityCosts(ability: AbilityDefinition): readonly { resource: Resource
|
||||
|
||||
export function partyAbilityIsReady(member: PartyMember, ability: AbilityDefinition, now: number): boolean {
|
||||
if (ability.passive || !isAbilityUnlocked(ability, member.level)) return false;
|
||||
if (ability.talentEntryId !== undefined && !(member.talentRanks[`coa-entry-${ability.talentEntryId}`] ?? 0)) return false;
|
||||
if (member.globalCooldownEndsAt > now || (member.cooldowns[ability.id] ?? 0) > now) return false;
|
||||
if ((member.schoolLockedUntil[ability.castRules?.school ?? "physical"] ?? 0) > now) return false;
|
||||
if (aiHintsForAbility(ability).categories.includes("taunt") && member.tauntReadyAt > now) return false;
|
||||
@@ -50,12 +52,18 @@ export function partyAbilityIsReady(member: PartyMember, ability: AbilityDefinit
|
||||
|
||||
function candidateAbilities(member: PartyMember, now: number): readonly AbilityDefinition[] {
|
||||
return abilitiesForClass(member.classId)
|
||||
.filter((ability) => partyAbilityIsReady(member, abilityAtLevel(ability, member.level), now))
|
||||
.map((ability) => abilityAtLevel(ability, member.level));
|
||||
.map((ability) => abilityAtLevel(ability, member.level, ability.talentEntryId === undefined
|
||||
? undefined : member.talentRanks[`coa-entry-${ability.talentEntryId}`] ?? 0))
|
||||
.filter((ability) => partyAbilityIsReady(member, ability, now));
|
||||
}
|
||||
|
||||
function scoreAbility(member: PartyMember, ability: AbilityDefinition, context: PartyAbilityContext): number {
|
||||
const categories = new Set(aiHintsForAbility(ability).categories);
|
||||
const damaging = categories.has("damage") || categories.has("execute");
|
||||
if (categories.has("taunt") && (member.role !== "tank" || !context.targetIsLoose)) return 0;
|
||||
if (!damaging && categories.has("interrupt") && !context.target?.activeCast) return 0;
|
||||
const control = categories.has("control") || ability.effects.some((effect) => effect.kind === "apply-aura" && effect.control);
|
||||
if (!damaging && control && !context.requiredControl) return 0;
|
||||
let score = ability.ai?.priority ?? 0;
|
||||
if (member.role === "tank") {
|
||||
if (context.target?.activeCast && categories.has("interrupt")) score += 1_000;
|
||||
@@ -89,6 +97,7 @@ export function choosePartyAbility(
|
||||
context: PartyAbilityContext,
|
||||
): AbilityDefinition | null {
|
||||
return candidateAbilities(member, context.now)
|
||||
.filter((ability) => context.canUseAbility?.(ability) ?? true)
|
||||
.map((ability) => ({ ability, score: scoreAbility(member, ability, context) }))
|
||||
.filter((candidate) => candidate.score > 0)
|
||||
.sort((left, right) => right.score - left.score
|
||||
@@ -142,9 +151,11 @@ export function partyAbilityAmount(
|
||||
: effect.kind === "finisher-damage"
|
||||
? effect.baseCoefficient + effect.perComboCoefficient * 5
|
||||
: 0;
|
||||
const power = member.level * 4
|
||||
+ member.gearStats.spellPower
|
||||
+ member.gearStats.attackPower * 0.35
|
||||
+ member.gearStats.rangedAttackPower * 0.35;
|
||||
return Math.max(1, Math.round(Math.max(0.1, coefficient) * Math.max(8, power)));
|
||||
return equipmentAdjustedCombatAmount(
|
||||
"coefficient" in effect ? effect : coefficient,
|
||||
member.level,
|
||||
member.gearStats,
|
||||
member.classId,
|
||||
ability,
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { createDungeonParty, usePartyStore, type PartyMember } from "./partyStore";
|
||||
import { useCombatStore } from "./combatStore";
|
||||
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
|
||||
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition, updatePartyRuntimeTargetVisibility } from "./partyRuntimeRegistry";
|
||||
import { advanceDungeonPartyCombat, partyUsesRangedAttacks, resetPartyRuntimeClock } from "./partyRuntime";
|
||||
import { subscribeCombatPresentation } from "./combatPresentation";
|
||||
import { abilitiesForClass } from "./abilityCatalog";
|
||||
|
||||
function partyTemplates(level: number): PartyMember[] {
|
||||
const templates = new Map<string, PartyMember>();
|
||||
for (let seed = 0; seed < 100; seed += 1) {
|
||||
for (const role of ["healer", "damage"] as const) {
|
||||
for (const member of createDungeonParty(`damage-audit-${seed}`, level, role)) {
|
||||
templates.set(`${member.classId}:${member.specialization}`, member);
|
||||
}
|
||||
}
|
||||
}
|
||||
return [...templates.values()];
|
||||
}
|
||||
|
||||
describe("NPC sustained damage audit", () => {
|
||||
it("lets Garrick swing immediately with no Rage, and keeps swinging during the GCD", () => {
|
||||
clearMobRuntimeRegistry();
|
||||
clearPartyRuntimeRegistry();
|
||||
resetPartyRuntimeClock();
|
||||
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 3 });
|
||||
const garrick = partyTemplates(3).find((member) => member.name === "Garrick")!;
|
||||
usePartyStore.getState().initializeParty("short-pull", 3, useCombatStore.getState().health);
|
||||
usePartyStore.setState({ members: [{ ...garrick, globalCooldownEndsAt: 10_000 }] });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
registerPartyRuntimePosition(garrick.id, [0, 0, 0]);
|
||||
useCombatStore.getState().registerMob("short-pull", { name: "Training target", maxHealth: 1_000, xpReward: 0 });
|
||||
setMobPosition("short-pull", [2, 0, 0]);
|
||||
useCombatStore.getState().damageMob("short-pull", 1, 100);
|
||||
updatePartyRuntimeTargetVisibility(garrick.id, "short-pull", true);
|
||||
advanceDungeonPartyCombat(1_000);
|
||||
const swings = () => useCombatStore.getState().combatEvents.filter((event) => event.sourceActorId === garrick.id && event.kind === "damage");
|
||||
expect(swings()).toHaveLength(1);
|
||||
expect(swings()[0]).toMatchObject({ abilityId: "party-auto-attack" });
|
||||
expect(swings()[0].effectiveAmount).toBeGreaterThan(1);
|
||||
expect(usePartyStore.getState().members[0].resource).toBe(6);
|
||||
advanceDungeonPartyCombat(1_100);
|
||||
expect(swings()).toHaveLength(1);
|
||||
advanceDungeonPartyCombat(2_800);
|
||||
expect(swings()).toHaveLength(2);
|
||||
expect(usePartyStore.getState().members[0].resource).toBe(12);
|
||||
usePartyStore.getState().setCommand("stop");
|
||||
advanceDungeonPartyCombat(5_000);
|
||||
expect(swings()).toHaveLength(2);
|
||||
});
|
||||
|
||||
it("casts Thunder Clap around the tank rather than rejecting its self range or centering it on the enemy", () => {
|
||||
clearMobRuntimeRegistry();
|
||||
clearPartyRuntimeRegistry();
|
||||
resetPartyRuntimeClock();
|
||||
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 5 });
|
||||
const garrick = partyTemplates(5).find((member) => member.name === "Garrick")!;
|
||||
usePartyStore.getState().initializeParty("area-pull", 5, useCombatStore.getState().health);
|
||||
usePartyStore.setState({ members: [{ ...garrick, resource: 100, resourcePools: { rage: 100 },
|
||||
cooldowns: Object.fromEntries(abilitiesForClass("warrior").filter((ability) => ability.id !== "warrior-thunder-clap")
|
||||
.map((ability) => [ability.id, 60_000])) }] });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
registerPartyRuntimePosition(garrick.id, [0, 0, 0]);
|
||||
for (const [id, x] of [["area:a", 7], ["area:b", -7], ["area:c", 10]] as const) {
|
||||
useCombatStore.getState().registerMob(id, { name: id, maxHealth: 1_000, xpReward: 0 });
|
||||
setMobPosition(id, [x, 0, 0]);
|
||||
updatePartyRuntimeTargetVisibility(garrick.id, id, true);
|
||||
}
|
||||
useCombatStore.getState().damageMob("area:a", 1, 100);
|
||||
updatePartyRuntimeTargetVisibility(garrick.id, "area:a", true);
|
||||
advanceDungeonPartyCombat(1_000);
|
||||
const damage = useCombatStore.getState().combatEvents.filter((event) => event.sourceActorId === garrick.id && event.kind === "damage");
|
||||
expect(damage.map((event) => event.targetActorId).sort()).toEqual(["area:a", "area:b"]);
|
||||
expect(damage.every((event) => event.abilityId === "warrior-thunder-clap" && event.effectiveAmount > 0)).toBe(true);
|
||||
expect(useCombatStore.getState().mobs["area:c"].health).toBe(1_000);
|
||||
});
|
||||
|
||||
for (const level of [1, 3, 5, 20, 80]) {
|
||||
it(`executes damaging abilities for every party template at level ${level}`, () => {
|
||||
const templates = partyTemplates(level);
|
||||
expect(templates).toHaveLength(26);
|
||||
for (const member of templates) {
|
||||
clearMobRuntimeRegistry();
|
||||
clearPartyRuntimeRegistry();
|
||||
resetPartyRuntimeClock();
|
||||
useCombatStore.getState().initializeCharacter({ classId: "priest", level });
|
||||
usePartyStore.getState().initializeParty("damage-audit", level, useCombatStore.getState().health);
|
||||
usePartyStore.setState({ members: [member] });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
registerPartyRuntimePosition(member.id, partyUsesRangedAttacks(member) ? [-12, 0, 0] : [0, 0, 0]);
|
||||
useCombatStore.getState().registerMob("audit", { name: "Training target", maxHealth: 100_000, xpReward: 0 });
|
||||
setMobPosition("audit", [2, 0, 0]);
|
||||
useCombatStore.getState().damageMob("audit", 1, 100);
|
||||
updatePartyRuntimeTargetVisibility(member.id, "audit", true);
|
||||
const releases: string[] = [];
|
||||
const unsubscribe = subscribeCombatPresentation((message) => {
|
||||
if (message.kind === "event" && message.event.sourceActorId === member.id && message.event.phase === "release") {
|
||||
releases.push(message.event.name);
|
||||
}
|
||||
});
|
||||
for (let now = 1_000; now <= 31_000; now += 100) {
|
||||
useCombatStore.getState().tick(0.1, now);
|
||||
advanceDungeonPartyCombat(now);
|
||||
}
|
||||
unsubscribe();
|
||||
const damageEvents = useCombatStore.getState().combatEvents.filter((event) => event.kind === "damage" && event.sourceActorId === member.id);
|
||||
const damage = damageEvents
|
||||
.reduce((total, event) => total + event.effectiveAmount, 0);
|
||||
const description = `${member.name}, ${member.classId}:${member.specialization}, level ${level}`;
|
||||
expect(damage, description).toBeGreaterThan(1);
|
||||
expect(releases.filter((name) => name !== "Auto Attack").length, description).toBeGreaterThan(0);
|
||||
expect(damageEvents.some((event) => event.abilityId !== "party-auto-attack" && event.effectiveAmount > 0), description).toBe(true);
|
||||
const finalMember = usePartyStore.getState().members[0];
|
||||
expect(finalMember.resource, description).toBeGreaterThanOrEqual(0);
|
||||
expect(finalMember.resource, description).toBeLessThanOrEqual(finalMember.maxResource);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
+114
-15
@@ -28,6 +28,7 @@ import {
|
||||
updatePartyRuntimePosition,
