Release Healer Man 0.1.50

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phenom committed 2026-09-17 13:33:55 -04:00
1 parent 717d12e5af
commit 79153ca40d
11 files changed
+89 -38

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@@ -84,10 +84,12 @@ export interface BalanceLabClassSpecResult {
readonly dps: number;
readonly bossDps: number;
readonly hps: number;
readonly hpsReceived?: number;
readonly dtps: number;
readonly totalDamage: number;
readonly totalDamageTaken: number;
readonly totalHealing: number;
readonly totalHealingReceived?: number;
readonly totalAbsorbs: number;
readonly deathEvents: number;
readonly damageVsSourceRoleMedian: number | null;
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@@ -3317,6 +3317,8 @@ button.equipment-slot:hover { background: rgba(174,191,131,.1); }
.balance-results-chart.is-time .balance-results-bar__track i { background: linear-gradient(90deg, #766130, #d1aa51); }
.balance-results-chart.is-class .balance-results-bar__track i { background: linear-gradient(90deg, #395e76, #6faac4); }
.balance-results-chart.is-taken .balance-results-bar__track i { background: linear-gradient(90deg, #6b3d70, #b376b5); }
.balance-results-chart.is-healing .balance-results-bar__track i { background: linear-gradient(90deg, #327058, #73c995); }
.balance-results-chart.is-received .balance-results-bar__track i { background: linear-gradient(90deg, #426a7a, #82c5c7); }
.balance-results-bar > strong { color: #d8d2b5; font-size: 7px; text-align: right; white-space: nowrap; }
.balance-results-chart > footer { padding: 7px 11px; border-top: 1px solid rgba(190, 213, 172, .08); color: var(--front-dim); font-size: 6px; }
.balance-results-empty { padding: 18px 8px; color: var(--front-dim); font-size: 8px; text-align: center; }
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@@ -58,7 +58,7 @@ function BarChart({
readonly description: string;
readonly rows: readonly ChartDatum[];
readonly format?: (value: number) => string;
readonly tone?: "damage" | "party" | "time" | "class" | "taken";
readonly tone?: "damage" | "party" | "time" | "class" | "taken" | "healing" | "received";
}) {
const sorted = [...rows].filter((row) => Number.isFinite(row.value)).sort((left, right) => right.value - left.value);
const visible = sorted.slice(0, 15);
@@ -217,6 +217,8 @@ export function BalanceLabResults({ report }: { readonly report: BalanceLabSuite
<BarChart title="Kill times" description="Average seconds to defeat; bosses never defeated are listed in the boss table as —." rows={bossChart("averageTimeToDefeat")} format={formatSeconds} tone="time" />
<BarChart title="Class/spec boss damage" description="Every tested build ranked by DPS applied directly to bosses." rows={classChart("bossDps")} tone="class" />
<BarChart title="Damage taken by class/spec" description="Incoming damage per second by build; useful for survivability and healer-load checks." rows={classChart("dtps")} tone="taken" />
<BarChart title="Healing done by class/spec" description="Effective healing per second, excluding overhealing. Compare healer output with boss pressure and healer DPS." rows={classChart("hps")} tone="healing" />
<BarChart title="Healing received by class/spec" description="Effective healing received per second. New runs attribute every heal to its party target, including self-heals." rows={classChart("hpsReceived")} tone="received" />
</div>
</div>}
@@ -226,8 +228,8 @@ export function BalanceLabResults({ report }: { readonly report: BalanceLabSuite
</div>}
{tab === "classes" && <div className="balance-results-table-panel">
<header><div><h3>Every class and specialization</h3><p>{sortedClasses.length} matching builds · output, healing, mitigation, survivability, and role-relative tuning.</p></div><div className="balance-results-sort"><select aria-label="Sort class specs" value={classSort} onChange={(event) => setClassSort(event.currentTarget.value as keyof BalanceLabClassSpecResult)}><option value="bossDps">Boss DPS</option><option value="dps">Total DPS</option><option value="hps">HPS</option><option value="dtps">Damage taken / sec</option><option value="totalDamageTaken">Total damage taken</option><option value="totalDamage">Total damage dealt</option><option value="totalHealing">Total healing</option><option value="totalAbsorbs">Total absorbs</option><option value="deathEvents">Deaths</option></select><button type="button" onClick={() => setAscending((value) => !value)}>{ascending ? "Low → high" : "High → low"}</button></div></header>
