forked from phenom/healer-man
Update Healer Man server
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@@ -264,7 +264,7 @@ export function Hud({ surface = "top", onLayoutChange, completion, onFinish, onR
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const ability = abilityAtLevel(catalogAbility, level, learnedTalentRank);
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const talentLocked = Boolean(abilityTalentNodeId(ability)) && !learnedTalentRank;
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const personalRemaining = Math.max(0, (cooldowns[ability.id] ?? 0) - clock);
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const globalRemaining = Math.max(0, globalCooldownEndsAt - clock);
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const globalRemaining = ability.gcdMs > 0 ? Math.max(0, globalCooldownEndsAt - clock) : 0;
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const remaining = Math.max(personalRemaining, globalRemaining);
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const abilityCosts = resolvedAbilityCosts(ability, talentModifiers, {
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classId,
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