|
||||
} from "./partyRuntimeRegistry";
|
||||
import { usePartyStore, type PartyCommand, type PartyMember } from "./partyStore";
|
||||
import { baseClassFor, classById } from "../app/characterCatalog";
|
||||
import { useGameStore } from "./store";
|
||||
import { useManastormStore } from "./manastormStore";
|
||||
import { activeDungeonCompletedObjectiveIds } from "./dungeonEncounterRuntime";
|
||||
@@ -54,6 +55,7 @@ import {
|
||||
} from "./partyAbilityAi";
|
||||
import { normalizeActorResourcePool } from "./combatActors";
|
||||
import { advanceCombatResourcePool } from "./combatResources";
|
||||
import { channelAmountEffects } from "./combatChannelAmounts";
|
||||
import {
|
||||
combatHasLineOfSight,
|
||||
combatSpatialActor,
|
||||
@@ -69,6 +71,7 @@ const TANK_TAUNT_COOLDOWN_MS = 8_000;
|
||||
const TANK_TAUNT_DURATION_MS = 3_000;
|
||||
let lastAdvanceAt = 0;
|
||||
let nextRegenAt = 0;
|
||||
const nextWeaponAttackAt = new Map<string, number>();
|
||||
|
||||
export interface PartyPresentationIdentity {
|
||||
readonly spellId: number;
|
||||
@@ -141,6 +144,7 @@ export function activePartyBossObjectives(): readonly PartyBossObjective[] {
|
||||
export function resetPartyRuntimeClock(): void {
|
||||
lastAdvanceAt = 0;
|
||||
nextRegenAt = 0;
|
||||
nextWeaponAttackAt.clear();
|
||||
}
|
||||
|
||||
export function activePartyTargetId(
|
||||
@@ -167,7 +171,7 @@ export function partyAttackDamage(
|
||||
specialization: member.specialization ?? "",
|
||||
role: member.role,
|
||||
})
|
||||
? classId === "hunter" ? "ranged" : "spell"
|
||||
? baseClassFor(classId) === "hunter" ? "ranged" : "spell"
|
||||
: "melee";
|
||||
const weapon = kind === "ranged" ? gear.rangedWeapon : kind === "melee" ? gear.meleeWeapon : null;
|
||||
const equipmentPower = kind === "spell"
|
||||
@@ -193,15 +197,30 @@ export function partyAttackDamage(
|
||||
}
|
||||
|
||||
export function partyUsesRangedAttacks(
|
||||
member: Pick<PartyMember, "classId" | "specialization" | "role">,
|
||||
member: Pick<PartyMember, "classId" | "specialization" | "role"> & Partial<Pick<PartyMember, "level" | "talentRanks">>,
|
||||
): boolean {
|
||||
if (member.role === "tank") return false;
|
||||
if (member.role === "healer") return true;
|
||||
const definition = classById(member.classId);
|
||||
if (definition.mode !== "classic") {
|
||||
return (baseClassFor(member.classId) === "hunter"
|
||||
|| ["intellect", "wisdom", "spirit"].includes(definition.primaryStat))
|
||||
&& partyCatalogAttackRange(member) > 5;
|
||||
}
|
||||
return ["hunter", "mage", "priest", "warlock"].includes(member.classId)
|
||||
|| member.specialization === "Elemental"
|
||||
|| member.specialization === "Balance";
|
||||
}
|
||||
|
||||
function partyCatalogAttackRange(member: Pick<PartyMember, "classId"> & Partial<Pick<PartyMember, "level" | "talentRanks">>): number {
|
||||
return Math.max(0, ...abilitiesForClass(member.classId)
|
||||
.filter((ability) => !ability.passive && ability.unlockLevel <= (member.level ?? 80)
|
||||
&& (ability.talentEntryId === undefined || (member.talentRanks?.[`coa-entry-${ability.talentEntryId}`] ?? 0) > 0))
|
||||
.map((ability) => abilityAtLevel(ability, member.level ?? 80))
|
||||
.filter((ability) => ability.effects.some((effect) => ["damage", "dot", "finisher-damage", "execute"].includes(effect.kind)))
|
||||
.map((ability) => ability.range.max));
|
||||
}
|
||||
|
||||
export function partyAttackRange(member: Pick<PartyMember, "classId" | "specialization" | "role">): number {
|
||||
if (member.role === "tank") return 3.8;
|
||||
if (partyUsesRangedAttacks(member)) return 19;
|
||||
@@ -236,9 +255,18 @@ const MELEE_DAMAGE_COMBAT_RANGE_BAND: PartyCombatRangeBand = Object.freeze({
|
||||
* target instead of treating the tank's position as their own.
|
||||
*/
|
||||
export function partyCombatRangeBand(
|
||||
member: Pick<PartyMember, "classId" | "specialization" | "role">,
|
||||
member: Pick<PartyMember, "classId" | "specialization" | "role"> & Partial<Pick<PartyMember, "level" | "talentRanks">>,
|
||||
): PartyCombatRangeBand {
|
||||
if (partyUsesRangedAttacks(member)) return RANGED_COMBAT_RANGE_BAND;
|
||||
if (partyUsesRangedAttacks(member)) {
|
||||
if (classById(member.classId).mode !== "classic") {
|
||||
const attackRange = partyCatalogAttackRange(member);
|
||||
if (attackRange <= 5) return RANGED_COMBAT_RANGE_BAND;
|
||||
const maximum = Math.min(RANGED_COMBAT_RANGE_BAND.maximum, attackRange - 0.1);
|
||||
const preferred = Math.min(RANGED_COMBAT_RANGE_BAND.preferred, maximum - 0.5);
|
||||
return { minimum: Math.min(RANGED_COMBAT_RANGE_BAND.minimum, preferred - 0.5), preferred, maximum };
|
||||
}
|
||||
return RANGED_COMBAT_RANGE_BAND;
|
||||
}
|
||||
return member.role === "tank" ? TANK_COMBAT_RANGE_BAND : MELEE_DAMAGE_COMBAT_RANGE_BAND;
|
||||
}
|
||||
|
||||
@@ -599,7 +627,7 @@ function memberSwingMs(member: PartyMember): number {
|
||||
ratingPercent(
|
||||
member.gearStats.hasteRating,
|
||||
partyUsesRangedAttacks(member)
|
||||
? member.classId === "hunter" ? "rangedHaste" : "spellHaste"
|
||||
? baseClassFor(member.classId) === "hunter" ? "rangedHaste" : "spellHaste"
|
||||
: "meleeHaste",
|
||||
member.level,
|
||||
member.classId,
|
||||
@@ -639,6 +667,33 @@ function emitPartyAbility(
|
||||
});
|
||||
}
|
||||
|
||||
/** Weapon swings continue during the GCD and supply Rage for paid attacks. */
|
||||
function advancePartyWeaponAttack(member: PartyMember, targetId: string, now: number): PartyMember {
|
||||
if (partyUsesRangedAttacks(member) && baseClassFor(member.classId) !== "hunter") return member;
|
||||
const origin = getPartyRuntimePosition(member.id) ?? useCombatStore.getState().playerPosition;
|
||||
const targetPosition = getMobPosition(targetId);
|
||||
const spatial = combatSpatialActor(member.id);
|
||||
if (!targetPosition || !partyRuntimeTargetVisible(member.id, targetId)
|
||||
|| distanceSquared(origin, targetPosition) > partyAttackRange(member) ** 2
|
||||
|| Math.abs(origin[1] - targetPosition[1]) > 8
|
||||
|| !combatHasLineOfSight(origin, targetPosition)
|
||||
|| (spatial && !isPositionInFacingArc(spatial, targetPosition, Math.PI))
|
||||
|| now < (nextWeaponAttackAt.get(member.id) ?? 0)) return member;
|
||||
nextWeaponAttackAt.set(member.id, now + memberSwingMs(member));
|
||||
const abilityId = "party-auto-attack";
|
||||
const result = useCombatStore.getState().damageMob(targetId, partyAttackDamage(member), now,
|
||||
{ actorId: member.id, role: member.role, abilityId }, "physical");
|
||||
const identity = partyAttackPresentation(member);
|
||||
for (const phase of ["release", "impact"] as const) {
|
||||
emitCombatPresentation({ occurredAt: now, phase, actorGroup: "party", sourceActorId: member.id,
|
||||
targetActorId: targetId, abilityId, name: "Auto Attack", source: "fallback", school: "physical",
|
||||
delivery: baseClassFor(member.classId) === "hunter" ? "projectile" : identity.delivery, origin, targetPosition, instantCast: true });
|
||||
}
|
||||
if (member.resourceType !== "rage" || result.amount <= 0) return member;
|
||||
const resource = Math.min(member.maxResource, member.resource + 6);
|
||||
return { ...member, resource, resourcePools: { ...member.resourcePools, rage: resource } };
|
||||
}
|
||||
|
||||
function partyFriendlyPosition(actorId: string): MobVector3 | null {
|
||||
if (actorId === PLAYER_AGGRO_ID) return useCombatStore.getState().playerPosition;
|
||||
return getPartyRuntimePosition(actorId);
|
||||
@@ -661,8 +716,11 @@ function partyAbilityTargetIsValid(
|
||||
if (!hostile && (!targetActor?.alive || targetActor.health <= 0)
|
||||
&& !ability.effects.some((effect) => effect.kind === "resurrection")) return false;
|
||||
const distance = Math.sqrt(distanceSquared(origin, targetPosition));
|
||||
if (distance < ability.range.min || distance > ability.range.max || Math.abs(origin[1] - targetPosition[1]) > 8) return false;
|
||||
const targeting = targetingRulesForAbility(ability);
|
||||
const maximumRange = hostile && ability.target === "self"
|
||||
? targeting.radius ?? ability.radius ?? ability.range.max
|
||||
: ability.range.max;
|
||||
if (distance < ability.range.min || distance > maximumRange || Math.abs(origin[1] - targetPosition[1]) > 8) return false;
|
||||
if (targeting.requiresLineOfSight && !combatHasLineOfSight(origin, targetPosition)) return false;
|
||||
if (hostile && targeting.requiresFacing) {
|
||||
const sourceSpatial = combatSpatialActor(member.id);
|
||||
@@ -706,7 +764,7 @@ function partyHostileTargets(
|
||||
.filter((mob) => {
|
||||
const position = getMobPosition(mob.id);
|
||||
return !mob.dead && Boolean(position
|
||||
&& distanceSquared(origin, position) <= ability.range.max ** 2
|
||||
&& distanceSquared(origin, position) <= (targeting.radius ?? ability.radius ?? ability.range.max) ** 2
|
||||
&& combatHasLineOfSight(origin, position)
|
||||
&& (!memberSpatial || isPositionInFacingArc(memberSpatial, position, targeting.attackArcRadians ?? Math.PI / 2)));
|
||||
})
|
||||
@@ -715,12 +773,13 @@ function partyHostileTargets(
|
||||
}
|
||||
if (targeting.shape === "circle" || targeting.shape === "ground" || ability.radius !== undefined) {
|
||||
const radius = targeting.radius ?? ability.radius ?? 0;
|
||||
const center = ability.target === "self" ? origin : primaryPosition;
|
||||
return Object.values(combat.mobs)
|
||||
.filter((mob) => {
|
||||
const position = getMobPosition(mob.id);
|
||||
return !mob.dead && Boolean(position
|
||||
&& distanceSquared(primaryPosition, position) <= radius * radius
|
||||
&& combatHasLineOfSight(primaryPosition, position));
|
||||
&& distanceSquared(center, position) <= radius * radius
|
||||
&& combatHasLineOfSight(center, position));
|
||||
})
|
||||
.map((mob) => mob.id)
|
||||
.sort();
|
||||
@@ -856,7 +915,7 @@ function executePartyAbility(
|
||||
? Boolean(useCombatStore.getState().createActorAreaEffect(
|
||||
member.id,
|
||||
ability,
|
||||
getMobPosition(targetId) ?? partyFriendlyPosition(targetId) ?? origin,
|
||||
ability.target === "self" ? origin : getMobPosition(targetId) ?? partyFriendlyPosition(targetId) ?? origin,
|
||||
now,
|
||||
))
|
||||
: false;
|
||||
@@ -1143,6 +1202,7 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
|
||||
member = activeMember;
|
||||
const currentCombat = useCombatStore.getState();
|
||||
if (member.activeCast) {
|
||||
const activeCast = member.activeCast;
|
||||
const castingAbility = abilityById(member.activeCast.abilityId);
|
||||
const castTargetId = member.activeCastTargetId;
|
||||
if (!castingAbility || !castTargetId) {
|
||||
