Update Healer Man server

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phenom committed 2026-10-06 22:25:34 -04:00
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# Stockade mechanics continuation — 2026-10-04
The later [enemy mechanics follow-up](STOCKADE_ENEMY_MECHANICS_2026-10-05.md)
implements supported Chain/Rend/shout effects and records the final 5/5 clear.
The captures below retain their original implementation and evidence limits.
The owner replaced Wailing Caverns with Stormwind Stockade for new routine QA while authorizing the pending Blood Arrow and Barren tank-death work. Independent GPT-6 Luna extra-high subprocesses cover the mechanic, full Stockade route, separate live toggle proof, historical incident analysis and read-only reviews.
## Scope and documentation
Root `AGENTS.md`, `README.md`, `docs/TEST_DUNGEON_POLICY.md`, report triage, dungeon-pipeline guidance, the mechanics backlog and canonical Obsidian workflows now direct future agents to the full `stormwind-stockade` dungeon. Shared constants/UI download helpers live in `scripts/playtest-defaults.cjs`. Reusable UI, camera, performance, party, healing, native-stat, Hunter and generic Boss Testing harness defaults use Stockade/Hamhock. Dedicated Lady/Vow and old native-combat live reproductions require an explicit historical flag; their old results keep their original labels. No-selector native routes now use Stockade.
On 2026-10-04, the owner selected full `stormwind-stockade` for routine QA; the current policy as of 2026-10-05 uses Stormwind Stockade: Cellblock Rush (`bite-sized-stormwind-stockade`). Reusable constants and UI/download helpers live in `scripts/playtest-defaults.cjs`, and generic harnesses now use the seeded one-boss slice. Full-source campaign wrappers require explicit opt-in and route selection. Dedicated Lady/Vow and old native-combat live reproductions keep their historical labels. No-selector native route checks now use Cellblock Rush.
Existing Wailing import assets, source unit fixtures, bundled starter content and dated evidence remain valid in their original scope. No new Wailing live run is part of this task. Level cap 80, existing-save WoW compatibility, actor-local stat mode, Needs Testing policy and no-new-loot-wiring remain in force.
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Blood Arrow's current contract applies only to the verified Knight/Scout and Scout/Rogue owners, including every rank selected by `abilityAtLevel`. Its aura stays active until removed, has no legacy idle self-drain, and recast or right-click deactivation starts an owner-local ten-second cooldown. Knight/Scout offensive ranged-weapon skills cost 2% max HP plus 1% max MP; Scout/Rogue damaging ranged skills and owned NPC ranged auto swings cost 2% max HP. The Blood Punishment rider ends with its aura. Unverified pairings retain their previous imported behavior.
Player recurring ranged Auto Shot is still absent, and the retained local 10% ranged damage aura is not a sourced current cap-80 curve. These remain explicit backlog items. No new loot system, level-cap change or readiness promotion was introduced.
At this capture's build, player recurring ranged Auto Shot was absent, and the
retained local 10% ranged damage aura was not a sourced current cap-80 curve.
The subsequent [healing/ranged follow-up](ROM_HEALING_PARTY_RANGED_FOLLOWUP_2026-10-04.md)
owns new code and validation for Auto Shot, the Group Heal radius and party
selection. The captures below retain their original build identity. No new
loot system, level-cap change or readiness promotion was introduced.
The separate live run `20261004-194732821` passed both owners' ordinary buff cancellation, cooldown rejection/reactivation/reuse and unrelated-buff protection, plus owner-only NPC cancellation. Scout/Rogue's isolated Shot lost 46 HP with no MP cost; Knight/Scout's HP sample overlapped an enemy hit and its resource sample included natural updates, so that live window does not prove exact cost amounts. Focused integration covers those amounts, scheduled NPC auto costs and the level-70 rider. Root inspected the actual final screenshots and raw roster telemetry. The Knight/Scout fixture has the exact native-five complement; the optional Scout/Rogue fixture duplicates Scout/Rogue and omits Mage/Warlock, now recorded as an open companion-selection gap.