forked from phenom/healer-man
Release Healer Man 0.1.33
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@@ -2212,3 +2212,49 @@ Vite's existing large-chunk advisory remains informational.
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Effects without source mappings retain fallback. This is representative
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desktop browser QA, not exhaustive spell-by-spell fidelity or a physical
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Android/GPU performance test. No hosted release was published.
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## 2026-09-12 - Stockades party routing and indoor lighting
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- Fixed quantized navigation preparation: normalized integer positions now
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expand to floats before the GLB node transform is baked. Previously the
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Stockades world coordinates clamped into roughly [-1, 1], leaving the live
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party unable to attach to its graph even when an offline route test passed.
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- Added three reviewed bidirectional links across the 1.537m Recast seams at
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the entrance/central stairs and the central/north and central/south stairs.
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The shipping 3,538-triangle graph connects the entrance and all five boss
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approaches while discarding the remaining small decorative islands.
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- Added navigation-only review state and compiler-preserved runtime overrides.
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Stockades navigation is green; its wider encounter, wipe/reset, checkpoint,
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and completion validation remains unvalidated.
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- Leader and follower formation paths now use the graph when a breadcrumb
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rejoin is blocked. Fallback comfort goals and recalls attach to the reviewed
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surface, preventing an off-boundary stair target from causing a false stuck
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loop. Combat approach connectors respect each member's personalized range.
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- Replaced the generic dark expansion palette only for Stockades with warmer,
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stronger ambient/hemisphere fill and a warm directional light. No dungeon
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textures or source meshes were changed, and other dungeon palettes remain
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unchanged pending individual visual review.
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- Live desktop browser check at 1280 x 720 used offline level-15 Priest
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Rolecheck as healer with Blood DK tank Morvane, Combat Rogue Vale, Unholy DK
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Thorne, and Frost Mage Ilyra. Fresh Defend mode showed PARTY 5/5, Recall on the
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entrance stairs recovered without a route warning, and Attack resumed with
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visible party movement down the stairs. The tank advanced into combat and
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took Defias Basic Attack/Kick/Backhand aggro; Backstab and Icy Touch events
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appeared while the player remained at the entrance.
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- Inline task screenshots captured the warm, readable stonework/stairs and
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equipped party silhouettes in Defend and Recall-to-Attack states. The final
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runtime produced no new navigation errors; the existing deprecated physics
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initialization warning remains. Temporary diagnostic logging was removed.
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- Automated validation: all 223 Vitest files passed, 1,373 tests passed, and
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six existing tests remained skipped. Regressions cover the actual quantized
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Stockades GLB through the shipping asset-preparation path, normalized integer
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transforms, formation projection, entrance-to-boss routing, and tank melee
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approach. This is an entrance/combat smoke pass, not a complete dungeon clear
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or physical Android test.
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- Production TypeScript/Vite build, texture/performance audits, bundle
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verification, and the final release candidate check passed. Existing
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bundle-size/import advisories remain. No hosted release was published.
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- The optional all-dungeon functionality audit was stopped after an extended
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run without output; its existing report files were not changed. Stockades
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navigation evidence comes from the actual shipping-asset regressions and
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the live smoke pass above, not a new fleet-wide functionality certification.
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