forked from phenom/healer-man
Release Healer Man 0.1.59
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@@ -31,8 +31,9 @@ const mainMenuSource = readFileSync(
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);
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describe("gameplay panel loading integration", () => {
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it("loads talent resources behind the main-menu catalog gate, not during gameplay", () => {
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it("loads talent resources at gameplay entry and on demand in the menu editor", () => {
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expect(appSource).toContain("preloadTalentGameplayResources(talentClassId)");
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expect(appSource).toContain('preloadGameplay={phase === "game"}');
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expect(talentResourcesSource).toContain("loadTalentUiCatalog(classId)");
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expect(talentResourcesSource).toContain("loadTalentGameplayPanel()");
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expect(talentResourcesSource).toContain("image.decode()");
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@@ -44,7 +45,7 @@ describe("gameplay panel loading integration", () => {
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expect(gameplayPanelsSource).not.toContain("<Suspense fallback={null}><TalentGameplayPanel />");
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});
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it("warms the shared runtime and first-open panels before showing the main menu", () => {
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it("warms the shared runtime and first-open panels before gameplay mounts", () => {
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expect(appSource).toContain("preloadSharedGameplayResources(originalMediaEnabled)");
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expect(appSource).toContain("getLoadedGameRuntime()");
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expect(gameplayResourcesSource).toContain('import("../GameRuntime")');
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