Update Healer Man server

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phenom committed 2026-09-28 22:46:45 -04:00
1 parent 9d7e0e2f9e
commit 35dfdaed61
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+17034 -418

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@@ -43,12 +43,36 @@ interface ParsedModifier extends Omit<TalentModifier, "sourceTalentId" | "source
const EXPLICIT_ACTIVATION_TALENTS = new Set([
"Inner Focus",
// These effects only exist after a proc or charge is earned; their tooltip
// percentages must not be applied as passive stats while inactive.
"Holy Concentration",
"Serendipity",
"Shadow Weaving",
// Eradication and Nightfall are conditional proc states, not passive haste,
// damage, or resource-cost modifiers from their tooltip text.
"Eradication",
"Nightfall",
// Backlash has passive crit chance plus a conditional next-cast proc. Its
// proc damage and cost clauses must not become always-on bonuses.
"Backlash",
// Aura Mastery and Divine Favor carry scoped next-cast/aura effects. Their
// activation tooltips must not be parsed as persistent global modifiers.
"Aura Mastery",
"Divine Favor",
// The Beast Within activates from a pet Bestial Wrath proc; its tooltip
// percentages must not become always-on modifiers.
"The Beast Within",
// These Shaman talents activate temporary effects from combat events;
// their conditional percentages are applied by the Shaman runtime.
"Elemental Focus",
"Reverberation",
"Maelstrom Weapon",
]);
/**
* These talents are modeled as on-use abilities and must never be interpreted
* as always-on scalar bonuses merely because their activation tooltip contains
* phrases such as "reduces cast time" or "reducing mana cost".
* These talents have activation or proc behavior and must never be interpreted
* as always-on scalar bonuses merely because their tooltip contains phrases
* such as "reduces cast time" or "reducing mana cost".
*/
export function talentUsesExplicitActivation(talentName: string): boolean {
return EXPLICIT_ACTIVATION_TALENTS.has(talentName);
@@ -91,6 +115,11 @@ export function parseTalentModifiers(description: string): readonly ParsedModifi
add({ kind: "damage-percent", amount, unit: "percent", scope });
}
if (/\bhealing\b|heals? (?:done|cast)/.test(lower)) add({ kind: "healing-percent", amount, unit: "percent", scope });
// The generated Druid tooltip for Improved Rejuvenation describes its
// healing as an increase to the spell's "effect" rather than naming heal.
if (/\beffect of your rejuvenation spell\b/.test(lower)) {
add({ kind: "healing-percent", amount, unit: "percent", scope });
}
if (/\barmor\b/.test(lower)) add({ kind: "armor-percent", amount, unit: "percent", scope });
if (/\brange\b/.test(lower)) add({ kind: "range-percent", amount, unit: "percent", scope });
if (/\bduration\b|lasts? longer/.test(lower)) add({ kind: "duration-percent", amount, unit: "percent", scope });
@@ -134,7 +163,9 @@ export function parseTalentModifiers(description: string): readonly ParsedModifi
const castTime = sentence.match(/reduces? (?:the )?(?:casting|cast) time (?:of |for )?.*? by (\d+(?:\.\d+)?) sec/i);
if (castTime) add({ kind: "cast-time-flat-ms", amount: -Number(castTime[1]) * 1000, unit: "milliseconds", scope: sentence });
const cooldown = sentence.match(/reduces? (?:the )?cooldown (?:of |on )?.*? by (\d+(?:\.\d+)?) sec/i);
const cooldown = /\bcasts?\s+reduce(?:s)?\s+(?:the\s+)?cooldown\b/i.test(sentence)
? null
: sentence.match(/reduces? (?:the )?cooldown (?:of |on )?.*? by (\d+(?:\.\d+)?) sec/i);
if (cooldown) add({ kind: "cooldown-flat-ms", amount: -Number(cooldown[1]) * 1000, unit: "milliseconds", scope: sentence });
}
@@ -143,17 +174,74 @@ export function parseTalentModifiers(description: string): readonly ParsedModifi
export function talentModifiersForRanks(ranks: TalentRanks, classId?: ClassId): readonly TalentModifier[] {
return activeTalentRankEffects(ranks, classId).flatMap((active) => {
if (active.talentName === "Backlash") {
return [{
kind: "critical-chance-percent" as const,
amount: active.rank,
unit: "percent" as const,
scope: "your spells and abilities",
sourceTalentId: active.talentId,
sourceTalentName: active.talentName,
rank: active.rank,
description: active.description,
}];
}
if (talentUsesExplicitActivation(active.talentName)) return [];
// Its healing and damage bonuses only apply below a target-health threshold;
// the scalar parser cannot encode that condition. CombatStore applies the
// rank-aware bonus at the individual target instead.
if (active.talentName === "Test of Faith") return [];
const override = talentBalanceOverride(active.talentId);
const scale = (override?.effectScalePercent ?? 100) / 100;
const parsed = parseTalentModifiers(active.description).map((modifier) => ({
...modifier,
amount: modifier.amount * scale,
const parsed = parseTalentModifiers(active.description)
// Improved Shadow Bolt's 5% spell crit applies to the debuffed target;
// only its named Shadow Bolt damage bonus is a persistent caster modifier.
