forked from phenom/healer-man
Release Healer Man 0.1.26
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@@ -78,6 +78,7 @@ import {
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import { useGameGLTF } from "./useGameGLTF";
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import { onlineSynchronizedMobTransform, requestOnlineInteraction } from "../game/onlineSessionRuntime";
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import { isMobAggroRangeVisible } from "./mobAggroRangeVisibility";
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import { DungeonOccludedHtml } from "./DungeonOccludedHtml";
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const MOVEMENT_LOCKING_MOB_STATUSES: ReadonlySet<string> = new Set([
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"stun", "root", "sleep", "knockdown", "freeze", "charm", "confuse",
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@@ -1037,9 +1038,8 @@ function ProxyMob({
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<MobHealthPlate instanceId={instanceId} height={labelHeight - (showLabel ? 0.38 : 0)} boss={boss} />
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{showLabel && !dead ? (
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<Html
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<DungeonOccludedHtml
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center
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occlude="raycast"
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position={[0, labelHeight, 0]}
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distanceFactor={13}
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style={boss ? bossLabelStyle : mobLabelStyle}
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@@ -1048,7 +1048,7 @@ function ProxyMob({
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<div>{definition.name}</div>
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{boss ? <div style={{ fontSize: "0.78em", fontWeight: 600, opacity: 0.85 }}>{definition.title}</div> : null}
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</div>
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</Html>
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</DungeonOccludedHtml>
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) : null}
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{lootable ? (
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<Html
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