forked from phenom/healer-man
Update Healer Man server
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@@ -93,11 +93,12 @@ export function CombatBridge() {
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state.level !== previousState.level
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|| state.xp !== previousState.xp
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|| state.talentRanks !== previousState.talentRanks
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|| state.glyphIds !== previousState.glyphIds
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) {
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// Kills and talent changes are infrequent, so persist immediately. This
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// also guarantees a fast return to Character Select cannot outrun a
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// deferred save and lose the last level or talent point.
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shell.saveActiveProgression(state.level, state.xp, state.talentRanks);
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shell.saveActiveProgression(state.level, state.xp, state.talentRanks, state.glyphIds);
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if (state.level !== previousState.level) useCombatStore.getState().refreshResolvedGear();
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}
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