<div className="balance-results-table-wrap"><table><thead><tr><th>Class / specialization</th><th>Source</th><th>Role</th><th>Parties</th><th>Runs</th><th>Boss DPS</th><th>Total DPS</th><th>HPS</th><th>Damage taken / sec</th><th>Total damage taken</th><th>Role median</th><th>Total damage dealt</th><th>Total healing</th><th>Absorbs</th><th>Deaths</th></tr></thead><tbody>{sortedClasses.map((row) => <tr key={`${row.source}/${row.buildId}`}><td><strong>{row.className}</strong><small>{row.specialization}</small></td><td>{row.source.toUpperCase()}</td><td>{row.role}</td><td>{row.partyConfigurations.toLocaleString()}</td><td>{row.runs.toLocaleString()}</td><td>{formatNumber(row.bossDps)}</td><td>{formatNumber(row.dps)}</td><td>{formatNumber(row.hps)}</td><td>{formatNumber(row.dtps)}</td><td>{formatWhole(row.totalDamageTaken)}</td><td><span className={`balance-results-flag ${flagClass(row.damageFlag)}`}>{formatRatio(row.damageVsSourceRoleMedian)} · {row.damageFlag}</span></td><td>{formatWhole(row.totalDamage)}</td><td>{formatWhole(row.totalHealing)}</td><td>{formatWhole(row.totalAbsorbs)}</td><td>{row.deathEvents.toLocaleString()}</td></tr>)}</tbody></table></div>
<header><div><h3>Every class and specialization</h3><p>{sortedClasses.length} matching builds · output, healing, mitigation, survivability, and role-relative tuning.</p></div><div className="balance-results-sort"><select aria-label="Sort class specs" value={classSort} onChange={(event) => setClassSort(event.currentTarget.value as keyof BalanceLabClassSpecResult)}><option value="bossDps">Boss DPS</option><option value="dps">Total DPS</option><option value="hps">Healing done / sec</option><option value="hpsReceived">Healing received / sec</option><option value="dtps">Damage taken / sec</option><option value="totalDamageTaken">Total damage taken</option><option value="totalDamage">Total damage dealt</option><option value="totalHealing">Total healing done</option><option value="totalHealingReceived">Total healing received</option><option value="totalAbsorbs">Total absorbs</option><option value="deathEvents">Deaths</option></select><button type="button" onClick={() => setAscending((value) => !value)}>{ascending ? "Low → high" : "High → low"}</button></div></header>
<div className="balance-results-table-wrap"><table><thead><tr><th>Class / specialization</th><th>Source</th><th>Role</th><th>Parties</th><th>Runs</th><th>Boss DPS</th><th>Total DPS</th><th>Healing done / sec</th><th>Healing received / sec</th><th>Damage taken / sec</th><th>Total damage taken</th><th>Role median</th><th>Total damage dealt</th><th>Total healing done</th><th>Total healing received</th><th>Absorbs</th><th>Deaths</th></tr></thead><tbody>{sortedClasses.map((row) => <tr key={`${row.source}/${row.buildId}`}><td><strong>{row.className}</strong><small>{row.specialization}</small></td><td>{row.source.toUpperCase()}</td><td>{row.role}</td><td>{row.partyConfigurations.toLocaleString()}</td><td>{row.runs.toLocaleString()}</td><td>{formatNumber(row.bossDps)}</td><td>{formatNumber(row.dps)}</td><td>{formatNumber(row.hps)}</td><td>{formatNumber(row.hpsReceived)}</td><td>{formatNumber(row.dtps)}</td><td>{formatWhole(row.totalDamageTaken)}</td><td><span className={`balance-results-flag ${flagClass(row.damageFlag)}`}>{formatRatio(row.damageVsSourceRoleMedian)} · {row.damageFlag}</span></td><td>{formatWhole(row.totalDamage)}</td><td>{formatWhole(row.totalHealing)}</td><td>{formatWhole(row.totalHealingReceived)}</td><td>{formatWhole(row.totalAbsorbs)}</td><td>{row.deathEvents.toLocaleString()}</td></tr>)}</tbody></table></div>
</div>}
{tab === "abilities" && <div className="balance-results-abilities">