forked from phenom/healer-man
Update Healer Man server
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import { beforeEach, describe, expect, it } from "vitest";
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import { ROM_ALL_ABILITIES, romTriggeredAbilityBySpellId } from "./romAbilityCatalog";
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import { applyAura, absorbDamage } from "./combatAuras";
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import { PLAYER_AURA_ENTITY_ID, useCombatStore } from "./combatStore";
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import { clearPartyRuntimeRegistry, registerPartyRuntimePosition } from "./partyRuntimeRegistry";
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import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
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import { DEFAULT_ENEMY_ATTACK } from "./enemyAttacks";
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import { usePartyStore } from "./partyStore";
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import { romEffectsForCast, type RomCastMechanics } from "./romCombatMechanics";
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import {
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ROM_WARDEN_DAMAGE_TRANSFER_FRACTION,
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ROM_WARDEN_DAMAGE_TRANSFER_TAG,
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ROM_WARDEN_WILL_ATTACK_TAG,
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} from "./romWardenOverrides";
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const emptyContext: RomCastMechanics = {
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sealStacks: 0,
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bleedCount: 0,
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charged: false,
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mainHandDagger: false,
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casterMaxHealth: 2_000,
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targetHealthPercent: 1,
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};
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function effectsFor(spellId: number, context: Partial<RomCastMechanics> = {}) {
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const ability = ROM_ALL_ABILITIES.find((entry) => entry.dbcSpellId === spellId)!;
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expect(ability).toBeDefined();
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return romEffectsForCast(ability, { ...emptyContext, ...context });
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}
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function initializeRomCharacter(
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classId: "rom-warden" | "rom-warrior" | "rom-druid",
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secondaryClassId?: "rom-warden" | "rom-warrior",
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) {
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useCombatStore.getState().initializeCharacter({
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classId,
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...(secondaryClassId ? { secondaryClassId } : {}),
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raceId: classId === "rom-warrior" ? "rom-human" : "rom-elf",
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level: 80,
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});
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useCombatStore.setState((state) => ({
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resource: 1_000,
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maxResource: 1_000,
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resourcePools: { ...state.resourcePools, mana: 1_000, rage: 1_000, "nature-power": 0 },
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maxResourcePools: { ...state.maxResourcePools, mana: 1_000, rage: 1_000, "nature-power": 100 },
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}));
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}
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describe("RoM Warden and Warden-linked source behaviors", () => {
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beforeEach(() => {
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clearPartyRuntimeRegistry();
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clearMobRuntimeRegistry();
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useCombatStore.setState({ playerPosition: [0, 0, 0] });
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});
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it("gates Will Attack's 10% damage reduction on the passive and places it on Frantic Briar's target", () => {
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const passive = effectsFor(494610).find((effect) => effect.kind === "apply-aura");
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expect(passive?.kind).toBe("apply-aura");
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if (passive?.kind === "apply-aura") {
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expect(passive.aura.utilityTags).toContain(ROM_WARDEN_WILL_ATTACK_TAG);
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expect(passive.aura.modifiers ?? []).toHaveLength(0);
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}
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const withoutPassive = effectsFor(493391);
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expect(withoutPassive.some((effect) => effect.kind === "apply-aura" && effect.sourceAuraType === 173)).toBe(false);
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expect(withoutPassive.some((effect) => effect.kind === "apply-aura" && effect.sourceAuraType === 24)).toBe(true);
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expect(withoutPassive.filter((effect) => effect.kind === "damage")).toHaveLength(2);
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const withPassive = effectsFor(493391, { passiveTags: [ROM_WARDEN_WILL_ATTACK_TAG] });
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expect(withPassive.filter((effect) => effect.kind === "damage")).toHaveLength(2);
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expect(withPassive.filter((effect) => effect.kind === "apply-aura" && effect.sourceAuraType === 173)).toHaveLength(1);
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expect(withPassive.find((effect) => effect.kind === "apply-aura" && effect.aura.id === "rom-warden-will-attack"))
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.toMatchObject({
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kind: "apply-aura",
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recipient: "ability-target",
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aura: {
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name: "Will Attack",
