forked from phenom/healer-man
Release Healer Man 0.1.12
This commit is contained in:
1 parent
13970d03c8
commit
65e24f644e
201 files changed
+5061
-123
No files matched your search
+11
-1
@@ -3,6 +3,7 @@ import { resolveAreaNameForDungeon } from "./dungeonManifest";
|
||||
import { DEFAULT_DUNGEON_ID, requireDungeonDefinition, type DungeonId } from "./dungeonRegistry";
|
||||
import type { Vector3Tuple, WorldSpawn } from "./dungeonTypes";
|
||||
import type { ActionBindingLayer } from "./actionBindings";
|
||||
import type { GmReviewTarget } from "./gmContentReview";
|
||||
|
||||
export type AssetStatus = "checking" | "loading" | "ready" | "proxy" | "error";
|
||||
export type InputMode = "keyboard" | "gamepad";
|
||||
@@ -21,6 +22,7 @@ export interface GameState {
|
||||
activeDifficultyId: string;
|
||||
gameMode: GameMode;
|
||||
gmTestMode: boolean;
|
||||
activeGmReviewTarget: GmReviewTarget | null;
|
||||
activeSpawn: WorldSpawn;
|
||||
sessionRevision: number;
|
||||
overlay: GameOverlay;
|
||||
@@ -43,7 +45,12 @@ export interface GameState {
|
||||
activateDungeon: (
|
||||
dungeonId: DungeonId,
|
||||
difficultyId?: string,
|
||||
options?: { readonly gameMode?: GameMode; readonly spawn?: WorldSpawn; readonly gmTestMode?: boolean },
|
||||
options?: {
|
||||
readonly gameMode?: GameMode;
|
||||
readonly spawn?: WorldSpawn;
|
||||
readonly gmTestMode?: boolean;
|
||||
readonly gmReviewTarget?: GmReviewTarget | null;
|
||||
},
|
||||
) => void;
|
||||
openOverlay: (overlay: Exclude<GameOverlay, null>) => void;
|
||||
toggleOverlay: (overlay: Exclude<GameOverlay, null>) => void;
|
||||
@@ -70,6 +77,7 @@ export const useGameStore = create<GameState>((set) => ({
|
||||
activeDifficultyId: initialDungeon.defaultDifficultyId,
|
||||
gameMode: "dungeon",
|
||||
gmTestMode: false,
|
||||
activeGmReviewTarget: null,
|
||||
activeSpawn: { footPosition: entrance.footPosition, yaw: entrance.yaw },
|
||||
sessionRevision: 0,
|
||||
overlay: null,
|
||||
@@ -103,6 +111,7 @@ export const useGameStore = create<GameState>((set) => ({
|
||||
activeDifficultyId,
|
||||
gameMode: options?.gameMode ?? "dungeon",
|
||||
gmTestMode: options?.gmTestMode ?? false,
|
||||
activeGmReviewTarget: options?.gmReviewTarget ?? null,
|
||||
activeSpawn,
|
||||
sessionRevision: state.sessionRevision + 1,
|
||||
overlay: null,
|
||||
@@ -222,6 +231,7 @@ export const useGameStore = create<GameState>((set) => ({
|
||||
return {
|
||||
gameMode: "dungeon",
|
||||
gmTestMode: false,
|
||||
activeGmReviewTarget: null,
|
||||
activeSpawn,
|
||||
overlay: null,
|
||||
paused: false,
|
||||
|
||||
Reference in new issue
Block a user