forked from phenom/healer-man
Release Healer Man 0.1.38
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@@ -8,7 +8,7 @@ import {
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} from "./abilityCatalog";
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import { aiHintsForAbility, runeCostForAbility } from "./abilityRules";
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import { spendDeathKnightRunes } from "./combatResources";
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import type { MobCombatState } from "./combatStore";
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import { equipmentAdjustedCombatAmount, type MobCombatState } from "./combatStore";
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import type { PartyMember } from "./partyStore";
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export interface PartyAbilityContext {
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@@ -20,6 +20,7 @@ export interface PartyAbilityContext {
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readonly fallenAlly?: boolean;
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readonly injuredAllies?: number;
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readonly lowestHealthFraction?: number;
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readonly canUseAbility?: (ability: AbilityDefinition) => boolean;
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}
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function currentResource(member: PartyMember, type: ResourceType): number {
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@@ -35,6 +36,7 @@ function abilityCosts(ability: AbilityDefinition): readonly { resource: Resource
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export function partyAbilityIsReady(member: PartyMember, ability: AbilityDefinition, now: number): boolean {
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if (ability.passive || !isAbilityUnlocked(ability, member.level)) return false;
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if (ability.talentEntryId !== undefined && !(member.talentRanks[`coa-entry-${ability.talentEntryId}`] ?? 0)) return false;
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if (member.globalCooldownEndsAt > now || (member.cooldowns[ability.id] ?? 0) > now) return false;
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if ((member.schoolLockedUntil[ability.castRules?.school ?? "physical"] ?? 0) > now) return false;
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if (aiHintsForAbility(ability).categories.includes("taunt") && member.tauntReadyAt > now) return false;
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@@ -50,12 +52,18 @@ export function partyAbilityIsReady(member: PartyMember, ability: AbilityDefinit
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function candidateAbilities(member: PartyMember, now: number): readonly AbilityDefinition[] {
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return abilitiesForClass(member.classId)
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.filter((ability) => partyAbilityIsReady(member, abilityAtLevel(ability, member.level), now))
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.map((ability) => abilityAtLevel(ability, member.level));
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.map((ability) => abilityAtLevel(ability, member.level, ability.talentEntryId === undefined
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? undefined : member.talentRanks[`coa-entry-${ability.talentEntryId}`] ?? 0))
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.filter((ability) => partyAbilityIsReady(member, ability, now));
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}
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function scoreAbility(member: PartyMember, ability: AbilityDefinition, context: PartyAbilityContext): number {
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const categories = new Set(aiHintsForAbility(ability).categories);
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const damaging = categories.has("damage") || categories.has("execute");
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if (categories.has("taunt") && (member.role !== "tank" || !context.targetIsLoose)) return 0;
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if (!damaging && categories.has("interrupt") && !context.target?.activeCast) return 0;
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const control = categories.has("control") || ability.effects.some((effect) => effect.kind === "apply-aura" && effect.control);
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if (!damaging && control && !context.requiredControl) return 0;
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let score = ability.ai?.priority ?? 0;
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if (member.role === "tank") {
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if (context.target?.activeCast && categories.has("interrupt")) score += 1_000;
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@@ -89,6 +97,7 @@ export function choosePartyAbility(
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context: PartyAbilityContext,
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): AbilityDefinition | null {
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return candidateAbilities(member, context.now)
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.filter((ability) => context.canUseAbility?.(ability) ?? true)
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.map((ability) => ({ ability, score: scoreAbility(member, ability, context) }))
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.filter((candidate) => candidate.score > 0)
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.sort((left, right) => right.score - left.score
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@@ -142,9 +151,11 @@ export function partyAbilityAmount(
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: effect.kind === "finisher-damage"
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? effect.baseCoefficient + effect.perComboCoefficient * 5
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: 0;
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const power = member.level * 4
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+ member.gearStats.spellPower
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+ member.gearStats.attackPower * 0.35
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+ member.gearStats.rangedAttackPower * 0.35;
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return Math.max(1, Math.round(Math.max(0.1, coefficient) * Math.max(8, power)));
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return equipmentAdjustedCombatAmount(
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"coefficient" in effect ? effect : coefficient,
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member.level,
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member.gearStats,
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member.classId,
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ability,
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);
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}
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