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Update Healer Man server
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@@ -3820,3 +3820,43 @@ Vite's existing large-chunk advisory remains informational.
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- These level-1 screenshots do not show the later training unlocks. Focused
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equipment tests verify the Knight/Scout bow at level 10, Rogue projectile at
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level 12, and Scout/Rogue and Rogue off-hand weapons at level 16.
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## RuneWaker sprite particle pilot (2026-09-24)
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- Opened `scripts/combat-effects/rom-preview.html` in the in-app browser against
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Vite and inspected frozen 250 ms frames after regenerating the archive. Knight
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Charge showed a blue upward spray with orange sparks (3 layers), Whirlwind
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Shield showed a small gold circular impact (3 layers), and Mage Electric Bolt
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showed a blue-white projectile with streaks (3 layers). Browser console had
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no errors or warnings. The preview tab is retained for inspection.
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- These screenshots verify the sprite renderer and packaged textures at the
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preview camera scale. A level-18 Knight and level-10 Mage were then run in
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Wailing Caverns with Original visuals on using disposable local QA saves.
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Whirlwind Shield's impact graph loaded at the caster position, but its
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33 ms emission burst could disappear when a frame skipped past the last
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rate key. Integrating the source rate over each frame restored the burst.
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A 2.5 presentation scale made the gold shield ring visible around the
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Knight at the dungeon camera distance during an isolated cast. Electric
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Bolt cast and resolved in combat with no missing-original warning, though
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the fast projectile was not visually captured in a still frame. Charge
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remains to be checked in live movement. The next visual decoder target is
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the Priest's holy `act_casting_c_hand.ros`: its only unsupported controller
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is `CRuController_EventTrigger`, which the source uses for action callbacks.
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## RuneWaker Priest holy cast (2026-09-24)
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- The native exporter now records the `EventTrigger` payload. Source event 43
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in holy `act_casting_c_hand.ros` requests looping 3D playback of
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`sound/fx/skill/holy/act_casting_c_hand.wav`; it adds no visual layer. The
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particle archive validates this exact event and marks the partial graph
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renderer-ready. The shared combat manifest attaches its three sprite layers
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and looped cast sound to Priest Urgent Heal, Heal, and Group Heal only.
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- The in-app browser preview rendered the holy model as a gold star and swirling
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particles with three loaded textures. In a disposable level-14 Priest save in
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Wailing Caverns, Urgent Heal (2), Heal (6), and Group Heal (Shift+6) each
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showed the gold cast effect on the isolated player during the cast. Group
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Heal's longer cast kept the effect visible across successive frames. The
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browser reported no original-effect load errors; its only warning was an
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unrelated dependency deprecation warning. Audio loop and release/cancel
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behavior passed focused unit tests, but the browser pass did not assess sound
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by listening. The generated map is `docs/ROM_SPELL_MEDIA_MAPPING.md`.
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