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disposition: "debuff",
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durationMs: 10_000,
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modifiers: [{ kind: "damage", direction: "dealt", attackKind: "melee", operation: "percent", value: -0.1 }],
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},
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});
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});
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it("reduces a Frantic Briar target's melee hit only while Will Attack is learned", () => {
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const incomingDamage = (withWillAttack: boolean) => {
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clearMobRuntimeRegistry();
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initializeRomCharacter("rom-warden", "rom-warrior");
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if (!withWillAttack) {
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useCombatStore.setState((state) => ({
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auras: state.auras.filter((aura) => !aura.definition.utilityTags?.includes(ROM_WARDEN_WILL_ATTACK_TAG)),
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}));
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}
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const mobId = "will-attack-target";
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useCombatStore.getState().registerMob(mobId, {
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name: "Will Attack target",
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maxHealth: 100_000,
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attacks: [{ ...DEFAULT_ENEMY_ATTACK, id: "will-attack-swing", initialCooldownMs: [0, 0] }],
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});
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setMobPosition(mobId, [2, 0, 0]);
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useCombatStore.getState().selectMob(mobId);
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const hasPassive = useCombatStore.getState().auras.some((aura) => (
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aura.targetId === PLAYER_AURA_ENTITY_ID
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&& aura.definition.utilityTags?.includes(ROM_WARDEN_WILL_ATTACK_TAG)
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));
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expect(hasPassive).toBe(withWillAttack);
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expect(useCombatStore.getState().castAbility("rom-warden-primary-11", undefined, 1_000))
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.toMatchObject({ ok: true });
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const targetDebuff = useCombatStore.getState().auras.some((aura) => (
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aura.targetId === mobId && aura.definition.id === "rom-warden-will-attack"
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));
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expect(targetDebuff).toBe(withWillAttack);
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useCombatStore.getState().damageMob(mobId, 1, 1_000);
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return useCombatStore.getState().advanceMobCombat(1_450, [0, 0, 0]);
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};
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const normalDamage = incomingDamage(false);
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const reducedDamage = incomingDamage(true);
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expect(normalDamage).toBeGreaterThan(0);
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expect(reducedDamage).toBeCloseTo(normalDamage * 0.9, 0);
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});
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it("keeps Nature Crystal active and makes its owner immune while blocking attack skills", () => {
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initializeRomCharacter("rom-warden");
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const now = Date.now();
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expect(useCombatStore.getState().castAbility("rom-warden-primary-6", undefined, now)).toMatchObject({ ok: true });
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useCombatStore.getState().tick(4, now + 4_000);
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const crystal = useCombatStore.getState().summons.find((summon) => summon.creatureId === 102325)!;
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expect(crystal.expiresAt).toBeGreaterThan(now + 60_000);
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const health = useCombatStore.getState().health;
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expect(useCombatStore.getState().damagePlayer(100, "fire")).toBe(0);
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expect(useCombatStore.getState().health).toBe(health);
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useCombatStore.getState().registerMob("warden-crystal-target", { name: "Target", maxHealth: 10_000 });
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useCombatStore.getState().selectMob("warden-crystal-target");
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expect(useCombatStore.getState().castAbility("rom-warden-primary-0", undefined, now + 6_000))
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.toMatchObject({ ok: false, reason: "condition-not-met" });
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});
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it("scales Crystalline Protection to 10% of each recipient's own maximum health", () => {
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initializeRomCharacter("rom-warden");
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usePartyStore.getState().initializeParty("warden-crystalline-protection", 80, useCombatStore.getState().health, "healer", 3, "rom");
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const [first, second] = usePartyStore.getState().members;
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expect(first).toBeDefined();
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expect(second).toBeDefined();
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const members = usePartyStore.getState().members.map((member, index) => ({
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...member,
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maxHealth: index === 0 ? 2_000 : 5_000,
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health: index === 0 ? 1_000 : 2_500,
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}));
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usePartyStore.setState({ members });
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members.forEach((member, index) => registerPartyRuntimePosition(member.id, [2 + index, 0, 0]));
