updated the dungeon loading so it doesnt fail first try

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phenom committed 2026-08-17 13:51:12 -04:00
1 parent e39aebf3a1
commit 7e60864e70
11 files changed
+383 -69

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export const DUNGEON_VISUAL_LOAD_BATCH_SIZE = 1;
export const DUNGEON_COLLISION_LOAD_BATCH_SIZE = 4;
/** Advances a staged asset window without overshooting the available files. */
export function advanceDungeonAssetCount(
loaded: number,
total: number,
batchSize: number,
): number {
const safeLoaded = Math.max(0, Math.trunc(loaded));
const safeTotal = Math.max(0, Math.trunc(total));
const safeBatchSize = Math.max(1, Math.trunc(batchSize));
return Math.min(safeTotal, safeLoaded + safeBatchSize);
}