Update Healer Man server

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phenom committed 2026-10-04 13:13:35 -04:00
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import { beforeEach, describe, expect, it } from "vitest";
import { COA_ABILITIES_BY_CLASS } from "./coaAbilityCatalog";
import { coaTreeEntryById } from "./coaLiveCatalog";
import {
COA_BARBARIAN_DECAPITATE_HEALTH_THRESHOLD,
COA_BARBARIAN_DECAPITATE_TALENT_ENTRY_ID,
coaBarbarianDecapitateTargetAllowed,
isCoaBarbarianDecapitate,
} from "./coaBarbarianExecuteRuntime";
import { useCombatStore } from "./combatStore";
import { evaluateCombatRotation, type RotationContext } from "./combatRotation";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import {
clearPartyRuntimeRegistry,
registerPartyRuntimePosition,
updatePartyRuntimeTargetVisibility,
} from "./partyRuntimeRegistry";
import { partyAbilityTargetIsValid } from "./partyRuntime";
import { createConfiguredPartyMember } from "./partyStore";
import { resourceProfileForClass } from "./abilityCatalog";
const TARGET_ID = "coa-decapitate-target";
const TALENT_RANKS = Object.freeze({ [`coa-entry-${COA_BARBARIAN_DECAPITATE_TALENT_ENTRY_ID}`]: 1 });
function decapitate() {
const ability = COA_ABILITIES_BY_CLASS.barbarian.find((candidate) => (
candidate.talentEntryId === COA_BARBARIAN_DECAPITATE_TALENT_ENTRY_ID
));
if (!ability) throw new Error("The source-backed CoA Barbarian Decapitate action is missing.");
return ability;
}
function setTargetHealth(health: number): void {
useCombatStore.setState((state) => ({
mobs: {
...state.mobs,
[TARGET_ID]: { ...state.mobs[TARGET_ID]!, health, dead: health <= 0 },
},
}));
}
function rotationContext(targetHealth: number): RotationContext {
const ability = decapitate();
const resource = resourceProfileForClass("barbarian").type;
return {
now: 1_000,
classId: "barbarian",
specializationId: "barbarian:brutality",
role: "damage",
level: 60,
health: 1_000,
maxHealth: 1_000,
resources: { [resource]: 10_000 },
maximumResources: { [resource]: 10_000 },
primaryResource: resource,
comboPoints: 0,
comboTargetId: null,
runes: [],
abilities: [ability],
hostileTarget: { id: TARGET_ID, health: targetHealth, maxHealth: 1_000 },
hostileCount: 1,
};
}
describe("CoA Barbarian Decapitate execute window", () => {
beforeEach(() => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
useCombatStore.getState().initializeCharacter({
classId: "barbarian",
specializationId: "barbarian:brutality",
role: "damage",
level: 60,
talentRanks: TALENT_RANKS,
});
useCombatStore.getState().setPlayerPosition([0, 0, 0]);
useCombatStore.getState().registerMob(TARGET_ID, {
name: "Decapitate target",
maxHealth: 1_000,
xpReward: 0,
});
setMobPosition(TARGET_ID, [2, 0, 0]);
useCombatStore.getState().selectMob(TARGET_ID);
});
it("pins the execute threshold to the source-backed tree description and exact action identity", () => {
const source = coaTreeEntryById(COA_BARBARIAN_DECAPITATE_TALENT_ENTRY_ID);
expect(source?.rankDescriptions?.[0]).toMatchObject({ spellId: 804414 });
expect(source?.description).toContain("Only usable on enemies below 35% health.");
expect(COA_BARBARIAN_DECAPITATE_HEALTH_THRESHOLD).toBe(0.35);
const ability = decapitate();
expect(isCoaBarbarianDecapitate(ability)).toBe(true);
expect(coaBarbarianDecapitateTargetAllowed(ability, { health: 349, maxHealth: 1_000 })).toBe(true);
expect(coaBarbarianDecapitateTargetAllowed(ability, { health: 350, maxHealth: 1_000 })).toBe(false);
expect(coaBarbarianDecapitateTargetAllowed(ability, { health: 351, maxHealth: 1_000 })).toBe(false);
for (const target of [undefined, null, { health: 349 }, { health: 349, maxHealth: 0 },
{ health: 0, maxHealth: 1_000 }, { health: 349, maxHealth: 1_000, dead: true }]) {
expect(coaBarbarianDecapitateTargetAllowed(ability, target)).toBe(false);
}
expect(isCoaBarbarianDecapitate({ classId: "guardian", talentEntryId: 5744 })).toBe(false);
expect(isCoaBarbarianDecapitate({ classId: "barbarian", talentEntryId: 1234 })).toBe(false);
expect(coaBarbarianDecapitateTargetAllowed({ classId: "barbarian", talentEntryId: 1234 }, undefined)).toBe(true);
expect(coaBarbarianDecapitateTargetAllowed({ classId: "guardian", talentEntryId: 5744 }, undefined)).toBe(true);
});
it("rejects the player's boundary cast without spending resource or cooldown, then allows it below 35%", () => {
const ability = decapitate();
expect(useCombatStore.getState().talentRanks[`coa-entry-${ability.talentEntryId}`]).toBe(1);
setTargetHealth(350);
const before = useCombatStore.getState();
const rejected = useCombatStore.getState().castAbility(ability.id, { now: 1_000, targetActorId: TARGET_ID });
const after = useCombatStore.getState();
expect(rejected).toMatchObject({ ok: false, reason: "condition-not-met" });
expect(after.resourcePools).toEqual(before.resourcePools);
expect(after.cooldowns).toEqual(before.cooldowns);
expect(after.globalCooldownEndsAt).toBe(before.globalCooldownEndsAt);
setTargetHealth(349);
expect(useCombatStore.getState().castAbility(ability.id, { now: 2_000, targetActorId: TARGET_ID }))
.toMatchObject({ ok: true, abilityId: ability.id });
});
it("applies the same target boundary to a Barbarian companion", () => {
const ability = decapitate();
const companion = createConfiguredPartyMember({
name: "Brutality companion",
classId: "barbarian",
specialization: "Brutality",
specializationId: "barbarian:brutality",
talentTreeId: "barbarian:brutality",
talentRanks: TALENT_RANKS,
role: "damage",
}, 60, 0, "coa-decapitate-companion");
registerPartyRuntimePosition(companion.id, [0, 0, 0]);
updatePartyRuntimeTargetVisibility(companion.id, TARGET_ID, true);
setTargetHealth(350);
expect(partyAbilityTargetIsValid(companion, ability, TARGET_ID, undefined, 1_000)).toBe(false);
setTargetHealth(349);
expect(partyAbilityTargetIsValid(companion, ability, TARGET_ID, undefined, 1_000)).toBe(true);
});
it("keeps Decapitate out of the companion rotation above and at the boundary", () => {
const belowThreshold = evaluateCombatRotation(rotationContext(349));
expect(belowThreshold?.ability.id).toBe(decapitate().id);
expect(evaluateCombatRotation(rotationContext(350))?.ability.id).not.toBe(decapitate().id);
expect(evaluateCombatRotation(rotationContext(500))?.ability.id).not.toBe(decapitate().id);
});
});