@@ -1163,7 +1223,31 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
|
||||
status: "advancing", nextActionAt: now + 250 };
|
||||
continue;
|
||||
}
|
||||
if (now < member.activeCast.completesAt) {
|
||||
if (member.activeCast.mode === "channel") {
|
||||
const cast = member.activeCast;
|
||||
if (!partyAbilityTargetIsValid(member, castingAbility, castTargetId, cast.origin)) {
|
||||
emitPartyAbility(member, castingAbility, castTargetId, "cast-cancel", now);
|
||||
nextMembers[index] = { ...member, activeCast: null, activeCastTargetId: null, status: "advancing", nextActionAt: now + 250 };
|
||||
continue;
|
||||
}
|
||||
const interval = Math.max(1, cast.originalDurationMs / 5);
|
||||
let completed = cast.channelTicksCompleted ?? 0;
|
||||
while (completed < 5 && cast.startedAt + (completed + 1) * interval <= now) {
|
||||
const effects: AbilityEffect[] = channelAmountEffects(castingAbility, 5).map(({ effect, multiplier }) => ({
|
||||
kind: effect.kind === "heal" || effect.kind === "hot" ? "heal" : "damage",
|
||||
coefficient: 0, basePoints: Math.round(partyAbilityAmount(member, castingAbility, effect) * multiplier),
|
||||
bonusPowerCoefficient: 0, sourceLevel: member.level,
|
||||
...(effect.kind === "heal" && effect.percentMaxHealth !== undefined
|
||||
? { percentMaxHealth: effect.percentMaxHealth * multiplier } : {}),
|
||||
}));
|
||||
const execution = executePartyAbility(member, { ...castingAbility, effects }, castTargetId,
|
||||
cast.startedAt + (completed + 1) * interval, nextMembers, 0, true);
|
||||
member = execution.member;
|
||||
completed += 1;
|
||||
}
|
||||
member = { ...member, activeCast: { ...cast, channelTicksCompleted: completed } };
|
||||
}
|
||||
if (now < activeCast.completesAt) {
|
||||
nextMembers[index] = member.status === desiredStatus ? member : { ...member, status: desiredStatus };
|
||||
if (hostileCast) memberTargetIds[member.id] = castTargetId;
|
||||
continue;
|
||||
@@ -1173,12 +1257,14 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
|
||||
completedMember,
|
||||
castingAbility,
|
||||
castTargetId,
|
||||
member.activeCast.origin,
|
||||
activeCast.origin,
|
||||
);
|
||||
if (valid) {
|
||||
const execution = executePartyAbility(
|
||||
completedMember,
|
||||
castingAbility,
|
||||
activeCast.mode === "channel"
|
||||
? { ...castingAbility, effects: castingAbility.effects.filter((effect) => !["damage", "dot", "heal", "hot"].includes(effect.kind)) }
|
||||
: castingAbility,
|
||||
castTargetId,
|
||||
now,
|
||||
nextMembers,
|
||||
@@ -1284,7 +1370,11 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
|
||||
const targetVisible = Boolean(
|
||||
targetPosition && partyRuntimeTargetVisible(member.id, memberTargetId)
|
||||
);
|
||||
let runtimeMember = member;
|
||||
let runtimeMember = targetVisible ? advancePartyWeaponAttack(member, memberTargetId, now) : member;
|
||||
if (useCombatStore.getState().mobs[memberTargetId]?.dead) {
|
||||
nextMembers[index] = { ...runtimeMember, status: desiredStatus };
|
||||
continue;
|
||||
}
|
||||
const targetMob = currentCombat.mobs[memberTargetId];
|
||||
if (now < member.nextActionAt) {
|
||||
if (runtimeMember.status !== desiredStatus) {
|
||||
@@ -1297,9 +1387,18 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
|
||||
now,
|
||||
target: targetMob ?? null,
|
||||
targetIsLoose: member.role === "tank" && targetMob?.targetActorId !== member.id,
|
||||
canUseAbility: (ability) => partyAbilityTargetIsValid(runtimeMember, ability, memberTargetId)
|
||||
// Let maintained effects tick instead of resetting their first tick on every GCD.
|
||||
&& !currentCombat.effects.some((effect) => effect.sourceActorId === member.id
|
||||
&& effect.sourceAbilityId === ability.id && effect.targetId === memberTargetId && effect.remainingTicks > 0)
|
||||
&& !ability.effects.some((effect) => effect.kind === "apply-aura"
|
||||
&& currentCombat.auras.some((aura) => aura.sourceId === member.id
|
||||
&& aura.definition.id === effect.aura.id && aura.targetId === memberTargetId)),
|
||||
});
|
||||
if (!selectedAbility) {
|
||||
nextMembers[index] = { ...runtimeMember, status: desiredStatus, nextActionAt: now + 250 };
|
||||
const inAttackRange = targetVisible && targetPosition
|
||||
&& distanceSquared(memberPosition, targetPosition) <= partyAttackRange(member) ** 2;
|
||||
nextMembers[index] = { ...runtimeMember, status: inAttackRange ? desiredStatus : "advancing", nextActionAt: now + 250 };
|
||||
continue;
|
||||
}
|
||||
const inRange = targetVisible && partyAbilityTargetIsValid(runtimeMember, selectedAbility, memberTargetId);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { beforeEach, describe, expect, it } from "vitest";
|
||||
import {
|
||||
APPEARANCE_KEYS,
|
||||
ROM_CLASS_IDS,
|
||||
classesForRace,
|
||||
raceById,
|
||||
supportedGenders,
|
||||
@@ -80,6 +81,51 @@ describe("dungeon party composition", () => {
|
||||
expect(first.every((member) => member.level === 18 && member.health === member.maxHealth)).toBe(true);
|
||||
});
|
||||
|
||||
it("syncs every RoM companion class through entry and level changes without WoW talents", () => {
|
||||
const seenClasses = new Set<string>();
|
||||
for (const role of ["tank", "healer", "damage"] as const) {
|
||||
for (let seed = 0; seed < 20; seed += 1) {
|
||||
usePartyStore.getState().initializeParty(`rom-level-${seed}`, 1, 100, role, 5, "rom");
|
||||
const identities = usePartyStore.getState().members.map(({ id, classId, raceId, gender, appearance }) => ({
|
||||
id, classId, raceId, gender, appearance,
|
||||
}));
|
||||
for (const level of [2, 10, 70, 1]) {
|
||||
usePartyStore.getState().syncLevel(level);
|
||||
const members = usePartyStore.getState().members;
|
||||
expect(members.map(({ id, classId, raceId, gender, appearance }) => ({
|
||||
id, classId, raceId, gender, appearance,
|
||||
}))).toEqual(identities);
|
||||
for (const member of members) {
|
||||
seenClasses.add(member.classId);
|
||||
expect(member.level).toBe(level);
|
||||
expect(member.talentRanks).toEqual({});
|
||||
expect(Object.isFrozen(member.talentRanks)).toBe(true);
|
||||
expect(member.health).toBe(member.maxHealth);
|
||||
expect(member.resourcePools[member.resourceType]).toBe(member.resource);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
expect([...seenClasses].sort()).toEqual([...ROM_CLASS_IDS].sort());
|
||||
});
|
||||
|
||||
it("preserves fallen RoM companions and living health/resource ratios on level sync", () => {
|
||||
usePartyStore.getState().initializeParty("rom-level-ratios", 10, 100, "damage", 5, "rom");
|
||||
const [fallen, healer] = usePartyStore.getState().members;
|
||||
usePartyStore.getState().updateMemberCombat(fallen.id, { health: 0, status: "down" });
|
||||
usePartyStore.getState().updateMemberCombat(healer.id, {
|
||||
health: Math.round(healer.maxHealth * 0.5),
|
||||
resource: Math.round(healer.maxResource * 0.25),
|
||||
});
|
||||
const before = usePartyStore.getState().members[1];
|
||||
usePartyStore.getState().syncLevel(11);
|
||||
const [syncedFallen, syncedHealer] = usePartyStore.getState().members;
|
||||
expect(syncedFallen).toMatchObject({ health: 0, status: "down", level: 11, talentRanks: {} });
|
||||
expect(syncedHealer.health).toBe(Math.round(before.health / before.maxHealth * syncedHealer.maxHealth));
|
||||
expect(syncedHealer.resource).toBe(Math.round(before.resource / before.maxResource * syncedHealer.maxResource));
|
||||
expect(syncedHealer.resourcePools.mana).toBe(syncedHealer.resource);
|
||||
});
|
||||
|
||||
it("supports solo through five-person Manastorm party sizes without changing the dungeon default", () => {
|
||||
expect(createDungeonParty("sizes", 18)).toHaveLength(4);
|
||||
for (const size of [1, 2, 3, 4, 5] as const) {
|
||||
|
||||
@@ -496,7 +496,9 @@ export const usePartyStore = create<PartyState>((set, get) => ({
|
||||
resource,
|
||||
maxResource,
|
||||
resourcePools: Object.freeze({ ...member.resourcePools, [member.resourceType]: resource }),
|
||||
talentRanks: runtimePartyTalentRanksForLevel(member.classId, member.specialization, safeLevel),
|
||||
talentRanks: isRomClassId(member.classId)
|
||||
? Object.freeze({})
|
||||
: runtimePartyTalentRanksForLevel(member.classId, member.specialization, safeLevel),
|
||||
};
|
||||
}),
|
||||
};
|
||||
|
||||
@@ -0,0 +1,200 @@
|
||||
import { afterEach, beforeEach, describe, expect, it } from "vitest";
|
||||
import { installCombatClock } from "./combatClock";
|
||||
import { PLAYER_AURA_ENTITY_ID, useCombatStore } from "./combatStore";
|
||||
import { partyFightStillActive, respawnDefeatedPlayer } from "./deathRespawn";
|
||||
import { activateDungeonEncounterDefinitions, advanceDungeonEncounters, resetDungeonEncounters } from "./dungeonEncounterRuntime";
|
||||
import { requireDungeonDefinition } from "./dungeonRegistry";
|
||||
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
|
||||
import { advanceDungeonPartyCombat, resetPartyRuntimeClock } from "./partyRuntime";
|
||||
import { clearPartyRuntimeRegistry, getPartyRuntimePosition, registerPartyRuntimePosition, updatePartyRuntimeTargetVisibility } from "./partyRuntimeRegistry";
|
||||
import { usePartyStore } from "./partyStore";
|
||||
import { useGameStore } from "./store";
|
||||
|
||||
const dungeon = requireDungeonDefinition("stormwind-stockade");
|
||||
const fightPosition = [2, 0, 0] as const;
|
||||
|
||||
function startFight(boss = false): string {
|
||||
const id = boss ? dungeon.bosses[1].id : "ongoing-pack";
|
||||
useCombatStore.getState().registerMob(id, { name: id, maxHealth: 100_000, boss, xpReward: 0 });
|
||||
setMobPosition(id, fightPosition);
|
||||
const tank = usePartyStore.getState().members[0];
|
||||
useCombatStore.getState().damageMob(id, 1, 100, { actorId: tank.id, role: "tank" });
|
||||
for (const member of usePartyStore.getState().members) {
|
||||
updatePartyRuntimeTargetVisibility(member.id, id, true);
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
function killPlayer(): void {
|
||||
useCombatStore.getState().damagePlayer(useCombatStore.getState().maxHealth * 10);
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
expect(useCombatStore.getState().health).toBe(0);
|
||||
}
|
||||
|
||||
describe("personal checkpoint resurrection during an ongoing party fight", () => {
|
||||
let restoreClock: () => void;
|
||||
beforeEach(() => {
|
||||
restoreClock = installCombatClock(() => 1_000);
|
||||
clearMobRuntimeRegistry();
|
||||
clearPartyRuntimeRegistry();
|
||||
resetPartyRuntimeClock();
|
||||
useGameStore.getState().activateDungeon(dungeon.id);
|
||||
activateDungeonEncounterDefinitions(dungeon.id, dungeon.encounters ?? []);
