forked from phenom/healer-man
Update Healer Man server
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@@ -21,6 +21,7 @@ import { OnlineGroupPanel } from "./OnlineGroupPanel";
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import { CompanionPoolControls } from "./CompanionPoolControls";
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import { CompanionReadinessScreen } from "./CompanionReadinessScreen";
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import { ensureRandomizedBiteSizedRunContent } from "../app/randomizedBiteSizedContent";
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import { BITE_SIZED_LAYOUT_CATALOG } from "../../shared/bite-sized-layouts.mjs";
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installDungeonShellRuntime();
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@@ -50,7 +51,7 @@ export function RandomizedBiteSizedScreen({ onClose }: { readonly onClose: () =>
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const dungeonId = pool === "all" ? RANDOMIZED_BITE_SIZED_STOCKADES_DUNGEON_ID : RANDOMIZED_BITE_SIZED_AVAILABLE_DUNGEON_ID;
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const DUNGEON = dungeonById(dungeonId);
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const CANDIDATES = pool === "all" ? AVAILABLE_RANDOMIZED_CREATURE_CATALOG : BITE_SIZED_RANDOMIZED_CREATURE_CATALOG;
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const installed = dungeonContentIsUsable(dungeonId);
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const installed = BITE_SIZED_LAYOUT_CATALOG.dungeons.some((d) => dungeonContentIsUsable(d.sourceDungeonId));
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const mobCount = CANDIDATES.filter((candidate) => candidate.kind === "mob").length;
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const bossCount = CANDIDATES.filter((candidate) => candidate.kind === "boss").length;
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const queueEnabled = Boolean(DUNGEON && dungeonEnabledForQueue(queuePolicy, DUNGEON));
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@@ -124,7 +125,7 @@ export function RandomizedBiteSizedScreen({ onClose }: { readonly onClose: () =>
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<section className="randomized-bite-sized-screen__hero">
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<p className="front-kicker">A different lineup every run</p>
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<h1>Randomized Bite-Sized</h1>
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<p>Cellblock Shuffle deals a different mob into every corridor slot and one final boss. Both come from the creature pool you choose.</p>
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<p>Visit a random saved spot in an eligible dungeon. Each mob point and the final boss draw creatures from the pool you choose.</p>
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<div className="randomized-bite-sized-screen__odds">
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<div><strong>{mobCount}</strong><span>mob types in the shuffle</span></div>
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<div><strong>{bossCount}</strong><span>possible final bosses</span></div>
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