Update Healer Man server

This commit is contained in:
phenom committed 2026-10-06 22:25:34 -04:00
1 parent 6114a2295f
commit 69809f7228
593 files changed
+903643 -40774

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@@ -784,7 +784,25 @@
"ROM_Global.dbo.NPCData source coordinates",
"Resource/luascript/03246.lua:MS_TEST_DUNGEONS"
],
"reviewRequired": true
"reviewRequired": true,
"omitNativeGroundedPointIndices": [
0
],
"nativeGroundOmissionEvidence": {
"sourcePointIndex": 0,
"reason": "Native station/statue landing supports the original entry; omit generated floor at that anchor",
"primaryRosSha256": "2d56edc6da1693a368ff2994c142650b16c3597a65f2ab07947c3d067ee06780",
"nativeNavProjectionMeters": 0.12105,
"report": "runewaker-export-work/aeternal-circle/inspection/aeternal-native-entry-roi-probe.json",
"gameplayReviewRequired": false,
"ordinaryGameplay": {
"artifact": "artifacts/playtest/rom-continuation/support-packaged-gameplay/results.json",
"legsReached": 3,
"groundedSamples": 9,
"exploredMeters": 9.736700779426137,
"scope": "Short entry walking only; no full-clear certification."
}
}
},
"modelSelection": {
"rule": "largest unique model/dungeon ROS",
@@ -803,6 +821,14 @@
"direction": 0,
"reviewRequired": false,
"evidence": "Resource/luascript/03246.lua:MS_TEST_DUNGEONS"
},
"wdbAssembly": {
"mode": "primary-only",
"reason": "Reviewed native primary ROS with explicit source-anchor support geometry."
},
"primaryNativeCollision": {
"kind": "runewaker-native-core-and-source-supports",
"collisionMode": "respect-options"
}
},
"coordinateSystem": {
@@ -824,14 +850,14 @@
},
"review": {
"environment": "authoritative-wdb-largest-model-selected",
"collision": "primary-ros-plus-source-anchor-support-review-required",
"collision": "native-options-and-corrected-source-supports-entry-reviewed",
"entrance": "source-script",
"bossAnchors": "source-population",
"wdbPlacements": "unique-primary-model"
},
"exceptions": [
"Secondary WDB doodads/effects remain in the audit; this pass exports the primary ROS hierarchy.",
"Collision initially includes decorative primary-ROS geometry.",
"Physical collision honors native entity collision options; generated source-anchor supports remain explicit fallback geometry.",
"Original GR2 actor animations are recovered where source graphs and validation permit; scripted encounter mechanics remain evidence-driven per-instance work.",
"Source-anchor support pads preserve combat and entrance coordinates where modular WDB sections or primary-ROS collision leave navmesh gaps; full secondary placement assembly remains a visual follow-up."
]