|
||||
resetDungeonEncounters("dungeon", dungeon.id);
|
||||
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 16 });
|
||||
usePartyStore.getState().initializeParty("personal-respawn", 16, useCombatStore.getState().health);
|
||||
usePartyStore.getState().selectMember(null);
|
||||
for (const member of usePartyStore.getState().members) {
|
||||
registerPartyRuntimePosition(member.id, [0, 0, 0]);
|
||||
}
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
});
|
||||
|
||||
afterEach(() => restoreClock());
|
||||
|
||||
it("revives only the player without restoring companions, resetting the pull, or triggering Recall", () => {
|
||||
const id = startFight();
|
||||
advanceDungeonPartyCombat(1_000);
|
||||
useCombatStore.getState().advanceMobCombat(1_000);
|
||||
const members = usePartyStore.getState().members;
|
||||
useCombatStore.getState().commitCompanionActors([
|
||||
{ ...members[0], health: Math.round(members[0].maxHealth / 2) },
|
||||
{ ...members[1], health: 0, status: "down" },
|
||||
{ ...members[2], activeCast: {
|
||||
abilityId: "ongoing-party-cast", school: "fire", mode: "cast", startedAt: 1_000,
|
||||
completesAt: 5_000, originalDurationMs: 4_000, pushbackHits: 0, targetId: id,
|
||||
}, activeCastTargetId: id },
|
||||
]);
|
||||
killPlayer();
|
||||
const combatBefore = useCombatStore.getState();
|
||||
const partyBefore = usePartyStore.getState();
|
||||
const gameBefore = useGameStore.getState();
|
||||
const positions = partyBefore.members.map((member) => getPartyRuntimePosition(member.id));
|
||||
|
||||
expect(respawnDefeatedPlayer("entrance")).toBe(true);
|
||||
|
||||
const after = useCombatStore.getState();
|
||||
expect(after.health).toBe(after.maxHealth);
|
||||
expect(after.resource).toBe(after.maxResource);
|
||||
expect(after.playerPosition).toEqual(dungeon.entrance.footPosition);
|
||||
expect(after.actors[PLAYER_AURA_ENTITY_ID]).toMatchObject({ alive: true, health: after.maxHealth });
|
||||
expect(after.playerAnimationEvent?.kind).toBe("ability-cancel");
|
||||
expect(after.mobs).toBe(combatBefore.mobs);
|
||||
expect(usePartyStore.getState()).toBe(partyBefore);
|
||||
for (const [index, member] of partyBefore.members.entries()) {
|
||||
expect(after.actors[member.id]).toBe(combatBefore.actors[member.id]);
|
||||
expect(getPartyRuntimePosition(member.id)).toEqual(positions[index]);
|
||||
}
|
||||
expect(useGameStore.getState()).toMatchObject({
|
||||
resetRevision: gameBefore.resetRevision,
|
||||
encounterResetRevision: gameBefore.encounterResetRevision,
|
||||
relocationRevision: gameBefore.relocationRevision + 1,
|
||||
playerPosition: dungeon.entrance.footPosition,
|
||||
});
|
||||
expect(usePartyStore.getState().recallRevision).toBe(partyBefore.recallRevision);
|
||||
});
|
||||
|
||||
it("allows personal resurrection during a boss fight at an already unlocked boss checkpoint", () => {
|
||||
const completed = dungeon.bosses[0];
|
||||
advanceDungeonEncounters(dungeon.id, {
|
||||
kind: "tick", now: 100,
|
||||
facts: { deadEntityIds: [completed.id], registeredEntityIds: [completed.id] },
|
||||
});
|
||||
const currentBoss = startFight(true);
|
||||
advanceDungeonPartyCombat(1_000);
|
||||
killPlayer();
|
||||
const before = useCombatStore.getState().mobs[currentBoss];
|
||||
const revision = useGameStore.getState().resetRevision;
|
||||
expect(respawnDefeatedPlayer(`boss:${completed.id}`)).toBe(true);
|
||||
expect(useGameStore.getState().playerPosition).toEqual(completed.position);
|
||||
expect(useCombatStore.getState().mobs[currentBoss]).toBe(before);
|
||||
expect(before.engaged).toBe(true);
|
||||
expect(useGameStore.getState().resetRevision).toBe(revision);
|
||||
});
|
||||
|
||||
it("continues the actual party and enemy combat ticks after the player leaves for the entrance", () => {
|
||||
const id = startFight();
|
||||
advanceDungeonPartyCombat(1_000);
|
||||
useCombatStore.getState().advanceMobCombat(1_000);
|
||||
killPlayer();
|
||||
expect(respawnDefeatedPlayer("entrance")).toBe(true);
|
||||
const beforeMobHealth = useCombatStore.getState().mobs[id].health;
|
||||
const tank = usePartyStore.getState().members.find((member) => member.role === "tank")!;
|
||||
const beforeAttackRevision = useCombatStore.getState().mobs[id].attackRevision;
|
||||
advanceDungeonPartyCombat(3_000);
|
||||
const nextAttackTime = Math.max(3_000, ...useCombatStore.getState().mobs[id].statuses.map((status) => status.endsAt)) + 1_000;
|
||||
useCombatStore.getState().advanceMobCombat(nextAttackTime, dungeon.entrance.footPosition);
|
||||
expect(useCombatStore.getState().mobs[id].engaged).toBe(true);
|
||||
expect(useCombatStore.getState().mobs[id].health).toBeLessThan(beforeMobHealth);
|
||||
expect(useCombatStore.getState().mobs[id].attackRevision).toBeGreaterThan(beforeAttackRevision);
|
||||
expect(useCombatStore.getState().mobs[id].targetActorId).toBe(tank.id);
|
||||
expect(useCombatStore.getState().health).toBe(useCombatStore.getState().maxHealth);
|
||||
});
|
||||
|
||||
it("keeps companions' periodic healing and enemies' ongoing damage while removing old player HoTs", () => {
|
||||
const id = startFight();
|
||||
const renew = useCombatStore.getState().abilities.find((ability) => ability.name === "Renew")!;
|
||||
expect(useCombatStore.getState().castAbility(renew.id, undefined, 1_000).ok).toBe(true);
|
||||
const selfHot = useCombatStore.getState().effects.find((effect) => effect.kind === "hot")!;
|
||||
const allyHot = { ...selfHot, id: "preserved-ally-hot", targetId: usePartyStore.getState().members[0].id };
|
||||
const enemyDot = { ...selfHot, id: "preserved-enemy-dot", kind: "dot" as const, targetId: id };
|
||||
const explicitPlayerHot = { ...selfHot, id: "removed-player-hot", targetId: PLAYER_AURA_ENTITY_ID };
|
||||
useCombatStore.setState({ effects: [selfHot, allyHot, enemyDot, explicitPlayerHot] });
|
||||
killPlayer();
|
||||
useCombatStore.setState({ cooldowns: { "ongoing-player-cooldown": 100_000 } });
|
||||
const cooldowns = useCombatStore.getState().cooldowns;
|
||||
expect(respawnDefeatedPlayer("entrance")).toBe(true);
|
||||
expect(useCombatStore.getState().effects).toEqual([allyHot, enemyDot]);
|
||||
expect(useCombatStore.getState().cooldowns).toBe(cooldowns);
|
||||
});
|
||||
|
||||
it.each(["party wiped", "fight ended"])("retains normal reset recovery when the %s", (reason) => {
|
||||
const id = startFight();
|
||||
if (reason === "party wiped") {
|
||||
useCombatStore.getState().commitCompanionActors(usePartyStore.getState().members.map((member) => ({
|
||||
...member, health: 0, status: "down" as const,
|
||||
})));
|
||||
} else {
|
||||
useCombatStore.getState().damageMob(id, 100_000, 200);
|
||||
}
|
||||
killPlayer();
|
||||
const before = useGameStore.getState().resetRevision;
|
||||
expect(respawnDefeatedPlayer("entrance")).toBe(true);
|
||||
expect(useGameStore.getState().resetRevision).toBe(before + 1);
|
||||
expect(useCombatStore.getState().mobs[id].engaged).toBe(false);
|
||||
});
|
||||
|
||||
it("uses canonical companion health and ignores defeated or despawned enemies", () => {
|
||||
const id = startFight();
|
||||
const combat = useCombatStore.getState();
|
||||
const members = usePartyStore.getState().members;
|
||||
expect(partyFightStillActive(members, combat.mobs, combat.actors)).toBe(true);
|
||||
const actors = Object.fromEntries(members.map((member) => [member.id, { health: 0 }]));
|
||||
expect(partyFightStillActive(members, combat.mobs, actors)).toBe(false);
|
||||
expect(partyFightStillActive(members, { [id]: { ...combat.mobs[id], despawned: true } })).toBe(false);
|
||||
expect(partyFightStillActive(members, { [id]: { ...combat.mobs[id], dead: true } })).toBe(false);
|
||||
});
|
||||
|
||||
it("rejects locked checkpoints and leaves Manastorm's shared-charge resurrection separate", () => {
|
||||
startFight(true);
|
||||
killPlayer();
|
||||
const before = useGameStore.getState();
|
||||
expect(respawnDefeatedPlayer(`boss:${dungeon.bosses[0].id}`)).toBe(false);
|
||||
expect(useGameStore.getState()).toBe(before);
|
||||
expect(useCombatStore.getState().health).toBe(0);
|
||||
useGameStore.setState({ gameMode: "manastorm" });
|
||||
expect(respawnDefeatedPlayer("entrance")).toBe(false);
|
||||
expect(useCombatStore.getState().health).toBe(0);
|
||||
});
|
||||
|
||||
it("cannot use player-only recovery as a living-player teleport or with invalid coordinates", () => {
|
||||
const before = useCombatStore.getState();
|
||||
expect(before.respawnPlayerOnly([0, 0, 0], 1_000)).toBe(false);
|
||||
expect(useCombatStore.getState()).toBe(before);
|
||||
killPlayer();
|
||||
const dead = useCombatStore.getState();
|
||||
expect(dead.respawnPlayerOnly([NaN, 0, 0], 1_000)).toBe(false);
|
||||
expect(dead.respawnPlayerOnly([0, 0, 0], NaN)).toBe(false);
|
||||
expect(useCombatStore.getState()).toBe(dead);
|
||||
});
|
||||
});
|
||||
@@ -1 +1 @@
|
||||
{"schemaVersion":1,"source":{"rootHint":"RuneWaker source snapshot","hashes":{"learnMagic":"6148199bcd1484ba1a122a6db5e2b3c2f2a161402bfe67fc67eb53f55fc6cfa3","magicCollect":"4aae19865cb07b30f99945aa7319a0096db244ff5e5b4b5d902fc6889474f501","magicObject":"52af13a2d8cfa9a66d4caa2d3c38832edc232f058995a64ef8135a6b82e43691","imageObject":"dd5ffcfd74b253dcecaa2f41a931a634dd45ef5f7c13e849d539ddc47fdee1f9","vocationTable":"f06cdaf60c54415dcbea47e9fa0e77b7527035a2aec73d3289370dc39751e76c","strings":"0c20d43660cb2ee042a78f7a8c18b4e104a263d54dd8c4bc98a54155e8adb3b0","eliteLua":"ee9e337548abd7fc555d85bf2f96813dfd77416c3e65d4cadf74a80838da1486","roleAttr":"8143a90ce826bf3152551a4508d212f186012cbc054e505e426551cb62369c1f","objectStruct":"708f2d087f2654b97d149ab7124d9cdffc915cf8bf18108feff3f1a45f124c20","interfaceFdb":"51bbb5a9d6a19a254b302000d3dd6e3a796f4f759015f3352f576a1055496e30"}},"canonicalClasses":[{"id":"rom-warrior","sourceClassId":1,"name":"Warrior","resource":"rage"},{"id":"rom-scout","sourceClassId":2,"name":"Scout","resource":"focus"},{"id":"rom-rogue","sourceClassId":3,"name":"Rogue","resource":"energy"},{"id":"rom-mage","sourceClassId":4,"name":"Mage","resource":"mana"},{"id":"rom-priest","sourceClassId":5,"name":"Priest","resource":"mana"},{"id":"rom-knight","sourceClassId":6,"name":"Knight","resource":"mana"},{"id":"rom-warden","sourceClassId":7,"name":"Warden","resource":"mana"},{"id":"rom-druid","sourceClassId":8,"name":"Druid","resource":"mana"},{"id":"rom-warlock","sourceClassId":9,"name":"Warlock","resource":"focus"},{"id":"rom-champion","sourceClassId":10,"name":"Champion","resource":"rage"}],"baseStatGrowth":{"rom-warrior":{"strength":