forked from phenom/healer-man
Update Healer Man server
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@@ -342,10 +342,10 @@ async function capture(page, name, fullPage = false) {
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passed: true,
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server: 'ephemeral localhost server with disposable OS-temp data directory and isolated Playwright context',
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characterSeed: 'Two Marksmanship Hunters created through the normal UI; both advanced to level 10 through shellStore.saveActiveProgression in the isolated QA fixture so sourced Call Pet (level 10) and Revive Pet (level 10) are available.',
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scope: 'Manual Hunter family UI mechanics diagnostic only in disposable Stormwind Stockade. Not a Hunter balance certification or Ready-party certification.',
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scope: 'Manual Hunter family UI mechanics diagnostic only in disposable Cellblock Rush. Not a Hunter balance certification or Ready-party certification.',
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familySelectionProof: 'Turtle was selected through the rendered Pet family select while the live runtime reported no engaged mobs; the selected character’s saved value was re-read after page reload, and a separate UI-created Hunter remained Wolf.',
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combatLockProof: entranceLock.disabled
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? 'At entry, live Stormwind Stockade mobs were engaged and the rendered family selector was disabled; later it enabled only after the real encounter ended.'
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? 'At entry, live Cellblock Rush mobs were engaged and the rendered family selector was disabled; later it enabled only after the real encounter ended.'
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: 'The rendered family selector was enabled at the first post-intro observation with no engaged mobs. A separate earlier diagnostic screenshot and failure.json record the selector disabled while the entrance mobs were engaged; there is no narrow combat-lock screenshot.',
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callAndRevive: 'Spellbook Call Pet / Revive Pet activation was not covered; the Escape shortcut reached the focused scene but did not open the pause menu in this route. Neither spell was activated by state injection.',
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visual: { canvasSize, screenshots: [
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