.filter((modifier) => active.talentName !== "Improved Shadow Bolt" || modifier.kind !== "critical-chance-percent")
.filter((modifier) => !(classId === "warrior" && active.talentName === "Unrelenting Assault"
&& ["damage-percent", "cooldown-percent"].includes(modifier.kind)))
.flatMap((modifier) => {
if (classId === "warrior" && active.talentName === "Improved Execute") {
// This tooltip combines a flat Rage reduction, damage percent, and a
// conditional capstone crit. The broad parser merges the first two
// clauses, so rebuild only the source-backed damage component here;
// combatStore applies the flat Rage reduction when casting Execute.
if (["resource-cost-percent", "damage-percent", "critical-chance-percent"].includes(modifier.kind)) {
if (modifier.kind !== "damage-percent") return [];
const increase = active.description.match(/increases its damage by (\d+(?:\.\d+)?)%/i);
if (!increase) return [];
return [{
...modifier,
amount: Number(increase[1]) * 2 * scale,
scope: "damage of your Execute ability",
sourceTalentId: active.talentId,
sourceTalentName: active.talentName,
rank: active.rank,
description: active.description,
}];
}
}
return [{
...modifier,
amount: modifier.amount * scale,
sourceTalentId: active.talentId,
sourceTalentName: active.talentName,
rank: active.rank,
description: active.description,
}];
});
const unrelentingAssaultDamage = classId === "warrior" && active.talentName === "Unrelenting Assault"
? active.description.match(/increases the damage done by both abilities by (\d+(?:\.\d+)?)%/i)
: null;
const explicitScoped = unrelentingAssaultDamage ? [{
kind: "damage-percent" as const,
amount: Number(unrelentingAssaultDamage[1]) * scale,
unit: "percent" as const,
scope: "damage of your Overpower and Revenge abilities",
sourceTalentId: active.talentId,
sourceTalentName: active.talentName,
rank: active.rank,
description: active.description,
}));
}] : [];
const supplemental = Object.entries(override?.modifiersPerRank ?? {}).flatMap(([kind, amount]) => {
if (!Number.isFinite(amount) || amount === 0) return [];
return [{
@@ -167,7 +255,7 @@ export function talentModifiersForRanks(ranks: TalentRanks, classId?: ClassId):
description: active.description,
}];
});
return [...parsed, ...supplemental];
return [...parsed, ...explicitScoped, ...supplemental];
});
}
@@ -181,8 +269,12 @@ function modifierApplies(modifier: TalentModifier, context: TalentModifierContex
const tags = new Set((context.tags ?? []).map((tag) => tag.toLowerCase()));
if (scope.includes("instant") && !tags.has("instant")) return false;
if (scope.includes("periodic") && !tags.has("periodic")) return false;
for (const school of ["arcane", "fire", "frost", "holy", "nature", "shadow"] as const) {
if (scope.includes(school) && !tags.has(school)) return false;
const schools = (["arcane", "fire", "frost", "holy", "nature", "shadow"] as const)
.filter((school) => scope.includes(school));
if (schools.length > 1) {
if (!schools.some((school) => tags.has(school))) return false;
} else if (schools.length === 1 && !tags.has(schools[0])) {
return false;
}
if (context.abilityName && /\b(?:spell|ability)\b/.test(scope)) {
const normalizedName = context.abilityName.toLowerCase();
@@ -190,10 +282,17 @@ function modifierApplies(modifier: TalentModifier, context: TalentModifierContex
if (namedScope && !namedScope.includes("your") && !scope.includes(normalizedName)) return false;
}
if (context.abilityName) {
const namedScope = /(?:damage|healing|cost|cooldown|cast(?:ing)? time).*?\b(?:by|of|with) your\b/.test(scope);
const normalizedName = context.abilityName.toLowerCase();
const namedScope = /(?:damage|healing|cost|cooldown|cast(?:ing)? time|effect|critical (?:effect |strike )?chance|chance to critically).*?\b(?:by|of|with) your\b/.test(scope);
const genericScope = /\byour (?:all |instant |periodic |healing |damage |helpful |harmful )*(?:spells?|abilities?|attacks?)\b/.test(scope)
|| /\byour (?:arcane|fire|frost|holy|nature|shadow) spells?\b/.test(scope);
if (namedScope && !genericScope && !scope.includes(context.abilityName.toLowerCase())) return false;
const namedAbilityList = genericScope
? undefined
: scope.match(/\byour\s+(.+?)\s+abilit(?:y|ies)\b/)?.[1]
?.split(/\s*(?:,|\band\b|\bor\b)\s*/)
.map((name) => name.trim());
if (namedAbilityList?.length && !namedAbilityList.includes(normalizedName)) return false;
if (namedScope && !genericScope && !scope.includes(normalizedName)) return false;
}
return true;
}