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"stamina":{"levelOne":13,"flatGrowth":4.5,"percentGrowth":0.02},"intellect":{"levelOne":5,"flatGrowth":1.9,"percentGrowth":0.02},"wisdom":{"levelOne":14,"flatGrowth":4,"percentGrowth":0.02},"agility":{"levelOne":12,"flatGrowth":4.25,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-scout":{"strength":{"levelOne":11,"flatGrowth":3.85,"percentGrowth":0.02},"stamina":{"levelOne":10,"flatGrowth":3.65,"percentGrowth":0.02},"intellect":{"levelOne":10,"flatGrowth":3.6,"percentGrowth":0.02},"wisdom":{"levelOne":14,"flatGrowth":4,"percentGrowth":0.02},"agility":{"levelOne":13,"flatGrowth":4.5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-rogue":{"strength":{"levelOne":12,"flatGrowth":4.15,"percentGrowth":0.02},"stamina":{"levelOne":11,"flatGrowth":3.9,"percentGrowth":0.02},"intellect":{"levelOne":7,"flatGrowth":2.6,"percentGrowth":0.02},"wisdom":{"levelOne":14,"flatGrowth":4,"percentGrowth":0.02},"agility":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-mage":{"strength":{"levelOne":5,"flatGrowth":1.9,"percentGrowth":0.02},"stamina":{"levelOne":9,"flatGrowth":3.4,"percentGrowth":0.02},"intellect":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"wisdom":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"agility":{"levelOne":10,"flatGrowth":3.5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-priest":{"strength":{"levelOne":7,"flatGrowth":2.5,"percentGrowth":0.02},"stamina":{"levelOne":10,"flatGrowth":3.6,"percentGrowth":0.02},"intellect":{"levelOne":13,"flatGrowth":4.5,"percentGrowth":0.02},"wisdom":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"agility":{"levelOne":10,"flatGrowth":3.5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-knight":{"strength":{"levelOne":13,"flatGrowth":4.5,"percentGrowth":0.02},"stamina":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"intellect":{"levelOne":11,"flatGrowth":3.75,"percentGrowth":0.02},"wisdom":{"levelOne":14,"flatGrowth":4,"percentGrowth":0.02},"agility":{"levelOne":11,"flatGrowth":3.9,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-warden":{"strength":{"levelOne":9,"flatGrowth":3.25,"percentGrowth":0.02},"stamina":{"levelOne":9,"flatGrowth":3.4,"percentGrowth":0.02},"intellect":{"levelOne":12,"flatGrowth":4.25,"percentGrowth":0.02},"wisdom":{"levelOne":13,"flatGrowth":4.5,"percentGrowth":0.02},"agility":{"levelOne":10,"flatGrowth":3.5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-druid":{"strength":{"levelOne":12,"flatGrowth":4.35,"percentGrowth":0.02},"stamina":{"levelOne":12,"flatGrowth":4.15,"percentGrowth":0.02},"intellect":{"levelOne":11,"flatGLine truncated
|
||||
{"schemaVersion":1,"source":{"rootHint":"RuneWaker source snapshot","hashes":{"learnMagic":"6148199bcd1484ba1a122a6db5e2b3c2f2a161402bfe67fc67eb53f55fc6cfa3","magicCollect":"4aae19865cb07b30f99945aa7319a0096db244ff5e5b4b5d902fc6889474f501","magicObject":"52af13a2d8cfa9a66d4caa2d3c38832edc232f058995a64ef8135a6b82e43691","imageObject":"dd5ffcfd74b253dcecaa2f41a931a634dd45ef5f7c13e849d539ddc47fdee1f9","vocationTable":"f06cdaf60c54415dcbea47e9fa0e77b7527035a2aec73d3289370dc39751e76c","strings":"0c20d43660cb2ee042a78f7a8c18b4e104a263d54dd8c4bc98a54155e8adb3b0","eliteLua":"ee9e337548abd7fc555d85bf2f96813dfd77416c3e65d4cadf74a80838da1486","roleAttr":"8143a90ce826bf3152551a4508d212f186012cbc054e505e426551cb62369c1f","objectStruct":"708f2d087f2654b97d149ab7124d9cdffc915cf8bf18108feff3f1a45f124c20","interfaceFdb":"51bbb5a9d6a19a254b302000d3dd6e3a796f4f759015f3352f576a1055496e30"}},"canonicalClasses":[{"id":"rom-warrior","sourceClassId":1,"name":"Warrior","resource":"rage"},{"id":"rom-scout","sourceClassId":2,"name":"Scout","resource":"focus"},{"id":"rom-rogue","sourceClassId":3,"name":"Rogue","resource":"energy"},{"id":"rom-mage","sourceClassId":4,"name":"Mage","resource":"mana"},{"id":"rom-priest","sourceClassId":5,"name":"Priest","resource":"mana"},{"id":"rom-knight","sourceClassId":6,"name":"Knight","resource":"mana"},{"id":"rom-warden","sourceClassId":7,"name":"Warden","resource":"mana"},{"id":"rom-druid","sourceClassId":8,"name":"Druid","resource":"mana"},{"id":"rom-warlock","sourceClassId":9,"name":"Warlock","resource":"focus"},{"id":"rom-champion","sourceClassId":10,"name":"Champion","resource":"rage"}],"baseStatGrowth":{"rom-warrior":{"strength":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"stamina":{"levelOne":13,"flatGrowth":4.5,"percentGrowth":0.02},"intellect":{"levelOne":5,"flatGrowth":1.9,"percentGrowth":0.02},"wisdom":{"levelOne":6,"flatGrowth":2.1,"percentGrowth":0.02},"agility":{"levelOne":12,"flatGrowth":4.25,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-scout":{"strength":{"levelOne":11,"flatGrowth":3.85,"percentGrowth":0.02},"stamina":{"levelOne":10,"flatGrowth":3.65,"percentGrowth":0.02},"intellect":{"levelOne":10,"flatGrowth":3.6,"percentGrowth":0.02},"wisdom":{"levelOne":9,"flatGrowth":3.4,"percentGrowth":0.02},"agility":{"levelOne":13,"flatGrowth":4.5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-rogue":{"strength":{"levelOne":12,"flatGrowth":4.15,"percentGrowth":0.02},"stamina":{"levelOne":11,"flatGrowth":3.9,"percentGrowth":0.02},"intellect":{"levelOne":7,"flatGrowth":2.6,"percentGrowth":0.02},"wisdom":{"levelOne":7,"flatGrowth":2.4,"percentGrowth":0.02},"agility":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-mage":{"strength":{"levelOne":5,"flatGrowth":1.9,"percentGrowth":0.02},"stamina":{"levelOne":9,"flatGrowth":3.4,"percentGrowth":0.02},"intellect":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"wisdom":{"levelOne":12,"flatGrowth":4.25,"percentGrowth":0.02},"agility":{"levelOne":10,"flatGrowth":3.5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-priest":{"strength":{"levelOne":7,"flatGrowth":2.5,"percentGrowth":0.02},"stamina":{"levelOne":10,"flatGrowth":3.6,"percentGrowth":0.02},"intellect":{"levelOne":13,"flatGrowth":4.5,"percentGrowth":0.02},"wisdom":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"agility":{"levelOne":10,"flatGrowth":3.5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-knight":{"strength":{"levelOne":13,"flatGrowth":4.5,"percentGrowth":0.02},"stamina":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"intellect":{"levelOne":11,"flatGrowth":3.75,"percentGrowth":0.02},"wisdom":{"levelOne":11,"flatGrowth":4.1,"percentGrowth":0.02},"agility":{"levelOne":11,"flatGrowth":3.9,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-warden":{"strength":{"levelOne":14,"flatGrowth":5,"percentGrowth":0.02},"stamina":{"levelOne":12,"flatGrowth":4.2,"percentGrowth":0.02},"intellect":{"levelOne":10,"flatGrowth":3.8,"percentGrowth":0.02},"wisdom":{"levelOne":10,"flatGrowth":4,"percentGrowth":0.02},"agility":{"levelOne":10,"flatGrowth":3.5,"percentGrowth":0.02},"health":{"levelOne":60,"flatGrowth":2,"percentGrowth":0.02},"mana":{"levelOne":20,"flatGrowth":2,"percentGrowth":0.02}},"rom-druid":{"strength":{"levelOne":7,"flatGrowth":2.5,"percentGrowth":0.02},"stamina":{"levelOne":11,"flatGrowth":3.7,"percentGrowth":0.02},"intellect":{"levelOne":13,"flatLine truncated
|
||||
@@ -122,7 +122,7 @@ describe("generated RuneWaker player catalog", () => {
|
||||
103 * MANA_POOL_MULTIPLIER,
|
||||
);
|
||||
expect(deriveCharacterStats("rom-druid", 1, EMPTY_ITEM_STATS, "rom-elf").mana).toBe(
|
||||
86 * MANA_POOL_MULTIPLIER,
|
||||
98 * MANA_POOL_MULTIPLIER,
|
||||
);
|
||||
expect(generated.skills.find((ability) => ability.id === "rom-priest-general-1")?.costs).toEqual([
|
||||
{ resource: "mana", amount: 12, percentage: false },
|
||||
@@ -131,4 +131,17 @@ describe("generated RuneWaker player catalog", () => {
|
||||
{ resource: "mana", amount: 12, percentage: false },
|
||||
]);
|
||||
});
|
||||
|
||||
it("uses player growth tables for every released RoM class without exponential stat explosions", () => {
|
||||
for (const entry of generated.canonicalClasses) {
|
||||
const classId = entry.id as keyof typeof generated.baseStatGrowth;
|
||||
const growth = generated.baseStatGrowth[classId];
|
||||
expect(growth.strength.percentGrowth, classId).toBe(0.02);
|
||||
const stats = romNativeClassBaseStats(classId, 70);
|
||||
expect(stats.health, classId).toBeLessThan(10_000);
|
||||
expect(stats.strength, classId).toBeLessThan(2_000);
|
||||
}
|
||||
expect(generated.baseStatGrowth["rom-champion"].strength).toEqual({ levelOne: 14, flatGrowth: 5, percentGrowth: 0.02 });
|
||||
expect(generated.baseStatGrowth["rom-warlock"].intellect).toEqual({ levelOne: 14, flatGrowth: 5, percentGrowth: 0.02 });
|
||||
});
|
||||
});
|
||||
+1
-1
@@ -8,7 +8,7 @@ import type { GmReviewTarget } from "./gmContentReview";
|
||||
export type AssetStatus = "checking" | "loading" | "ready" | "proxy" | "error";
|
||||
export type InputMode = "keyboard" | "gamepad";
|
||||
export type GameMode = "dungeon" | "manastorm";
|
||||
export type GameOverlay = "pause" | "party" | "inventory" | "map" | "boss-guide" | "spellbook" | "talents" | "bindings" | "options" | "ui-layout" | "keybinds" | "gm" | null;
|
||||
export type GameOverlay = "pause" | "report-issue" | "party" | "inventory" | "map" | "boss-guide" | "spellbook" | "talents" | "bindings" | "options" | "ui-layout" | "keybinds" | "gm" | null;
|
||||
|
||||
interface PlayerSnapshot {
|
||||
position: Vector3Tuple;
|
||||
|
||||
@@ -6,6 +6,7 @@ import { startControllerInput } from "./input/controller";
|
||||
import { currentDisplayLayout } from "./platform/displayLayout";
|
||||
import { initializeContentSystem } from "./content/contentManager";
|
||||
import "./styles.css";
|
||||
import "./ui/dungeonReports.css";
|
||||
|
||||
const BottomDisplayApp = lazy(() => import("./platform/BottomDisplayApp").then((module) => ({ default: module.BottomDisplayApp })));
|
||||
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
import { useMemo, useRef, useState, type FormEvent } from "react";
|
||||
import { useShellStore } from "../app/shellStore";
|
||||
import { DUNGEON_REPORT_COMMENT_MAX_LENGTH, submitDungeonReport } from "../app/dungeonReports";
|
||||
import { dungeonById } from "../game/dungeonCatalog";
|
||||
import { useGameStore } from "../game/store";
|
||||
import { useMenuController, type MenuAction } from "../input/useMenuController";
|
||||
import { ControllerButton } from "./ControllerButton";
|
||||
|
||||
export function DungeonIssueReportPanel() {
|
||||
const dungeonId = useGameStore((state) => state.activeDungeonId);
|
||||
const openOverlay = useGameStore((state) => state.openOverlay);
|
||||
const session = useShellStore((state) => state.session);
|
||||
const [comment, setComment] = useState("");
|
||||
const [submitting, setSubmitting] = useState(false);
