Update class mechanics, stat rulesets, and CoA reference catalogs

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phenom committed 2026-10-04 12:56:30 -04:00
1 parent b16821e92e
commit 39458d5de6
221 files changed
+2584962 -568

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@@ -1,5 +1,10 @@
import { PLAYER_AGGRO_ID } from "../game/aggro";
import { useCombatStore } from "../game/combatStore";
import { useShellStore } from "../app/shellStore";
import {
isWow335HunterPetFamily,
WOW335_HUNTER_PET_FAMILY_CHOICES,
} from "../game/wow335HunterPetFamilySelection";
export function SummonFrames({ now }: { readonly now: number }) {
const summons = useCombatStore((state) => state.summons);
@@ -8,10 +13,21 @@ export function SummonFrames({ now }: { readonly now: number }) {
const selectFriendlyActor = useCombatStore((state) => state.selectFriendlyActor);
const commandHunterPet = useCombatStore((state) => state.commandHunterPet);
const setHunterPetReactMode = useCombatStore((state) => state.setHunterPetReactMode);
const hunterPetFamily = useCombatStore((state) => state.hunterPetFamily);
const setHunterPetFamily = useCombatStore((state) => state.setHunterPetFamily);
const mobs = useCombatStore((state) => state.mobs);
const setHunterPetGrowlAutocast = useCombatStore((state) => state.setHunterPetGrowlAutocast);
const hunterPetFamilyLocked = Object.values(mobs).some((mob) => mob.engaged && !mob.dead && !mob.despawned);
const hasPlayerHunterPet = summons.some((summon) => summon.hunterPet && summon.ownerActorId === PLAYER_AGGRO_ID);
const chooseHunterPetFamily = (value: unknown) => {
if (!isWow335HunterPetFamily(value)) return;
const previousFamily = hunterPetFamily;
if (!setHunterPetFamily(value)) return;
if (!useShellStore.getState().saveActiveHunterPetFamily(value)) setHunterPetFamily(previousFamily);
};
if (!summons.length) return null;
return (
<section className="summon-frames" aria-label="Pets, totems, and summons">
<section className={`summon-frames${hasPlayerHunterPet ? " summon-frames--player-hunter-pet" : ""}`} aria-label="Pets, totems, and summons">
{summons.map((summon) => {
const healthPercent = summon.maxHealth > 0 ? Math.max(0, Math.min(100, summon.health / summon.maxHealth * 100)) : 0;
const remaining = summon.expiresAt >= Number.MAX_SAFE_INTEGER
@@ -48,6 +64,20 @@ export function SummonFrames({ now }: { readonly now: number }) {
>{petCommand}</button>
))}
</div>
<label className="hunter-pet-controls__react">
<span>Family</span>
<select
aria-label="Pet family"
value={hunterPetFamily}
disabled={hunterPetFamilyLocked}
title={hunterPetFamilyLocked ? "End the current encounter before changing pet family." : undefined}
onChange={(event) => chooseHunterPetFamily(event.currentTarget.value)}
>
{WOW335_HUNTER_PET_FAMILY_CHOICES.map((family) => (
<option key={family.id} value={family.id}>{family.name}</option>
))}
</select>
</label>
<label className="hunter-pet-controls__react">
<span>React</span>
<select