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const playerMaxHealthBeforeCast = useCombatStore.getState().maxHealth;
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expect(useCombatStore.getState().castAbility("rom-warden-primary-23", undefined, Date.now())).toMatchObject({ ok: true });
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const auras = useCombatStore.getState().auras;
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const absorbFor = (targetId: string) => auras.find((aura) => aura.targetId === targetId
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&& aura.definition.name === "Crystalline Protection")?.absorbs[0]?.remaining;
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expect(absorbFor(PLAYER_AURA_ENTITY_ID)).toBe(Math.round(playerMaxHealthBeforeCast * 0.1));
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expect(absorbFor(members[0]!.id)).toBe(200);
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expect(absorbFor(members[1]!.id)).toBe(500);
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});
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it("absorbs exactly two Heart of the Oak attack packets and leaves ordinary point shields unchanged", () => {
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initializeRomCharacter("rom-warden");
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expect(useCombatStore.getState().castAbility("rom-warden-primary-10", undefined, Date.now())).toMatchObject({ ok: true });
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expect(useCombatStore.getState().damagePlayer(100, "physical")).toBe(0);
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expect(useCombatStore.getState().damagePlayer(100, "fire")).toBe(0);
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expect(useCombatStore.getState().damagePlayer(100, "physical")).toBeGreaterThan(0);
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const flatShield = applyAura([], {
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definition: {
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id: "test:flat-absorb",
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name: "Flat absorb",
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disposition: "buff",
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durationMs: 10_000,
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absorbs: [{ id: "pool", amount: 5 }],
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},
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sourceId: "test-source",
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targetId: "target",
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now: 1,
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}).auras;
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const result = absorbDamage(flatShield, {
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targetId: "target",
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amount: 10,
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school: "physical",
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now: 2,
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countsAsAttack: true,
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});
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expect(result).toMatchObject({ absorbed: 5, remainingDamage: 5 });
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});
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it("transfers 30% of incoming damage to a nearby Warden pet and disables the reduction without one", () => {
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const incomingHealthLoss = (withPet: boolean, petDistance = 0) => {
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initializeRomCharacter("rom-warden");
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const now = Date.now();
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if (withPet) {
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const summonAbility = ROM_ALL_ABILITIES.find((ability) => ability.dbcSpellId === 493333)!;
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expect(useCombatStore.getState().castAbility(summonAbility.id, undefined, now)).toMatchObject({ ok: true });
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const summonCast = useCombatStore.getState().activeCast;
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if (summonCast) useCombatStore.getState().tick(0.1, summonCast.completesAt);
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useCombatStore.setState((state) => ({
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summons: state.summons.map((summon) => summon.creatureId === 102297
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? { ...summon, expiresAt: now + 20_000 }
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: summon),
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}));
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}
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const petBefore = useCombatStore.getState().summons.find((summon) => summon.creatureId === 102297);
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if (petBefore && petDistance > 0) {
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useCombatStore.setState((state) => ({
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summons: state.summons.map((summon) => summon.id === petBefore.id
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? { ...summon, position: [petDistance, 0, 0] }
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: summon),
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}));
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}
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const transferAbility = ROM_ALL_ABILITIES.find((ability) => ability.dbcSpellId === 493399)!;
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expect(useCombatStore.getState().castAbility(transferAbility.id, undefined, now + 6_000)).toMatchObject({ ok: true });
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const playerHealthBefore = useCombatStore.getState().health;
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const petHealthBefore = useCombatStore.getState().summons.find((summon) => summon.creatureId === 102297)?.health ?? 0;
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useCombatStore.getState().damagePlayer(500, "physical", 80, now + 7_000);
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const state = useCombatStore.getState();
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const petHealthAfter = state.summons.find((summon) => summon.creatureId === 102297)?.health ?? 0;
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return {
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playerDamage: playerHealthBefore - state.health,
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petDamage: petHealthBefore - petHealthAfter,
