Release Healer Man 0.1.47

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phenom committed 2026-09-16 20:00:13 -04:00
1 parent 9ff574ac0b
commit 2162039b49
24 files changed
+486 -55

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@@ -3,6 +3,8 @@ import { dungeonRouteDefinition } from "../game/dungeonRoutes";
import type { DungeonSimulationSpeed } from "../game/dungeonSimulationTypes";
import { finalizeDungeonSimulation } from "../scene/DungeonSimulationSceneBridge";
import { useShellStore } from "../app/shellStore";
import { classById } from "../app/characterCatalog";
import { PARTY_ROLE_LABELS, usePartyStore } from "../game/partyStore";
const SPEEDS: readonly DungeonSimulationSpeed[] = [0.5, 1, 2, 4];
@@ -25,11 +27,15 @@ function downloadReport(): void {
export function DungeonSimulationHud() {
const simulation = useDungeonSimulationStore();
const partyMembers = usePartyStore((state) => state.members);
const route = simulation.dungeonId
? dungeonRouteDefinition(simulation.dungeonId, simulation.routeId ?? "primary")
: null;
const leg = route?.legs.find((candidate) => candidate.objectiveId === simulation.objectiveId) ?? null;
const replayDuration = simulation.replay?.durationMs ?? 0;
const fallbackMember = partyMembers.find((member) => member.health > 0) ?? partyMembers[0] ?? null;
const spectatedMember = partyMembers.find((member) => member.id === simulation.spectatedMemberId)
?? fallbackMember;
const returnToGmTools = () => {
useDungeonSimulationStore.getState().leave();
@@ -61,10 +67,21 @@ export function DungeonSimulationHud() {
{speed}×
</button>
))}
<button type="button" onClick={() => simulation.setCameraMode(
simulation.cameraMode === "follow-leader" ? "free-fly" : "follow-leader",
)}>
{simulation.cameraMode === "follow-leader" ? "Follow camera" : "Free-fly camera"}
<button
type="button"
className={simulation.cameraMode === "follow-member" ? "is-active" : undefined}
aria-pressed={simulation.cameraMode === "follow-member"}
onClick={() => simulation.setCameraMode("follow-member")}
>
Follow member
</button>
<button
type="button"
className={simulation.cameraMode === "free-fly" ? "is-active" : undefined}
aria-pressed={simulation.cameraMode === "free-fly"}
onClick={() => simulation.setCameraMode("free-fly")}
>
Free camera
</button>
{simulation.sessionMode === "spectate-live" && simulation.runState !== "finished" ? (
<button type="button" className="is-danger" onClick={() => void finalizeDungeonSimulation("stopped")}>
@@ -75,6 +92,35 @@ export function DungeonSimulationHud() {
{simulation.runState === "finished" && <button type="button" onClick={returnToGmTools}>Return to GM Tools</button>}
</div>
<section className="dungeon-sim-hud__spectate" aria-label="Spectate party member">
<header>
<span>{simulation.cameraMode === "free-fly" ? "Free camera" : "Following"}</span>
<strong>{simulation.cameraMode === "free-fly" ? "Detached" : spectatedMember?.name ?? "Waiting for party"}</strong>
</header>
<div>
{partyMembers.map((member) => {
const characterClass = classById(member.classId);
const selected = simulation.cameraMode === "follow-member" && member.id === spectatedMember?.id;
return (
<button
type="button"
key={member.id}
className={selected ? "is-active" : undefined}
aria-pressed={selected}
onClick={() => simulation.setSpectatedMember(member.id)}
>
<i style={{ background: characterClass.color }} aria-hidden="true" />
<span><strong>{member.name}</strong><small>{PARTY_ROLE_LABELS[member.role]} · {member.specialization}</small></span>
<em>{Math.max(0, Math.ceil(member.health))}</em>
</button>
);
})}
</div>
<p>{simulation.cameraMode === "free-fly"
? "Right-drag to look · WASD fly · E/Space up · Q/Ctrl down · Shift boost"
: "Choose a party member to follow · Right-drag to orbit"}</p>
</section>
{simulation.sessionMode === "spectate-replay" && (
<label className="dungeon-sim-hud__seek">
<span>Replay position</span>