Release Healer Man 0.1.33

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phenom committed 2026-09-12 14:25:23 -04:00
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@@ -2212,3 +2212,49 @@ Vite's existing large-chunk advisory remains informational.
Effects without source mappings retain fallback. This is representative
desktop browser QA, not exhaustive spell-by-spell fidelity or a physical
Android/GPU performance test. No hosted release was published.
## 2026-09-12 - Stockades party routing and indoor lighting
- Fixed quantized navigation preparation: normalized integer positions now
expand to floats before the GLB node transform is baked. Previously the
Stockades world coordinates clamped into roughly [-1, 1], leaving the live
party unable to attach to its graph even when an offline route test passed.
- Added three reviewed bidirectional links across the 1.537m Recast seams at
the entrance/central stairs and the central/north and central/south stairs.
The shipping 3,538-triangle graph connects the entrance and all five boss
approaches while discarding the remaining small decorative islands.
- Added navigation-only review state and compiler-preserved runtime overrides.
Stockades navigation is green; its wider encounter, wipe/reset, checkpoint,
and completion validation remains unvalidated.
- Leader and follower formation paths now use the graph when a breadcrumb
rejoin is blocked. Fallback comfort goals and recalls attach to the reviewed
surface, preventing an off-boundary stair target from causing a false stuck
loop. Combat approach connectors respect each member's personalized range.
- Replaced the generic dark expansion palette only for Stockades with warmer,
stronger ambient/hemisphere fill and a warm directional light. No dungeon
textures or source meshes were changed, and other dungeon palettes remain
unchanged pending individual visual review.
- Live desktop browser check at 1280 x 720 used offline level-15 Priest
Rolecheck as healer with Blood DK tank Morvane, Combat Rogue Vale, Unholy DK
Thorne, and Frost Mage Ilyra. Fresh Defend mode showed PARTY 5/5, Recall on the
entrance stairs recovered without a route warning, and Attack resumed with
visible party movement down the stairs. The tank advanced into combat and
took Defias Basic Attack/Kick/Backhand aggro; Backstab and Icy Touch events
appeared while the player remained at the entrance.
- Inline task screenshots captured the warm, readable stonework/stairs and
equipped party silhouettes in Defend and Recall-to-Attack states. The final
runtime produced no new navigation errors; the existing deprecated physics
initialization warning remains. Temporary diagnostic logging was removed.
- Automated validation: all 223 Vitest files passed, 1,373 tests passed, and
six existing tests remained skipped. Regressions cover the actual quantized
Stockades GLB through the shipping asset-preparation path, normalized integer
transforms, formation projection, entrance-to-boss routing, and tank melee
approach. This is an entrance/combat smoke pass, not a complete dungeon clear
or physical Android test.
- Production TypeScript/Vite build, texture/performance audits, bundle
verification, and the final release candidate check passed. Existing
bundle-size/import advisories remain. No hosted release was published.
- The optional all-dungeon functionality audit was stopped after an extended
run without output; its existing report files were not changed. Stockades
navigation evidence comes from the actual shipping-asset regressions and
the live smoke pass above, not a new fleet-wide functionality certification.