Update Healer Man server

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phenom committed 2026-10-04 13:13:35 -04:00
1 parent 39458d5de6
commit 6cc1b9217f
203 files changed
+133929 -31271

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import { NodeIO } from "@gltf-transform/core";
import { BufferGeometry, Float32BufferAttribute, Matrix4, Vector3 } from "three";
import { requireDungeonDefinition } from "../src/game/dungeonRegistry";
import {
buildPartyNavigationGraph,
findNearestPartyNavigationSurface,
findPartyNavigationPath,
} from "../src/game/partyNavigation";
const dungeonIds = process.argv.slice(2).filter((argument) => !argument.startsWith("--"));
if (!dungeonIds.length) throw new Error("Pass at least one dungeon id.");
async function navigationGraph(dungeonId: string) {
const dungeon = requireDungeonDefinition(dungeonId);
const navigation = dungeon.assets.navigation;
if (!navigation) throw new Error(`${dungeonId} has no navigation asset.`);
const file = `src/assets/game/dungeons/${dungeonId}/${navigation.fileName}`;
const document = await new NodeIO().read(file);
const positions: number[] = [];
const vertex = new Vector3();
for (const node of document.getRoot().listNodes()) {
const mesh = node.getMesh();
if (!mesh) continue;
const world = new Matrix4().fromArray(node.getWorldMatrix());
for (const primitive of mesh.listPrimitives()) {
const source = primitive.getAttribute("POSITION")?.getArray();
if (!source) continue;
const indices = primitive.getIndices()?.getArray()
?? Array.from({ length: source.length / 3 }, (_, index) => index);
for (const index of indices) {
vertex.fromArray(source, Number(index) * 3).applyMatrix4(world);
positions.push(vertex.x, vertex.y, vertex.z);
}
}
}
const geometry = new BufferGeometry();
geometry.setAttribute("position", new Float32BufferAttribute(positions, 3));
try {
return buildPartyNavigationGraph(geometry);
} finally {
geometry.dispose();
}
}
for (const dungeonId of dungeonIds) {
const dungeon = requireDungeonDefinition(dungeonId);
const boss = dungeon.bosses.find((candidate) => !candidate.eventOnly);
if (!boss) throw new Error(`${dungeonId} has no normal campaign boss.`);
const graph = await navigationGraph(dungeonId);
const start = findNearestPartyNavigationSurface(graph, dungeon.entrance.footPosition, 3);
const end = findNearestPartyNavigationSurface(graph, boss.position, 6);
if (!start || !end) throw new Error(`${dungeonId} entrance or ${boss.name} does not snap to navigation.`);
const path = findPartyNavigationPath(graph, start.position, end.position, {
maxStartSnapDistance: 3,
maxEndSnapDistance: 6,
simplifyTolerance: 0.01,
});
if (!path?.length) throw new Error(`${dungeonId} has no navigation path to ${boss.name}.`);
let expectedDistance = 0;
for (let index = 1; index < path.length; index += 1) {
expectedDistance += Math.hypot(
path[index][0] - path[index - 1][0],
path[index][1] - path[index - 1][1],
path[index][2] - path[index - 1][2],
);
}
process.stdout.write(`${JSON.stringify({
dungeonId,
status: "navigation-guidance-only; live UI traversal required",
objective: boss.name,
entrance: start.position,
objectivePosition: end.position,
startSnapDistance: start.distance,
objectiveSnapDistance: end.distance,
waypointCount: path.length,
expectedNavigationDistance: Number(expectedDistance.toFixed(2)),
waypoints: path,
})}\n`);
}