Release Healer Man 0.1.22

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phenom committed 2026-09-09 11:21:33 -04:00
1 parent f6f2375145
commit 7f6001723a
144 files changed
+54107 -690

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@@ -24,9 +24,12 @@ function AssetObject({ definition }: { readonly definition: DungeonWorldObjectDe
function ProceduralObject({ definition }: { readonly definition: DungeonWorldObjectDefinition }) {
const [x, y, z] = definition.halfExtents;
const round = definition.kind === "trap" || definition.kind === "ritual" || definition.kind === "trigger";
return (
<mesh castShadow receiveShadow>
<boxGeometry args={[x * 2, y * 2, z * 2]} />
{round
? <cylinderGeometry args={[Math.max(x, z), Math.max(x, z), y * 2, 16]} />
: <boxGeometry args={[x * 2, y * 2, z * 2]} />}
<meshStandardMaterial
color={definition.visual?.color ?? (definition.kind === "switch" ? "#dca24a" : "#65584b")}
emissive={definition.visual?.emissive ?? "#000000"}
@@ -45,6 +48,8 @@ function WorldObject({
}) {
const state = dungeonWorldObjectState(definition, stateId);
if (!state.visible) return null;
const showVisual = definition.visual?.hidden !== true;
if (!showVisual && !state.blocksMovement && !state.blocksSight) return null;
return (
<RigidBody
key={`${definition.id}:${state.id}`}
@@ -67,9 +72,9 @@ function WorldObject({
sensor
/>
)}
{definition.visual?.assetUrl
{showVisual && (definition.visual?.assetUrl
? <AssetObject definition={definition} />
: <ProceduralObject definition={definition} />}
: <ProceduralObject definition={definition} />)}
</RigidBody>
);
}