|
||||
const [submitted, setSubmitted] = useState(false);
|
||||
const [error, setError] = useState("");
|
||||
const busy = useRef(false);
|
||||
const form = useRef<HTMLFormElement>(null);
|
||||
const back = () => { if (!busy.current) openOverlay("pause"); };
|
||||
const canSubmit = Boolean(comment.trim()) && comment.length <= DUNGEON_REPORT_COMMENT_MAX_LENGTH && !submitting;
|
||||
const actions = useMemo<MenuAction[]>(() => [
|
||||
{ id: "report-back", run: back, enabled: !submitting },
|
||||
{ id: "report-submit", run: () => form.current?.requestSubmit(), enabled: canSubmit && !submitted },
|
||||
], [canSubmit, openOverlay, submitted, submitting]);
|
||||
const controller = useMenuController(actions, { initialId: "report-back", onBack: back });
|
||||
|
||||
const submit = async (event: FormEvent) => {
|
||||
event.preventDefault();
|
||||
if (!canSubmit || busy.current || submitted) return;
|
||||
busy.current = true;
|
||||
setSubmitting(true);
|
||||
setError("");
|
||||
try {
|
||||
await submitDungeonReport(session, dungeonId, comment);
|
||||
setSubmitted(true);
|
||||
} catch (failure) {
|
||||
setError(failure instanceof Error ? failure.message : "Your report could not be submitted. Please try again.");
|
||||
} finally {
|
||||
busy.current = false;
|
||||
setSubmitting(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="modal-backdrop" role="presentation">
|
||||
<section className="pause-menu dungeon-issue-report" role="dialog" aria-modal="true" aria-labelledby="issue-report-title">
|
||||
<p className="eyebrow">Dungeon feedback</p>
|
||||
<h2 id="issue-report-title">Report an issue</h2>
|
||||
<p>{dungeonById(dungeonId)?.title ?? dungeonId}</p>
|
||||
{submitted ? <p role="status">Report submitted. You can follow its status in View Reports on the main menu.</p> : (
|
||||
<form ref={form} onSubmit={(event) => void submit(event)}>
|
||||
<label htmlFor="dungeon-issue-comment">Describe the issue</label>
|
||||
<textarea id="dungeon-issue-comment" autoFocus required maxLength={DUNGEON_REPORT_COMMENT_MAX_LENGTH}
|
||||
value={comment} disabled={submitting} onChange={(event) => setComment(event.target.value)}
|
||||
aria-describedby="dungeon-issue-count" placeholder="What happened, and what were you doing when it happened?" />
|
||||
<small id="dungeon-issue-count">{comment.length} / {DUNGEON_REPORT_COMMENT_MAX_LENGTH} characters</small>
|
||||
{error && <p role="alert" className="dungeon-report-error">{error}</p>}
|
||||
<ControllerButton controlId="report-submit" selectedId={controller.selectedId} select={controller.select}
|
||||
className="button button--primary" type="submit" disabled={!canSubmit}>
|
||||
{submitting ? "Submitting..." : "Submit report"}
|
||||
</ControllerButton>
|
||||
</form>
|
||||
)}
|
||||
<ControllerButton controlId="report-back" selectedId={controller.selectedId} select={controller.select}
|
||||
className="button" type="button" onClick={back} disabled={submitting}>Back to pause menu</ControllerButton>
|
||||
</section>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
import { useMemo, useRef, useState } from "react";
|
||||
import {
|
||||
DUNGEON_REPORT_STATUSES, filterDungeonReports, sessionCanManageDungeonReports, updateDungeonReport,
|
||||
type DungeonReport, type DungeonReportStatus,
|
||||
} from "../app/dungeonReports";
|
||||
import { useShellStore } from "../app/shellStore";
|
||||
import { DualDisplayFrame } from "../components/DualDisplayFrame";
|
||||
import { DUNGEON_CATALOG, dungeonById } from "../game/dungeonCatalog";
|
||||
import { useMenuController, type MenuAction } from "../input/useMenuController";
|
||||
import { BrandMark, ControllerLegend, FrontSurface } from "./FrontSurface";
|
||||
import { ControllerButton } from "./ControllerButton";
|
||||
import { LazyLocalCompanionPanel } from "./LazyLocalCompanionPanel";
|
||||
import { useDungeonReports } from "./useDungeonReports";
|
||||
|
||||
function ReportCard({ report, canManage, saving, onUpdate, selectedId, select }: {
|
||||
readonly report: DungeonReport;
|
||||
readonly canManage: boolean;
|
||||
readonly saving: boolean;
|
||||
readonly onUpdate: (report: DungeonReport, status: DungeonReportStatus) => void;
|
||||
readonly selectedId: string;
|
||||
readonly select: (id: string) => void;
|
||||
}) {
|
||||
return (
|
||||
<article className={`dungeon-report-card ${report.status === "Closed" ? "is-closed" : ""}`}>
|
||||
<header><h2>{dungeonById(report.dungeonId)?.title ?? report.dungeonId}</h2><span className="dungeon-report-status">{report.status}</span></header>
|
||||
<p className="dungeon-report-comment">{report.comment}</p>
|
||||
<small>Submitted by {report.submittedBy} · <time dateTime={new Date(report.createdAt).toISOString()}>{new Date(report.createdAt).toLocaleString()}</time></small>
|
||||
{report.updatedBy && <small>Updated by {report.updatedBy} · {new Date(report.updatedAt).toLocaleString()}</small>}
|
||||
{canManage && (
|
||||
<div className="dungeon-report-management">
|
||||
<label>Status
|
||||
<select aria-label={`Status for report ${report.id}`} value={report.status} disabled={saving}
|
||||
className={selectedId === `report-status-${report.id}` ? "is-controller-selected" : ""}
|
||||
onPointerEnter={() => select(`report-status-${report.id}`)}
|
||||
onChange={(event) => onUpdate(report, event.target.value as DungeonReportStatus)}>
|
||||
{DUNGEON_REPORT_STATUSES.map((status) => <option key={status} value={status}>{status}</option>)}
|
||||
</select>
|
||||
</label>
|
||||
{report.status !== "Closed" && <ControllerButton controlId={`report-close-${report.id}`} selectedId={selectedId} select={select}
|
||||
type="button" className="front-button" disabled={saving} onClick={() => onUpdate(report, "Closed")}>Close report</ControllerButton>}
|
||||
</div>
|
||||
)}
|
||||
</article>
|
||||
);
|
||||
}
|
||||
|
||||
export function DungeonReportsScreen({ onClose }: { readonly onClose: () => void }) {
|
||||
const session = useShellStore((state) => state.session);
|
||||
const { snapshot, loading, error, refresh } = useDungeonReports();
|
||||
const [status, setStatus] = useState<DungeonReportStatus | "all">("all");
|
||||
const [dungeonId, setDungeonId] = useState("all");
|
||||
const [saving, setSaving] = useState(false);
|
||||
const [updateError, setUpdateError] = useState("");
|
||||
const [message, setMessage] = useState("");
|
||||
const busy = useRef(false);
|
||||
const canManage = sessionCanManageDungeonReports(session);
|
||||
const reports = filterDungeonReports(snapshot?.reports ?? [], status, dungeonId);
|
||||
const dungeonOptions = useMemo(() => [...DUNGEON_CATALOG].sort((a, b) => a.title.localeCompare(b.title)), []);
|
||||
const actions = useMemo<MenuAction[]>(() => [
|
||||
{ id: "reports-back", run: onClose, enabled: !saving },
|
||||
{ id: "reports-filter-status", run: () => {
|
||||
const options = ["all", ...DUNGEON_REPORT_STATUSES] as const;
|
||||
setStatus(options[(options.indexOf(status) + 1) % options.length]);
|
||||
} },
|
||||
{ id: "reports-filter-dungeon", run: () => {
|
||||
const options = ["all", ...dungeonOptions.map((dungeon) => dungeon.id)];
|
||||
setDungeonId(options[(options.indexOf(dungeonId) + 1) % options.length]);
|
||||
} },
|
||||
{ id: "reports-clear-filters", run: () => { setStatus("all"); setDungeonId("all"); } },
|
||||
{ id: "reports-refresh", run: () => void refresh(), enabled: !loading && !saving },
|
||||
...(canManage ? reports.flatMap((report) => [
|
||||
{ id: `report-status-${report.id}`, enabled: !saving, run: () => {
|
||||
const nextStatus = DUNGEON_REPORT_STATUSES[(DUNGEON_REPORT_STATUSES.indexOf(report.status) + 1) % DUNGEON_REPORT_STATUSES.length];
|
||||
void update(report, nextStatus);
|
||||
} },
|
||||
...(report.status === "Closed" ? [] : [{ id: `report-close-${report.id}`, enabled: !saving, run: () => void update(report, "Closed") }]),
|
||||
]) : []),
|
||||
], [canManage, dungeonId, dungeonOptions, loading, onClose, refresh, reports, saving, session, status]);
|
||||
const controller = useMenuController(actions, { initialId: "reports-back", onBack: saving ? undefined : onClose });
|
||||
const update = async (report: DungeonReport, nextStatus: DungeonReportStatus) => {
|
||||
if (!session || !canManage || busy.current) return;
|
||||
busy.current = true;
|
||||
setSaving(true);
|
||||
setUpdateError("");
|
||||
setMessage("");
|
||||
try {
|
||||
await updateDungeonReport(session, report, nextStatus);
|
||||
setMessage(`Report status updated to ${nextStatus}.`);
|
||||
} catch (failure) {
|
||||
setUpdateError(failure instanceof Error ? failure.message : "The status could not be updated.");
|
||||
} finally {
|
||||
await refresh();
|
||||
busy.current = false;
|
||||
setSaving(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<DualDisplayFrame contextLabel="Dungeon reports" top={
|
||||
<FrontSurface className="dungeon-reports-screen" ariaLabel="Dungeon reports">
|
||||
<header className="dungeon-reports-header">
|
||||
<BrandMark compact />
|
||||
<div><span>Main menu / Dungeon feedback</span><h1>View Reports</h1></div>
|
||||
<ControllerButton controlId="reports-back" selectedId={controller.selectedId} select={controller.select}
|
||||
className="front-button" type="button" onClick={onClose} disabled={saving}>Back to main menu</ControllerButton>
|
||||
</header>
|
||||
<main className="dungeon-reports-main">
|
||||
<div className="dungeon-report-filters">
|
||||
<label>Status
|
||||
<select value={status} onChange={(event) => setStatus(event.target.value as DungeonReportStatus | "all")}
|
||||
className={controller.selectedId === "reports-filter-status" ? "is-controller-selected" : ""}
|
||||
onPointerEnter={() => controller.select("reports-filter-status")}>
|
||||
<option value="all">All statuses</option>
|
||||
{DUNGEON_REPORT_STATUSES.map((value) => <option key={value} value={value}>{value}</option>)}
|
||||
</select>
|
||||
</label>
|
||||
<label>Dungeon
|
||||
<select value={dungeonId} onChange={(event) => setDungeonId(event.target.value)}
|
||||
className={controller.selectedId === "reports-filter-dungeon" ? "is-controller-selected" : ""}
|
||||
onPointerEnter={() => controller.select("reports-filter-dungeon")}>
|
||||
<option value="all">All dungeons</option>
|
||||
{dungeonOptions.map((dungeon) => (
|
||||
<option key={dungeon.id} value={dungeon.id}>{dungeon.title}</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<ControllerButton controlId="reports-clear-filters" selectedId={controller.selectedId} select={controller.select}
|
||||
