forked from phenom/healer-man
Use hybrid WoW-stat gear for five RoM builds
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@@ -24,6 +24,7 @@ import type { InventoryItem } from "./lootTypes";
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import type { PartyRole } from "./partyRoles";
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import {
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gearProfileFor,
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isRomHybridGearClass,
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specializationScore,
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type GearArchetype,
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type SpecializationDefinition,
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@@ -119,6 +120,8 @@ function weaponTypeFor(classId: ClassId, slot: EquipmentSlot, profile: Specializ
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if (slot === "off-hand" && profile.weaponLayout === "dual-wield") return "dagger";
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if (slot === "ranged") return profile.gearArchetype === "spell-dps" || profile.gearArchetype === "healer" ? "wand" : "bow";
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if (slot !== "main-hand") return null;
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if (classId === "rom-scout" && profile.weaponLayout === "ranged") return "dagger";
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if (classId === "rom-mage") return profile.weaponLayout === "two-hand" ? "staff" : "dagger";
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if (profile.weaponLayout === "caster") {
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return ["priest", "shaman", "druid", "witch-doctor", "chronomancer", "primalist", "venomancer"].includes(classId)
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? "mace"
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@@ -129,8 +132,8 @@ function weaponTypeFor(classId: ClassId, slot: EquipmentSlot, profile: Specializ
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return "mace";
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}
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function inventorySlotFor(slot: EquipmentSlot, layout: WeaponLayout): string {
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if (slot === "main-hand") return layout === "two-hand" || layout === "ranged" ? "two-hand" : "one-hand";
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function inventorySlotFor(classId: ClassId, slot: EquipmentSlot, layout: WeaponLayout): string {
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if (slot === "main-hand") return layout === "two-hand" || (layout === "ranged" && classId !== "rom-scout") ? "two-hand" : "one-hand";
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return slot;
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}
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@@ -212,13 +215,16 @@ function heirloomItem(
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if (cached) return cached;
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const armorType = armorTypeForSlot(context.classId, slot, layout);
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const weaponType = weaponTypeFor(context.classId, slot, { ...profile, weaponLayout: layout });
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const inventorySlot = inventorySlotFor(slot, layout);
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const inventorySlot = inventorySlotFor(context.classId, slot, layout);
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const weight = SLOT_WEIGHT[slot];
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const budget = Math.max(2, level * weight * 1.18);
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const armor = armorType && armorType !== "shield"
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? Math.max(1, Math.round(level * weight * ({ cloth: 1, leather: 1.35, mail: 1.7, chain: 1.7, plate: 2.1 }[armorType] ?? 1)))
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: armorType === "shield" ? Math.max(2, Math.round(level * weight * 3.2)) : 0;
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const sourceStats = statDistribution(profile.gearArchetype, budget, armor);
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const distributedStats = statDistribution(profile.gearArchetype, budget, armor);
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const sourceStats = armorType === "shield" && isRomHybridGearClass(context.classId)
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? { ...distributedStats, blockValue: Math.max(1, Math.round(level * weight * 0.45)) }
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: distributedStats;
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const sourceWeapon = weaponStats(slot, inventorySlot, weaponType, budget);
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let stats = itemStatsFor({
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itemId: 9_000_000,
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@@ -232,11 +238,11 @@ function heirloomItem(
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sourceWeapon,
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});
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const currentScore = specializationScore(stats, profile);
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const catalogScore = highestCatalogScore(context.classId, slot, level, profile)
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+ (slot === "main-hand" && ["two-hand", "ranged"].includes(layout)
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const catalogScore = isRomHybridGearClass(context.classId) ? 0 : highestCatalogScore(context.classId, slot, level, profile)
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+ (slot === "main-hand" && inventorySlot === "two-hand"
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? highestCatalogScore(context.classId, "off-hand", level, profile)
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: 0);
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const conflictSafety = slot === "main-hand" && ["two-hand", "ranged"].includes(layout) ? 1.05 : 1.02;
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const conflictSafety = slot === "main-hand" && inventorySlot === "two-hand" ? 1.05 : 1.02;
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const targetScore = catalogScore > 0 ? catalogScore * conflictSafety : currentScore;
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if (currentScore > 0 && Math.abs(targetScore - currentScore) > 0.01) stats = scaleStats(stats, targetScore / currentScore);
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const normalizedScore = specializationScore(stats, profile);
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@@ -277,7 +283,10 @@ export function resolvedEquipmentLoadout(
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): Readonly<Partial<Record<EquipmentSlot, InventoryItem>>> {
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const profile = gearProfileFor(context.classId, context.specializationId, context.role);
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const result: Partial<Record<EquipmentSlot, InventoryItem>> = {};
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for (const slot of [...BASE_SLOTS, ...weaponSlots(profile.weaponLayout)]) result[slot] = heirloomItem(context, profile, slot);
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for (const slot of [...BASE_SLOTS, ...weaponSlots(profile.weaponLayout)]) {
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if (isRomHybridGearClass(context.classId) && slot === "wrist") continue;
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result[slot] = heirloomItem(context, profile, slot);
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}
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const itemById = new Map(inventory.map((item) => [item.instanceId, item]));
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const earned = assignments[context.ownerId] ?? {};
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for (const slot of EQUIPMENT_SLOTS) {
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