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};
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};
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const unshared = incomingHealthLoss(false);
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const unsharedDamage = unshared.playerDamage;
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const outOfRange = incomingHealthLoss(true, 301);
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expect(unshared.petDamage).toBe(0);
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expect(outOfRange.playerDamage).toBe(unsharedDamage);
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expect(outOfRange.petDamage).toBe(0);
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const shared = incomingHealthLoss(true);
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expect(shared.petDamage).toBeGreaterThan(0);
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expect(shared.playerDamage + shared.petDamage).toBeCloseTo(unsharedDamage, -1);
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expect(shared.petDamage / (shared.playerDamage + shared.petDamage))
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.toBeCloseTo(ROM_WARDEN_DAMAGE_TRANSFER_FRACTION, 1);
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});
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it("removes the unquantified Weak Point Strike bonus and models Awakening immunity and next critical", () => {
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const weakPoint = effectsFor(494043);
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expect(weakPoint.filter((effect) => effect.kind === "damage")).toHaveLength(1);
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const awakening = effectsFor(499495);
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const auras = awakening.filter((effect) => effect.kind === "apply-aura");
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expect(auras).toHaveLength(2);
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expect(auras).toEqual(expect.arrayContaining([
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expect.objectContaining({
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recipient: "caster",
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aura: expect.objectContaining({ durationMs: 10_000, controlImmunities: ["root", "slow"] }),
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}),
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expect.objectContaining({
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recipient: "caster",
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aura: expect.objectContaining({
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durationMs: null,
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utilityTags: expect.arrayContaining(["next-offensive-critical"]),
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}),
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}),
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]));
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expect(auras.some((effect) => effect.kind === "apply-aura" && effect.control)).toBe(false);
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});
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it("spends one Nature Power for Healing Ripple's additional heal", () => {
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const baseline = effectsFor(494323, { naturePower: 0 });
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const empowered = effectsFor(494323, { naturePower: 1 });
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expect(baseline.filter((effect) => effect.kind === "heal")).toHaveLength(1);
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expect(baseline.some((effect) => effect.kind === "resource-drain")).toBe(false);
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expect(empowered.filter((effect) => effect.kind === "heal")).toHaveLength(2);
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expect(empowered).toContainEqual({ kind: "resource-drain", amount: 1, burn: false, resource: "nature-power" });
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});
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it("scales Gift Pulse by spent Nature Power and targets nearby party members", () => {
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expect(effectsFor(499936, { naturePower: 0 })).toEqual([]);
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const empowered = effectsFor(499936, { naturePower: 3 });
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const empoweredHeal = empowered.find((effect) => effect.kind === "heal");
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expect(empoweredHeal?.kind).toBe("heal");
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if (empoweredHeal?.kind === "heal") expect(empoweredHeal.percentMaxHealth).toBeCloseTo(0.3);
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expect(empowered.find((effect) => effect.kind === "resource-drain"))
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.toEqual({ kind: "resource-drain", amount: 3, burn: false, resource: "nature-power" });
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expect(effectsFor(499936, { naturePower: 20 }).find((effect) => effect.kind === "heal"))
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.toMatchObject({ percentMaxHealth: 1 });
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expect(ROM_ALL_ABILITIES.find((ability) => ability.dbcSpellId === 499936))
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.toMatchObject({ targeting: { shape: "circle", radius: 10 } });
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});
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it("puts Mysterious Grace modifier auras on the party, and leaves Revival's absent state unresolved", () => {
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const grace = effectsFor(494372);
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const modifierAuras = grace.filter((effect) => effect.kind === "apply-aura" && effect.aura.modifiers?.length);
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expect(modifierAuras.length).toBeGreaterThan(0);
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expect(modifierAuras.every((effect) => effect.kind === "apply-aura" && effect.scope === "party")).toBe(true);
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expect(grace.filter((effect) => effect.kind === "apply-aura" && !effect.aura.modifiers?.length)
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.every((effect) => effect.kind === "apply-aura" && effect.scope === undefined)).toBe(true);
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expect(romTriggeredAbilityBySpellId(499544)).toBeNull();
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});
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});
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