type="button" className="front-button" onClick={() => { setStatus("all"); setDungeonId("all"); }}>Clear filters</ControllerButton>
|
||||
<ControllerButton controlId="reports-refresh" selectedId={controller.selectedId} select={controller.select}
|
||||
className="front-button" type="button" disabled={loading || saving} onClick={() => void refresh()}>
|
||||
{loading ? "Refreshing..." : "Refresh"}
|
||||
</ControllerButton>
|
||||
</div>
|
||||
<p className="dungeon-reports-summary">{reports.length} of {snapshot?.reports.length ?? 0} reports · {canManage ? "GM status controls enabled" : "All players can view reports. GMs manage their status."}</p>
|
||||
{(error || updateError) && <p role="alert" className="front-notice">{updateError || error}{snapshot && error ? " Showing the last loaded reports." : ""}</p>}
|
||||
{message && <p role="status" className="front-notice">{message}</p>}
|
||||
<section className="dungeon-report-list" aria-label="Reports" aria-busy={loading || saving}>
|
||||
{loading && !snapshot ? <p role="status">Loading reports...</p> : snapshot && reports.length === 0 ? (
|
||||
<p>{snapshot.reports.length ? "No reports match these filters." : "No dungeon reports have been submitted yet."}</p>
|
||||
) : reports.map((report) => <ReportCard key={report.id} report={report} canManage={canManage} saving={saving}
|
||||
onUpdate={(item, nextStatus) => void update(item, nextStatus)} selectedId={controller.selectedId} select={controller.select} />)}
|
||||
</section>
|
||||
</main>
|
||||
<ControllerLegend back />
|
||||
</FrontSurface>
|
||||
} bottom={<LazyLocalCompanionPanel />} />
|
||||
);
|
||||
}
|
||||
@@ -26,6 +26,8 @@ import { BrandMark, ControllerLegend, FrontSurface } from "./FrontSurface";
|
||||
import { OnlineGroupPanel } from "./OnlineGroupPanel";
|
||||
import { useOnlineGroupStore } from "../app/onlineGroupStore";
|
||||
import { specializationById } from "../game/specializationCatalog";
|
||||
import { DUNGEON_RELEASE_STAGE_LABELS } from "../game/dungeonReleaseStage";
|
||||
import { useDungeonReports } from "./useDungeonReports";
|
||||
|
||||
installDungeonShellRuntime();
|
||||
|
||||
@@ -50,6 +52,7 @@ interface PendingDungeonDownload {
|
||||
}
|
||||
|
||||
export function DungeonSelectScreen() {
|
||||
const reports = useDungeonReports();
|
||||
const contentState = useContentManagerSnapshot();
|
||||
const activeCharacter = useShellStore((state) => state.activeCharacter);
|
||||
const rosterCharacter = useShellStore(selectedCharacter);
|
||||
@@ -253,19 +256,24 @@ export function DungeonSelectScreen() {
|
||||
controlId={`dungeon-${dungeon.id}`}
|
||||
selectedId={controller.selectedId}
|
||||
select={controller.select}
|
||||
className={`dungeon-select-row ${dungeon.id === selectedDungeon?.id ? "is-active" : ""}`}
|
||||
className={`dungeon-select-row ${dungeon.id === selectedDungeon?.id ? "is-active" : ""} ${(reports.snapshot?.openCounts[dungeon.id] ?? 0) > 0 ? "has-open-reports" : ""}`}
|
||||
type="button"
|
||||
aria-pressed={dungeon.id === selectedDungeon?.id}
|
||||
onClick={() => selectDungeon(dungeon.id)}
|
||||
>
|
||||
<b aria-hidden="true">{String(index + 1).padStart(2, "0")}</b>
|
||||
<span><strong>{dungeon.title}</strong><small>{dungeon.entranceName}</small></span>
|
||||
<span><strong>{dungeon.title}</strong><small>{DUNGEON_RELEASE_STAGE_LABELS[dungeon.releaseStage]} · {dungeon.entranceName}</small></span>
|
||||
{(reports.snapshot?.openCounts[dungeon.id] ?? 0) > 0 && (
|
||||
<sup className="dungeon-open-report-count" aria-label={`${reports.snapshot!.openCounts[dungeon.id]} open reports`}
|
||||
title={`${reports.snapshot!.openCounts[dungeon.id]} open reports`}>{reports.snapshot!.openCounts[dungeon.id]}</sup>
|
||||
)}
|
||||
<em>{dungeon.available
|
||||
? dungeonContentIsUsable(dungeon.id) ? "Ready" : "Download required"
|
||||
: "Coming soon"}</em>
|
||||
</ControllerButton>
|
||||
))}
|
||||
</div>
|
||||
{reports.error && <small role="status" className="dungeon-report-load-error">Report counts unavailable. {reports.snapshot ? "Showing the last loaded counts." : ""}</small>}
|
||||
<ControllerButton
|
||||
controlId="dungeon-back"
|
||||
selectedId={controller.selectedId}
|
||||
@@ -295,6 +303,7 @@ export function DungeonSelectScreen() {
|
||||
<section className="dungeon-select-copy">
|
||||
<p className="front-kicker">{canStart ? "Playable expedition" : selectedDungeon.available ? "Content required" : "In development"}</p>
|
||||
<h2>{selectedDungeon.title}</h2>
|
||||
<span className="dungeon-release-stage">{DUNGEON_RELEASE_STAGE_LABELS[selectedDungeon.releaseStage]}</span>
|
||||
<p>{selectedDungeon.summary}</p>
|
||||
{!canStart && selectedDungeon.availabilityReason && (
|
||||
<p className="front-notice" role="status">{selectedDungeon.availabilityReason}</p>
|
||||
|
||||
+8
-2
@@ -13,7 +13,7 @@ import { useShellStore } from "../app/shellStore";
|
||||
import { abilityAtLevel, resourceProfileForClass } from "../game/abilityCatalog";
|
||||
import { ACTION_CONTROLS, actionBindingId } from "../game/actionBindings";
|
||||
import { resolvedAbilityCosts, useCombatStore } from "../game/combatStore";
|
||||
import { respawnDefeatedPlayer } from "../game/deathRespawn";
|
||||
import { partyFightStillActive, respawnDefeatedPlayer } from "../game/deathRespawn";
|
||||
import { requireDungeonDefinition } from "../game/dungeonRegistry";
|
||||
import { resurrectManastormSession } from "../game/manastormSession";
|
||||
import { resolveStagePresentation } from "../game/manastormStagePresentation";
|
||||
@@ -86,12 +86,14 @@ export function DefeatedPrompt({
|
||||
onReturn,
|
||||
sharedOnline = false,
|
||||
checkpoints = [],
|
||||
partyStillFighting = false,
|
||||
}: {
|
||||
gameMode: "dungeon" | "manastorm";
|
||||
resurrectionCharges: number;
|
||||
onReturn: (checkpointId?: string) => void;
|
||||
sharedOnline?: boolean;
|
||||
checkpoints?: readonly ResurrectionCheckpoint[];
|
||||
partyStillFighting?: boolean;
|
||||
}) {
|
||||
const [requestedCheckpoint, setRequestedCheckpoint] = useState("entrance");
|
||||
const checkpointId = checkpoints.some((checkpoint) => checkpoint.id === requestedCheckpoint) ? requestedCheckpoint : "entrance";
|
||||
@@ -126,7 +128,9 @@ export function DefeatedPrompt({
|
||||
<small>No shared resurrection charges remain. A living ally must resurrect you.</small>
|
||||
)}
|
||||
{gameMode === "dungeon" && !sharedOnline ? (
|
||||
<small>Respawning resets the current encounter and restores the party.</small>
|
||||
<small>{partyStillFighting
|
||||
? "Your party will keep fighting where they are. Use Recall if you want to regroup."
|
||||
: "Respawning resets the current encounter and restores the party."}</small>
|
||||
) : null}
|
||||
</div>
|
||||
</section>
|
||||
@@ -204,6 +208,7 @@ export function Hud() {
|
||||
: null);
|
||||
const selfSelected = usePartyStore((state) => state.selfSelected);
|
||||
const partyMembers = usePartyStore((state) => state.members);
|
||||
const partyStillFighting = useCombatStore((state) => partyFightStillActive(partyMembers, state.mobs, state.actors));
|
||||
const playerRole = usePartyStore((state) => state.playerRole);
|
||||
const settings = useCombatStore((state) => state.settings);
|
||||
const onlineSession = useOnlineSessionStore((state) => state.snapshot);
|
||||
@@ -516,6 +521,7 @@ export function Hud() {
|
||||
resurrectionCharges={resurrectionCharges}
|
||||
onReturn={returnFromDefeat}
|
||||
checkpoints={resurrectionCheckpoints}
|
||||
partyStillFighting={partyStillFighting}
|
||||
sharedOnline={onlineSession !== null}
|
||||
/>
|
||||
) : null}
|
||||
|
||||
@@ -10,6 +10,7 @@ import { ContentManagerScreen } from "./ContentManagerScreen";
|
||||
import { BrandMark, ControllerLegend, FrontSurface } from "./FrontSurface";
|
||||
import { OnlineGroupPanel } from "./OnlineGroupPanel";
|
||||
import { sessionCanUseShelvedGmTools, SHELVED_MODES_ENABLED } from "../app/releaseFeatures";
|
||||
import { DungeonReportsScreen } from "./DungeonReportsScreen";
|
||||
|
||||
const GAME_MODES = [
|
||||
{
|
||||
@@ -64,6 +65,16 @@ const GAME_MODES = [
|
||||
|
||||
export function MainMenuScreen() {
|
||||
const [contentManagerOpen, setContentManagerOpen] = useState(false);
|
||||
const [reportsOpen, setReportsOpen] = useState(false);
|
||||
if (contentManagerOpen) return <ContentManagerScreen onClose={() => setContentManagerOpen(false)} />;
|
||||
if (reportsOpen) return <DungeonReportsScreen onClose={() => setReportsOpen(false)} />;
|
||||
return <MainMenuDestinations onOpenDownloads={() => setContentManagerOpen(true)} onOpenReports={() => setReportsOpen(true)} />;
|
||||
}
|
||||
|
||||
function MainMenuDestinations({ onOpenDownloads, onOpenReports }: {
|
||||
readonly onOpenDownloads: () => void;
|
||||
readonly onOpenReports: () => void;
|
||||
}) {
|
||||
const activeCharacter = useShellStore((state) => state.activeCharacter);
|
||||
const rosterCharacter = useShellStore(selectedCharacter);
|
||||
const openDungeons = useShellStore((state) => state.openDungeons);
|
||||
@@ -95,7 +106,7 @@ export function MainMenuScreen() {
|
||||
}] : []),
|
||||
{
|
||||
id: "mode-downloads",
|
||||
run: () => setContentManagerOpen(true),
|
||||
run: onOpenDownloads,
|
||||
neighbors: { left: SHELVED_MODES_ENABLED ? "mode-manastorms" : "mode-dungeons", down: "back-to-roster" },
|
||||
},
|
||||
{
|
||||
@@ -105,7 +116,8 @@ export function MainMenuScreen() {
|
||||
},
|
||||
...(character ? [{ id: "mode-class-hall", run: openClassHall }] : []),
|
||||
...(isGm ? [{ id: "mode-gm-tools", run: openGmAdmin }] : []),
|
||||
], [character, isGm, openArenas, openClassHall, openDungeons, openGmAdmin, openManastorms, returnToCharacters]);
|
||||
{ id: "mode-reports", run: onOpenReports },
|
||||
], [character, isGm, onOpenDownloads, onOpenReports, openArenas, openClassHall, openDungeons, openGmAdmin, openManastorms, returnToCharacters]);
|
||||
const controller = useMenuController(actions, {
|
||||
initialId: "mode-dungeons",
|
||||
onBack: returnToCharacters,
|
||||
@@ -114,8 +126,6 @@ export function MainMenuScreen() {
|
||||
const race = character ? raceById(character.raceId) : null;
|
||||
const characterClass = character ? classById(character.classId) : null;
|
||||
|
||||
if (contentManagerOpen) return <ContentManagerScreen onClose={() => setContentManagerOpen(false)} />;
|
||||
|
||||
return (
|
||||
<DualDisplayFrame
|
||||
contextLabel="Main menu details"
|
||||
@@ -163,6 +173,12 @@ export function MainMenuScreen() {
|
||||
</header>
|
||||
<OnlineGroupPanel />
|
||||
<nav className="main-menu-mode-grid" aria-label="Game modes">
|
||||
