Release Healer Man 0.1.34

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phenom committed 2026-09-12 15:14:56 -04:00
1 parent 05b25c4341
commit 46c272f889
19 files changed
+568 -121

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@@ -24,7 +24,7 @@ import { useCombatStore } from "../game/combatStore";
import { PLAYER_EQUIPMENT_OWNER_ID } from "../game/equipment";
import { resolvedEquipmentItems } from "../game/heirloomEquipment";
import type { InventoryItem } from "../game/lootTypes";
import type { DungeonNavigationLink } from "../game/dungeonTypes";
import type { DungeonNavigationLink, DungeonTraversalRamp } from "../game/dungeonTypes";
import { preparePartyNavigationGraph } from "../game/partyNavigationAssetCache";
import { usePartyStore } from "../game/partyStore";
import { preloadTalentGameplayResources } from "../ui/talentGameplayResources";
@@ -63,11 +63,13 @@ function WarmupCommit({ onSettled }: { readonly onSettled: () => void }) {
function SceneAssetProbe({
navigationLinks,
traversalRamps,
navigationUrl,
urls,
onSettled,
}: {
readonly navigationLinks: readonly DungeonNavigationLink[];
readonly traversalRamps: readonly DungeonTraversalRamp[];
readonly navigationUrl: string | null;
readonly urls: readonly string[];
readonly onSettled: () => void;
@@ -80,8 +82,9 @@ function SceneAssetProbe({
navigationUrl,
gltfs[navigationIndex].scene,
navigationLinks,
traversalRamps,
);
}, [gltfs, navigationIndex, navigationLinks, navigationUrl]);
}, [gltfs, navigationIndex, navigationLinks, navigationUrl, traversalRamps]);
return <WarmupCommit onSettled={onSettled} />;
}
@@ -248,11 +251,13 @@ function PartyDataProbe({ onSettled }: { readonly onSettled: () => void }) {
export function ActivityAssetWarmup({
navigationLinks,
traversalRamps,
navigationUrl,
sceneAssetUrls,
onReady,
}: {
readonly navigationLinks: readonly DungeonNavigationLink[];
readonly traversalRamps: readonly DungeonTraversalRamp[];
readonly navigationUrl: string | null;
readonly sceneAssetUrls: readonly string[];
readonly onReady: () => void;
@@ -276,6 +281,7 @@ export function ActivityAssetWarmup({
<Suspense fallback={null}>
<SceneAssetProbe
navigationLinks={navigationLinks}
traversalRamps={traversalRamps}
navigationUrl={navigationUrl}
urls={sceneAssetUrls}
onSettled={markSceneReady}