<ControllerButton controlId="mode-reports" selectedId={controller.selectedId} select={controller.select}
|
||||
className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={onOpenReports}>
|
||||
<b aria-hidden="true">!</b>
|
||||
<span><strong>View Reports</strong><small>Browse dungeon issues and follow their status.</small></span>
|
||||
<em>Open</em>
|
||||
</ControllerButton>
|
||||
{isGm && (
|
||||
<ControllerButton
|
||||
controlId="mode-gm-tools"
|
||||
@@ -204,7 +220,7 @@ export function MainMenuScreen() {
|
||||
: mode.id === "arenas"
|
||||
? openArenas
|
||||
: mode.id === "downloads"
|
||||
? () => setContentManagerOpen(true)
|
||||
? onOpenDownloads
|
||||
: openDungeons}
|
||||
>
|
||||
<b aria-hidden="true">{mode.number}</b>
|
||||
|
||||
@@ -6,6 +6,7 @@ import { ControllerButton } from "./ControllerButton";
|
||||
import { sessionCanUseShelvedGmTools } from "../app/releaseFeatures";
|
||||
import { useInputBindingLabels } from "../input/useInputBindingLabels";
|
||||
import { INPUT_ACTION_BY_ID } from "../input/keybinds";
|
||||
import { DungeonIssueReportPanel } from "./DungeonIssueReportPanel";
|
||||
|
||||
function PauseDialog() {
|
||||
const bindingLabel = useInputBindingLabels();
|
||||
@@ -47,6 +48,7 @@ function PauseDialog() {
|
||||
{ id: "pause-keybinds", run: () => openOverlay("keybinds") },
|
||||
{ id: "pause-options", run: () => openOverlay("options") },
|
||||
{ id: "pause-ui-layout", run: () => openOverlay("ui-layout") },
|
||||
...(gameMode === "dungeon" ? [{ id: "pause-report-issue", run: () => openOverlay("report-issue") }] : []),
|
||||
...(isGm ? [{ id: "pause-gm", run: () => openOverlay("gm") }] : []),
|
||||
...(gameMode === "manastorm"
|
||||
? [{ id: "pause-abandon-manastorm", run: abandonManastorm }]
|
||||
@@ -84,6 +86,7 @@ function PauseDialog() {
|
||||
{menuButton("pause-keybinds", "Keybinds", () => openOverlay("keybinds"))}
|
||||
{menuButton("pause-options", "Options", () => openOverlay("options"))}
|
||||
{menuButton("pause-ui-layout", "Edit UI & templates", () => openOverlay("ui-layout"))}
|
||||
{gameMode === "dungeon" ? menuButton("pause-report-issue", "Report an issue", () => openOverlay("report-issue")) : null}
|
||||
{isGm ? menuButton("pause-gm", "GM placement editor", () => openOverlay("gm")) : null}
|
||||
{gameMode === "manastorm"
|
||||
? menuButton("pause-abandon-manastorm", "Abandon Manastorm run", abandonManastorm)
|
||||
@@ -103,6 +106,7 @@ function PauseDialog() {
|
||||
}
|
||||
|
||||
export function PauseMenu() {
|
||||
const open = useGameStore((state) => state.overlay === "pause");
|
||||
return open ? <PauseDialog /> : null;
|
||||
const overlay = useGameStore((state) => state.overlay);
|
||||
if (overlay === "report-issue") return <DungeonIssueReportPanel />;
|
||||
return overlay === "pause" ? <PauseDialog /> : null;
|
||||
}
|
||||
@@ -14,6 +14,17 @@ describe("defeated prompt", () => {
|
||||
|
||||
expect(markup).toContain("wait for a party member to resurrect you");
|
||||
expect(markup).toContain("Respawn at entrance");
|
||||
expect(markup).toContain("Respawning resets the current encounter and restores the party.");
|
||||
});
|
||||
|
||||
it("explains player-only resurrection and optional Recall during an ongoing party fight", () => {
|
||||
const markup = renderToStaticMarkup(createElement(DefeatedPrompt, {
|
||||
gameMode: "dungeon", resurrectionCharges: 0, partyStillFighting: true, onReturn: () => undefined,
|
||||
}));
|
||||
expect(markup).toContain("Your party will keep fighting where they are.");
|
||||
expect(markup).toContain("Use Recall if you want to regroup.");
|
||||
expect(markup).toContain("Respawn at entrance");
|
||||
expect(markup).not.toContain("resets the current encounter");
|
||||
});
|
||||
|
||||
it("does not offer a Manastorm resurrection when no shared charges remain", () => {
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
:root { --report-orange: #f1a044; }
|
||||
.dungeon-select-row { position: relative; }
|
||||
.dungeon-select-row.has-open-reports { border-color: var(--report-orange); }
|
||||
.dungeon-select-row.has-open-reports.is-controller-selected { box-shadow: 0 0 0 2px rgba(241,160,68,.5) !important; }
|
||||
.dungeon-select-row.has-open-reports.is-controller-selected, .dungeon-select-row.has-open-reports:focus-visible { outline-color: var(--report-orange) !important; }
|
||||
.dungeon-open-report-count {
|
||||
position: absolute;
|
||||
top: 3px;
|
||||
right: 4px;
|
||||
display: grid;
|
||||
min-width: 19px;
|
||||
height: 19px;
|
||||
padding: 0 4px;
|
||||
place-items: center;
|
||||
border-radius: 10px;
|
||||
background: var(--report-orange);
|
||||
color: #211608;
|
||||
font: 700 11px/1 sans-serif;
|
||||
}
|
||||
.dungeon-release-stage {
|
||||
display: inline-block;
|
||||
margin-bottom: 9px;
|
||||
padding: 3px 7px;
|
||||
border: 1px solid var(--front-line);
|
||||
border-radius: 5px;
|
||||
color: var(--front-gold);
|
||||
font-size: 10px;
|
||||
}
|
||||
.dungeon-report-load-error { margin: 0 0 5px; color: var(--report-orange); font-size: 10px; }
|
||||
.dungeon-issue-report form { display: grid; gap: 10px; margin-bottom: 12px; }
|
||||
.dungeon-issue-report textarea {
|
||||
width: 100%;
|
||||
min-height: 140px;
|
||||
max-height: 30vh;
|
||||
padding: 12px;
|
||||
resize: vertical;
|
||||
border: 1px solid var(--edge);
|
||||
border-radius: 8px;
|
||||
background: rgba(0,0,0,.25);
|
||||
color: var(--ink);
|
||||
font: inherit;
|
||||
line-height: 1.5;
|
||||
}
|
||||
.dungeon-issue-report form > small { color: var(--muted); text-align: right; }
|
||||
.dungeon-issue-report > .button { width: 100%; }
|
||||
.dungeon-report-error { margin: 0; color: var(--report-orange); }
|
||||
.dungeon-reports-screen { display: grid; grid-template-rows: auto minmax(0,1fr) auto; gap: 14px; }
|
||||
.dungeon-reports-header { display: flex; align-items: center; gap: 20px; padding-bottom: 12px; border-bottom: 1px solid var(--front-line); }
|
||||
.dungeon-reports-header > div:nth-child(2) { flex: 1; }
|
||||
.dungeon-reports-header > div > span { color: var(--front-dim); font-size: 10px; }
|
||||
.dungeon-reports-header h1 { margin: 3px 0 0; font: 26px Georgia, serif; }
|
||||
.dungeon-reports-main { display: flex; min-height: 0; flex-direction: column; }
|
||||
.dungeon-report-filters { display: flex; flex-wrap: wrap; align-items: end; gap: 10px; }
|
||||
.dungeon-report-filters label, .dungeon-report-management label { display: grid; min-width: 0; gap: 5px; color: var(--front-dim); font-size: 12px; }
|
||||
.dungeon-report-filters select, .dungeon-report-management select {
|
||||
width: 100%;
|
||||
max-width: 360px;
|
||||
min-height: 40px;
|
||||
padding: 7px 10px;
|
||||
border: 1px solid var(--front-line);
|
||||
border-radius: 7px;
|
||||
background: #182015;
|
||||
color: var(--front-cream);
|
||||
font: inherit;
|
||||
}
|
||||
.dungeon-report-filters > label:nth-child(2) { flex: 1; }
|
||||
.dungeon-reports-summary { color: var(--front-dim); font-size: 12px; }
|
||||
.dungeon-report-list { display: grid; min-height: 0; align-content: start; gap: 12px; overflow: auto; padding: 2px 4px 10px 0; }
|
||||
.dungeon-report-card { padding: 16px; border: 1px solid var(--report-orange); border-radius: 9px; background: rgba(255,255,255,.025); }
|
||||
.dungeon-report-card.is-closed { border-color: var(--front-line); }
|
||||
.dungeon-report-card header { display: flex; flex-wrap: wrap; align-items: center; gap: 10px; }
|
||||
.dungeon-report-card h2 { flex: 1; margin: 0; font: 19px Georgia, serif; }
|
||||
.dungeon-report-status { padding: 4px 8px; border-radius: 5px; background: rgba(241,160,68,.12); color: var(--report-orange); font-size: 12px; }
|
||||
.is-closed .dungeon-report-status { color: var(--front-dim); background: rgba(255,255,255,.05); }
|
||||
.dungeon-report-comment { white-space: pre-wrap; overflow-wrap: anywhere; font-size: 14px; line-height: 1.5; }
|
||||
.dungeon-report-card > small { display: block; margin-top: 5px; color: var(--front-dim); font-size: 11px; }
|
||||
.dungeon-report-management { display: flex; flex-wrap: wrap; align-items: end; gap: 12px; margin-top: 14px; }
|
||||
.dungeon-reports-screen > .controller-legend { position: static; justify-self: end; }
|
||||
.dungeon-issue-report textarea:focus-visible, .dungeon-reports-screen select:focus-visible { outline: 2px solid var(--report-orange); outline-offset: 2px; }
|
||||
.dungeon-reports-screen select.is-controller-selected { outline: 2px solid var(--front-gold); outline-offset: 2px; }
|
||||
@media (max-width: 600px) {
|
||||
.dungeon-reports-header { gap: 10px; }
|
||||
.dungeon-reports-header > .front-brand { display: none; }
|
||||
.dungeon-reports-header h1 { font-size: 21px; }
|
||||
.dungeon-report-filters { display: grid; grid-template-columns: minmax(0,1fr) minmax(0,1fr); }
|
||||
.dungeon-report-card { padding: 12px; }
|
||||
.dungeon-report-card h2 { font-size: 17px; }
|
||||
.dungeon-reports-screen > .controller-legend { display: none; }
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import { fetchDungeonReports, type DungeonReportSnapshot } from "../app/dungeonReports";
|
||||
|
||||
export function useDungeonReports() {
|
||||
const [snapshot, setSnapshot] = useState<DungeonReportSnapshot | null>(null);
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [error, setError] = useState("");
|
||||
const sequence = useRef(0);
|
||||
|
||||
const refresh = useCallback(async () => {
|
||||
const request = ++sequence.current;
|
||||
setLoading(true);
|
||||
try {
|
||||
const next = await fetchDungeonReports();
|
||||
if (request !== sequence.current) return;
|
||||
setSnapshot(next);
|
||||
setError("");
|
||||
} catch (failure) {
|
||||
if (request === sequence.current) setError(failure instanceof Error ? failure.message : "Reports could not be loaded.");
|
||||
} finally {
|
||||
if (request === sequence.current) setLoading(false);
|
||||
}
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
const refreshVisible = () => { if (document.visibilityState === "visible") void refresh(); };
|
||||
void refresh();
|
||||
const timer = window.setInterval(refreshVisible, 30_000);
|
||||
window.addEventListener("focus", refreshVisible);
|
||||
document.addEventListener("visibilitychange", refreshVisible);
|
||||
return () => {
|
||||
sequence.current += 1;
|
||||
window.clearInterval(timer);
|
||||
window.removeEventListener("focus", refreshVisible);
|
||||
document.removeEventListener("visibilitychange", refreshVisible);
|
||||
};
|
||||
}, [refresh]);
|
||||
|
||||
return { snapshot, loading, error, refresh };
|
||||
}
|
||||
Reference in new issue
Block a user